|
|
(4 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
| | | <li>[[WEBGL| WEBGL]] |
| 3D BROWSER✌ Threejs Webgl experiments 2
| | <li>[[Sources workshop| Workshop in media lab]] |
| | |
| ⌨
| |
| http://dgagegaegaegaeeagg.tumblr.com/
| |
| <br> | |
| [[File:Χωρ2ίς τίτλο.png]] | |
| <br> | |
|
| |
| <br>
| |
|
| |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, scene2, scene3, scene4, renderer;
| |
| var geometry, material, cube, cylinder, icosahedron;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/2, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer1.autoClearColor = false;
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
| renderer2 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer2.autoClearColor = false;
| |
| renderer2.setSize( W, H );
| |
| document.body.appendChild( renderer2.domElement );
| |
| | |
|
| |
| renderer3= new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer3.autoClearColor = false;
| |
| renderer3.setSize( W, H );
| |
| document.body.appendChild( renderer3.domElement );
| |
|
| |
| renderer4= new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer4.autoClearColor = false;
| |
| renderer4.setSize( W, H );
| |
| document.body.appendChild( renderer4.domElement );
| |
|
| |
| camera = new THREE.PerspectiveCamera( 510, W/H, 1, 10000 );
| |
| camera.position.z = 300;
| |
| | |
| scene1 = new THREE.Scene();
| |
| scene2 = new THREE.Scene();
| |
| scene3 = new THREE.Scene();
| |
| scene4 = new THREE.Scene();
| |
| | |
| bg = document.body.style;
| |
| bg.background = '#000000';
| |
| | |
| geometry = new THREE.CubeGeometry( 95, 95, 55 );
| |
| for ( var i = 0; i < 100; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| cube = new THREE.Mesh( geometry, material);
| |
| cube.position.x = Math.random() * 1000 - 500;
| |
| cube.position.y = Math.random() * 1000 - 500;
| |
| cube.position.z = Math.random() * 1000 - 500;
| |
| cube.rotation.x = Math.random() * 2 * Math.PI;
| |
| cube.rotation.y = Math.random() * 2 * Math.PI;
| |
| cube.rotation.z = Math.random() * 2 * Math.PI;
| |
| scene1.add(cube);
| |
| }
| |
| | |
| geometry = new THREE.CubeGeometry(100, 100, 200);
| |
| for ( var i = 5; i < 200; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| cube = new THREE.Mesh( geometry, material);
| |
| cube.position.x = Math.random() * 1000 - 1500;
| |
| cube.position.y = Math.random() * 1000 - 1500;
| |
| cube.position.z = Math.random() * 1000 - 1500;
| |
| cube.rotation.x = Math.random() * 2 * Math.PI;
| |
| cube.rotation.y = Math.random() * 2 * Math.PI;
| |
| cube.rotation.z = Math.random() * 2 * Math.PI;
| |
| scene2.add(cube);
| |
| }
| |
|
| |
| geometry = new THREE.CylinderGeometry(100, 100, 200, 50, 50, false );
| |
| for ( var i = 0; i < 300; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| cylinder = new THREE.Mesh( geometry, material);
| |
| cylinder.position.x = Math.random() * 1000 - 500;
| |
| cylinder.position.y = Math.random() * 1000 - 500;
| |
| cylinder.position.z = Math.random() * 1000 - 500;
| |
| cylinder.rotation.x = Math.random() * 2 * Math.PI;
| |
| cylinder.rotation.y = Math.random() * 2 * Math.PI;
| |
| cylinder.rotation.z = Math.random() * 2 * Math.PI;
| |
| scene3.add(cylinder);
| |
| }
| |
|
| |
| geometry = new THREE.IcosahedronGeometry( 110, 0 );
| |
| for ( var i = 0; i < 1300; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| icosahedron = new THREE.Mesh( geometry, material);
| |
| icosahedron .position.x = Math.random() * 1000 - 500;
| |
| icosahedron .position.y = Math.random() * 1000 - 500;
| |
| icosahedron .position.z = Math.random() * 1000 - 500;
| |
| icosahedron .rotation.x = Math.random() * 2 * Math.PI;
| |
| icosahedron .rotation.y = Math.random() * 2 * Math.PI;
| |
| icosahedron .rotation.z = Math.random() * 2 * Math.PI;
| |
| scene4.add(icosahedron );
| |
| }
| |
| | |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
| cube.rotation.x = Date.now() * 0.0005;
| |
| cube.rotation.y = Date.now() * 0.0002;
| |
| cube.rotation.z = Date.now() * 0.001;
| |
| cube.position.y = Math.sin( Date.now() * 0.002 ) * 3300;
| |
| | |
|
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.00112 ) * 5600;
| |
| camera.position.y = Math.sin( Date.now() * 0.00012 ) * 5600;
| |
| camera.lookAt(cube.position);
| |
|
| |
| cylinder.rotation.x = Date.now() * 0.0005;
| |
| cylinder.rotation.y = Date.now() * 0.0002;
| |
| cylinder.rotation.z = Date.now() * 0.001;
| |
|
| |
|
| |
| icosahedron.rotation.x = Date.now() * 0.00205;
| |
| icosahedron.rotation.y = Date.now() * 0.01002;
| |
| icosahedron.rotation.z = Date.now() * 0.001;
| |
| | |
| renderer1.render( scene1, camera );
| |
| renderer2.render( scene2, camera );
| |
| renderer3.render( scene3, camera );
| |
| renderer4.render( scene4, camera );
| |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
|
| |
| </source>
| |
| | |
| | |
| ⌨⌨
| |
| http://thereisamajorprobleminafstralia.tumblr.com/
| |
| [[File:Χωρί2ς τίτλο.png]] | |
| <br>
| |
| | |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material, sphere;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer1.autoClearColor = false;
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
| renderer2 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer2.autoClearColor = false;
| |
|
| |
| camera = new THREE.PerspectiveCamera( 1196, W/H, 1, 10000 );
| |
| camera.position.z = 120;
| |
| | |
| scene1 = new THREE.Scene();
| |
|
| |
| | |
| bg = document.body.style;
| |
| bg.background = '#000000';
| |
| | |
|
| |
| geometry = new THREE.SphereGeometry(150, 100, 51.73);
| |
| for ( var i = 0; i < 1310; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| sphere = new THREE.Mesh( geometry, material);
| |
| sphere.position.x = Math.random() * 100000 - 5000;
| |
| sphere.position.y = Math.random() * 10000 - 5000;
| |
| sphere.position.z = Math.random() * 10000 - 5000;
| |
| sphere.rotation.x = Math.random() * 15 * Math.PI;
| |
| sphere.rotation.y = Math.random() * 15 * Math.PI;
| |
| sphere.rotation.z = Math.random() * 15 * Math.PI;
| |
| scene1.add(sphere);
| |
| }
| |
| | |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
|
| |
|
| |
| sphere.rotation.x = Date.now() * 0.000105;
| |
| sphere.rotation.y = Date.now() * 0.00002;
| |
| sphere.rotation.z = Date.now() * 0.00011;
| |
| sphere.position.y = Math.sin( Date.now() * 0.002 ) * 3100;
| |
| | |
| | |
|
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
| |
| camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
| |
| camera.lookAt(sphere.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
|
| |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| ⌨⌨⌨
| |
| http://webgg5.tumblr.com/
| |
| <br>
| |
|
| |
| [[File:Χωρssίςs τίτλο.png]]
| |
| | |
| <br>
| |
|
| |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material, torusKnot;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer();
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
| |
| camera.position.z = 33;
| |
| | |
| scene1 = new THREE.Scene();
| |
| | |
|
| |
| | |
|
| |
| geometry = new THREE.TorusKnotGeometry(113, 4, 614, 81, 2, 3, 15.39);
| |
| for ( var i = 0; i < 15; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial({shading: THREE.FlatShading});
| |
| torusKnot = new THREE.Mesh( geometry, material);
| |
| torusKnot.position.x = Math.random() * 1111 - 500;
| |
| torusKnot.position.y = Math.random() * 1111 - 500;
| |
| torusKnot.position.z = Math.random() * 1111 - 500;
| |
| torusKnot.rotation.x = Math.random() * 212 * Math.PI;
| |
| torusKnot.rotation.y = Math.random() * 212 * Math.PI;
| |
| torusKnot.rotation.z = Math.random() * 212 * Math.PI;
| |
| scene1.add( torusKnot);
| |
| }
| |
|
| |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
| torusKnot.rotation.x = Date.now() * 0.00105;
| |
| torusKnot.rotation.y = Date.now() * 0.00102;
| |
| torusKnot.rotation.z = Date.now() * 0.0101;
| |
|
| |
| torusKnot.position.y = Math.sin( Date.now() * 0.002 ) * 1300;
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.0001 ) * 1510;
| |
| camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
| |
| camera.lookAt( torusKnot.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
| | |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| ⌨⌨⌨⌨
| |
| http://asfasfafagageaeee.tumblr.com/
| |
| <br>
| |
| [[File:Χωsdsdρίς τίτλο.png]]
| |
| <br>
| |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material,torus;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer1.autoClearColor = false;
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 26, W/H, 1, 85555);
| |
| camera.position.z = 5525;
| |
| | |
| scene1 = new THREE.Scene();
| |
|
| |
| | |
| bg = document.body.style;
| |
| bg.background = '#000000';
| |
| | |
|
| |
| geometry = new THREE.TorusGeometry(5840, 3.25, 4, 23, 3.14);
| |
| for ( var i = 130; i < 160; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
| |
| torus = new THREE.Mesh( geometry, material);
| |
| torus.position.x = Math.random() * 10000 - 500;
| |
| torus.position.y = Math.random() * 10000 - 500;
| |
| torus.position.z = Math.random() * 1000 - 500;
| |
| torus.rotation.x = Math.random() * 42 * Math.PI;
| |
| torus.rotation.y = Math.random() * 42 * Math.PI;
| |
| torus.rotation.z = Math.random() * 42 * Math.PI;
| |
| scene1.add(torus);
| |
| }
| |
| | |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
|
| |
|
| |
| torus.rotation.x = Date.now() * 0.00000105;
| |
| torus.rotation.y = Date.now() * 0.000002;
| |
| torus.rotation.z = Date.now() * 0.0001011;
| |
| torus.position.y = Math.sin( Date.now() * 0.00002 ) * 35100;
| |
| | |
| | |
|
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
| |
| camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
| |
| camera.lookAt(torus.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
|
| |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| | |
| ⌨⌨⌨⌨⌨
| |
| http://dsddssds.tumblr.com/
| |
| <br>
| |
| [[File:Χafωρίς τίτλο.png]]
| |
| | |
| <br>
| |
| <source lang="javascript">
| |
| | |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material,torus;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer1.autoClearColor = false;
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
| |
| camera.position.z = 120;
| |
| | |
| scene1 = new THREE.Scene();
| |
|
| |
| | |
| bg = document.body.style;
| |
| bg.background = '#000000';
| |
| | |
|
| |
| geometry = new THREE.TorusGeometry(41, 3.25, 4, 2, 3.14);
| |
| for ( var i = 0; i < 2210; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
| |
| torus = new THREE.Mesh( geometry, material);
| |
| torus.position.x = Math.random() * 10000 - 500;
| |
| torus.position.y = Math.random() * 10000 - 500;
| |
| torus.position.z = Math.random() * 10000 - 500;
| |
| torus.rotation.x = Math.random() * 2 * Math.PI;
| |
| torus.rotation.y = Math.random() * 2 * Math.PI;
| |
| torus.rotation.z = Math.random() * 2 * Math.PI;
| |
| scene1.add(torus);
| |
| }
| |
| | |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
|
| |
|
| |
| torus.rotation.x = Date.now() * 0.00000105;
| |
| torus.rotation.y = Date.now() * 0.0000002;
| |
| torus.rotation.z = Date.now() * 0.00000111;
| |
| torus.position.y = Math.sin( Date.now() * 0.02 ) * 300;
| |
| | |
| | |
|
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
| |
| camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
| |
| camera.lookAt(torus.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
|
| |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| | |
| ⌨⌨⌨⌨⌨⌨
| |
| http://sfasasfa3.tumblr.com/<br>
| |
| [[File:Χssaωρίς τίτλο.png]]
| |
| <br>
| |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material, cube;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer();
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 1286, W/H, 1, 10000 );
| |
| camera.position.z = 550;
| |
| | |
| scene1 = new THREE.Scene();
| |
| | |
|
| |
| | |
|
| |
| geometry = new THREE.CubeGeometry(7326.47, 9.12, 124.98);
| |
| for ( var i = 0; i < 895; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
| |
| cube = new THREE.Mesh( geometry, material);
| |
| cube.position.x = Math.random() * 10000 - 500;
| |
| cube.position.y = Math.random() * 10000 - 500;
| |
| cube.position.z = Math.random() * 10000 - 500;
| |
| cube.rotation.x = Math.random() * 2 * Math.PI;
| |
| cube.rotation.y = Math.random() * 2 * Math.PI;
| |
| cube.rotation.z = Math.random() * 2 * Math.PI;
| |
| scene1.add( cube);
| |
| }
| |
|
| |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
| cube.rotation.x = Date.now() * 0.00105;
| |
| cube.rotation.y = Date.now() * 0.00102;
| |
| cube.rotation.z = Date.now() * 0.0101;
| |
|
| |
| cube.position.y = Math.sin( Date.now() * 0.002 ) * 300;
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.0001 ) * 5110;
| |
| camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
| |
| camera.lookAt( cube.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
| | |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| | |
| ⌨⌨⌨⌨⌨⌨⌨
| |
| http://daaaaa0ad9d9a.tumblr.com/
| |
| <br>
| |
| [[File:Χsassωρίς τίτλο.png]]
| |
| <br>
| |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| | |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material, torusKnot;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer();
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
| |
| camera.position.z = 150;
| |
| | |
| scene1 = new THREE.Scene();
| |
| | |
|
| |
| | |
|
| |
| geometry = new THREE.TorusKnotGeometry(130, 40, 64, 8, 2, 3, 5.39);
| |
| for ( var i = 0; i < 815; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial({shading: THREE.FlatShading});
| |
| torusKnot = new THREE.Mesh( geometry, material);
| |
| torusKnot.position.x = Math.random() * 10 - 500;
| |
| torusKnot.position.y = Math.random() * 10 - 500;
| |
| torusKnot.position.z = Math.random() * 10 - 500;
| |
| torusKnot.rotation.x = Math.random() * 212 * Math.PI;
| |
| torusKnot.rotation.y = Math.random() * 212 * Math.PI;
| |
| torusKnot.rotation.z = Math.random() * 212 * Math.PI;
| |
| scene1.add( torusKnot);
| |
| }
| |
|
| |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
| torusKnot.rotation.x = Date.now() * 0.00105;
| |
| torusKnot.rotation.y = Date.now() * 0.00102;
| |
| torusKnot.rotation.z = Date.now() * 0.0101;
| |
|
| |
| torusKnot.position.y = Math.sin( Date.now() * 0.002 ) * 1300;
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.0001 ) * 1510;
| |
| camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
| |
| camera.lookAt( torusKnot.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
| | |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |
| | |
| | |
| | |
| ⌨⌨⌨⌨⌨⌨⌨⌨
| |
| http://gdgsdgdagadgadgagad.tumblr.com/
| |
| <br>
| |
| [[File:ΧωAρίς τίτλο.png]]
| |
| <br>
| |
| | |
| <source lang="javascript">
| |
| <!DOCTYPE html>
| |
| <html>
| |
| <head>
| |
| <meta charset="utf-8">
| |
| <style>
| |
| body {
| |
| background-color: #ffffff;
| |
| margin: 0;
| |
| overflow: hidden;
| |
| }
| |
| </style>
| |
| </head>
| |
| <body>
| |
|
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
| |
| <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
| |
| <script>
| |
| | |
| if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
| |
|
| |
| var camera, scene1, renderer;
| |
| var geometry, material,torus;
| |
| | |
| function setup() {
| |
| | |
| var W = window.innerWidth/1, H = window.innerHeight;
| |
| renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
| |
| renderer1.autoClearColor = false;
| |
| renderer1.setSize( W, H );
| |
| document.body.appendChild( renderer1.domElement );
| |
| | |
|
| |
| camera = new THREE.PerspectiveCamera( 16, W/H, 1, 10000 );
| |
| camera.position.z = 10;
| |
| | |
| scene1 = new THREE.Scene();
| |
|
| |
| | |
| bg = document.body.style;
| |
| bg.background = '#000000';
| |
| | |
|
| |
| geometry = new THREE.TorusGeometry(100, 40, 40, 23, 43.98);
| |
| for ( var i = 0; i < 10; i ++ ) {
| |
| material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
| |
| torus = new THREE.Mesh( geometry, material);
| |
| torus.position.x = Math.random() * 1000 - 500;
| |
| torus.position.y = Math.random() * 1000 - 500;
| |
| torus.position.z = Math.random() * 1000 - 500;
| |
| torus.rotation.x = Math.random() * 54 * Math.PI;
| |
| torus.rotation.y = Math.random() * 54 * Math.PI;
| |
| torus.rotation.z = Math.random() * 5 * Math.PI;
| |
| scene1.add(torus);
| |
| }
| |
| | |
| }
| |
|
| |
| | |
| function draw() {
| |
| | |
| requestAnimationFrame( draw );
| |
|
| |
|
| |
|
| |
| torus.rotation.x = Date.now() * 0.000105;
| |
| torus.rotation.y = Date.now() * 0.00002;
| |
| torus.rotation.z = Date.now() * 0.00011;
| |
| torus.position.y = Math.sin( Date.now() * 0.002 ) * 3100;
| |
| | |
| | |
|
| |
|
| |
| camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
| |
| camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
| |
| camera.lookAt(torus.position);
| |
|
| |
|
| |
|
| |
| renderer1.render( scene1, camera );
| |
|
| |
| }
| |
| | |
| setup();
| |
| draw();
| |
| | |
| </script>
| |
|
| |
| </body>
| |
| </html>
| |
| | |
| </source>
| |