User:Lieven Van Speybroeck/Reading/Theory/Users Deluxe Session: Difference between revisions
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'''Fans, Gamers and Bloggers'''<br> | '''Fans, Gamers and Bloggers'''<br> | ||
''Henry Jenkins, 2006'' | ''Henry Jenkins, 2006''<br> | ||
(see also: [http://pzwart3.wdka.hro.nl/wiki/User:Lieven_Van_Speybroeck/Reading/Theory/Jenkins_Fans,_Bloggers_and_Gamers here]) | |||
* Originally (2001) misperceived due to unfortunate editorial changes | * Originally (2001) misperceived due to unfortunate editorial changes | ||
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'''The Cult of the Amateur'''<br> | '''The Cult of the Amateur'''<br> | ||
''Andrew Keen, 2004'' | ''Andrew Keen, 2004''<br> | ||
(see also: [http://pzwart3.wdka.hro.nl/wiki/User:Lieven_Van_Speybroeck/Reading/Theory/Keen_the_cult_of_the_amateur here]) | |||
* Digital T.H. Huxley: | * Digital T.H. Huxley: |
Latest revision as of 18:22, 13 November 2010
Fans, Gamers and Bloggers
Henry Jenkins, 2006
(see also: here)
- Originally (2001) misperceived due to unfortunate editorial changes
- Bloggers as minutemen of the digital revolution
- 2 kinds of media-power:
- media concentration: "corporate" broadcasting
- Grassroots media: user-driven
- -> evolution of media is shaped through the interactions between both
Once a column appears, the writer's authorial control ends and theirs begins
The Cult of the Amateur
Andrew Keen, 2004
(see also: here)
- Digital T.H. Huxley:
- web 2.0: infinite monkeys providing infinite information for infinite readers, perpetuating the cycle of misinformation and ignorance.
- Web 2.0: one long commercial break
- Mainstream ("trustworthy) media vs democratized (flattened) media
- Gatekeepers/experts (middlemen) vs wisdom of the crowd
- -> loss of intermediaries (<-> opposite viewpoint on new media then Jenkins': creation of intermediary media
- -> internet as a mirror: narcissistic approach to information
- -> extinction of old media
- Gatekeepers/experts (middlemen) vs wisdom of the crowd
- Lack of media literacy: unable to distinguish the good from the bad
The New Hacker's Dictionary
- User: using the computer as a means rather than an end, someone who pays to use it
- See: Real User: programmers that don't think twice before contacting the maintainer
- Luser: using the computer (software) from the outside, without getting into the internals of the program.
- User-friendly: programmer-hostile
- Hacker: using the software from the inside
Person of the Year 2006: You.
Time Magazine, 2006
- Web 2.0:
- - threatening when you believe that an excess of democracy is the road to anarchy
- - harnesses both the stupidity as wisdom of crowds
- - Impact on (blogging) traditional journalism & (wikipedia ) traditional encyclopedic research:
- - most web 2.0 is not challenging the authority of a traditional expert (<-> Keen). It's a working zone where there are no experts, or the users themselves are experts.
- - local knowledge used to be mouth-to-mouth, now it has a broadcast channel
Made by Users
Mirko Schaefer, 2004
- Collaborative work of users leads to innovation
- User-driven networks: new communication systems
- Computer technology -> space for cultural production/reception and a platform for cultural discourse:
- - ~ Jenkins on blogging: once a product gets released by a company, a new stage of further development through it's users begins
- -> Cultural freedom
- Collective intelligence (wisdom of the crowd) can be much more productive and innovative than a company's research and development department (<-> Keen)
- Copyright issues: digital distribution = reproduction