User:Inge Hoonte/arduino notes oct 26: Difference between revisions
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int speakerPin = 13; | int speakerPin = 13; | ||
int thedelay = 100; | int thedelay = 100; | ||
Line 26: | Line 25: | ||
delay (thedelay*10); | delay (thedelay*10); | ||
} | } | ||
for (x=0; x<10; x++){ | |||
for ((i=0; i<3; i++)) { | |||
something; | |||
something | |||
} | |||
void = return value | |||
C doesn't read emptiness | |||
int [name] | |||
char = a var | |||
pat = pattern (also a variable name that you define) | |||
[ ] means that a list of variables follows | |||
speakerPin (P is capital, camel case) | |||
; separates each statement | |||
// if you put it before a code, it will not run | |||
int speakerPin = 13; | |||
//char keycode = 'x' | |||
char pat[] = "xxx xx x xx "; | |||
void setup() {} | |||
void loop () { | |||
if (pat[0] == 'x') { | |||
tone(speakerPin, 500, 10); | |||
} | |||
delay 1000 | |||
} | |||
} | |||
if pat [0] it starts at first x | |||
= is assignment statement: what's on left gets assigned to what's on right | |||
== asks the q if these two things are equal. answer is true or false. | |||
tone (output, toonhoogte in Hz, milisec duration) | |||
NOW embed the pattern! | |||
while is an if that can go on and on | |||
int speakerPin = 13; | |||
int thedelay = 1000 | |||
//char keycode = 'x' | |||
char pat[] = "xxx xx x xx "; | |||
void setup() {} | |||
void loop () { | |||
int i = 0; | |||
while (i<12) { | |||
if (pat[i] == 'x') tone(speakerPin, 400, 10); | |||
delay(thedelay); | |||
i = i+1; | |||
} | |||
delay (thedelay*20); | |||
} | |||
you have a while loop | |||
the variable goes in a formula | |||
you establish the future of i | |||
end of loop | |||
for (i=0; i<12; i+=1) | |||
strlen(pat) = counts the length of the defined pattern automatically |
Revision as of 16:46, 26 October 2010
int speakerPin = 13; int thedelay = 100; //char keycode = 'x' char pat[] = "xxx xx x xx "; int patlen = strlen(pat); void setup() {} void loop () { int i = 0; while (i<strlen(pat)) { if (pat[i] == 'x') tone(speakerPin, 400, 10); delay(thedelay); i = i+1; } //can be written in shorthand: /* for (i=0; i<12; i+=1) if (pat[i] == 'x') tone(speakerPin, 400, 10); delay(thedelay); } */ delay (thedelay*10); }
for (x=0; x<10; x++){
for ((i=0; i<3; i++)) { something; something }
void = return value C doesn't read emptiness
int [name] char = a var pat = pattern (also a variable name that you define)
[ ] means that a list of variables follows
speakerPin (P is capital, camel case)
- separates each statement
// if you put it before a code, it will not run
int speakerPin = 13;
//char keycode = 'x'
char pat[] = "xxx xx x xx ";
void setup() {}
void loop () {
if (pat[0] == 'x') { tone(speakerPin, 500, 10); } delay 1000 }
}
if pat [0] it starts at first x
= is assignment statement: what's on left gets assigned to what's on right
== asks the q if these two things are equal. answer is true or false.
tone (output, toonhoogte in Hz, milisec duration)
NOW embed the pattern! while is an if that can go on and on
int speakerPin = 13;
int thedelay = 1000
//char keycode = 'x'
char pat[] = "xxx xx x xx ";
void setup() {}
void loop () {
int i = 0; while (i<12) { if (pat[i] == 'x') tone(speakerPin, 400, 10); delay(thedelay); i = i+1; } delay (thedelay*20); }
you have a while loop the variable goes in a formula you establish the future of i end of loop
for (i=0; i<12; i+=1)
strlen(pat) = counts the length of the defined pattern automatically