WEBGL

From XPUB & Lens-Based wiki

3D BROWSER✌ Threejs Webgl experiments 2

http://dgagegaegaegaeeagg.tumblr.com/
Χωρ2ίς τίτλο.png


 
<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body { 
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, scene2, scene3, scene4, renderer;
            var geometry, material, cube, cylinder, icosahedron;

            function setup() {

                var W = window.innerWidth/2, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer1.autoClearColor = false;
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

                renderer2 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer2.autoClearColor = false;
                renderer2.setSize( W, H );
                document.body.appendChild( renderer2.domElement );

                
                renderer3= new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer3.autoClearColor = false;
                renderer3.setSize( W, H );
                document.body.appendChild( renderer3.domElement );
                
                renderer4= new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer4.autoClearColor = false;
                renderer4.setSize( W, H );
                document.body.appendChild( renderer4.domElement );
                
                camera = new THREE.PerspectiveCamera( 510, W/H, 1, 10000 );
                camera.position.z = 300;

                scene1 = new THREE.Scene();
                scene2 = new THREE.Scene();
                scene3 = new THREE.Scene();
                scene4 = new THREE.Scene();

                                 bg = document.body.style;
bg.background = '#000000';

               geometry = new THREE.CubeGeometry( 95, 95, 55 );
for ( var i = 0; i < 100; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    cube = new THREE.Mesh( geometry, material);
    cube.position.x = Math.random() * 1000 - 500;
    cube.position.y = Math.random() * 1000 - 500;
    cube.position.z = Math.random() * 1000 - 500;
    cube.rotation.x = Math.random() * 2 * Math.PI;
    cube.rotation.y = Math.random() * 2 * Math.PI;
    cube.rotation.z = Math.random() * 2 * Math.PI;
    scene1.add(cube);
    }

                           geometry = new THREE.CubeGeometry(100, 100, 200);
for ( var i = 5; i < 200; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    cube = new THREE.Mesh( geometry, material);
    cube.position.x = Math.random() * 1000 - 1500;
    cube.position.y = Math.random() * 1000 - 1500;
    cube.position.z = Math.random() * 1000 - 1500;
    cube.rotation.x = Math.random() * 2 * Math.PI;
    cube.rotation.y = Math.random() * 2 * Math.PI;
    cube.rotation.z = Math.random() * 2 * Math.PI;
    scene2.add(cube);
    }
                
            geometry = new THREE.CylinderGeometry(100, 100, 200, 50, 50, false );
for ( var i = 0; i < 300; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    cylinder = new THREE.Mesh( geometry, material);
    cylinder.position.x = Math.random() * 1000 - 500;
    cylinder.position.y = Math.random() * 1000 - 500;
    cylinder.position.z = Math.random() * 1000 - 500;
    cylinder.rotation.x = Math.random() * 2 * Math.PI;
    cylinder.rotation.y = Math.random() * 2 * Math.PI;
    cylinder.rotation.z = Math.random() * 2 * Math.PI;
    scene3.add(cylinder);
    }
                
                                          geometry = new THREE.IcosahedronGeometry( 110, 0 );
for ( var i = 0; i < 1300; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    icosahedron = new THREE.Mesh( geometry, material);
    icosahedron .position.x = Math.random() * 1000 - 500;
    icosahedron .position.y = Math.random() * 1000 - 500;
    icosahedron .position.z = Math.random() * 1000 - 500;
    icosahedron .rotation.x = Math.random() * 2 * Math.PI;
    icosahedron .rotation.y = Math.random() * 2 * Math.PI;
    icosahedron .rotation.z = Math.random() * 2 * Math.PI;
    scene4.add(icosahedron );
    }

     }
           

            function draw() {

                requestAnimationFrame( draw );
                
                cube.rotation.x = Date.now() * 0.0005;    
                cube.rotation.y = Date.now() * 0.0002;    
                cube.rotation.z = Date.now() * 0.001;
                cube.position.y = Math.sin( Date.now() * 0.002 ) * 3300;

               
                
                camera.position.z = Math.sin( Date.now() * 0.00112 ) * 5600;
				camera.position.y = Math.sin( Date.now() * 0.00012 ) * 5600;
				camera.lookAt(cube.position);
 
                cylinder.rotation.x = Date.now() * 0.0005;  
                cylinder.rotation.y = Date.now() * 0.0002;  
                cylinder.rotation.z = Date.now() * 0.001;
                
                
                icosahedron.rotation.x = Date.now() * 0.00205;  
                icosahedron.rotation.y = Date.now() * 0.01002;  
                icosahedron.rotation.z = Date.now() * 0.001;

                renderer1.render( scene1, camera );
                renderer2.render( scene2, camera );
                renderer3.render( scene3, camera );
                renderer4.render( scene4, camera );
            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨ http://thereisamajorprobleminafstralia.tumblr.com/ Χωρί2ς τίτλο.png

 
<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material, sphere;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer1.autoClearColor = false;
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

                renderer2 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer2.autoClearColor = false;
                
                camera = new THREE.PerspectiveCamera( 1196, W/H, 1, 10000 );
                camera.position.z = 120;

                scene1 = new THREE.Scene();
            

                                 bg = document.body.style;
bg.background = '#000000';

              
     geometry = new THREE.SphereGeometry(150, 100, 51.73);
for ( var i = 0; i < 1310; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    sphere = new THREE.Mesh( geometry, material);
    sphere.position.x = Math.random() * 100000 - 5000;
    sphere.position.y = Math.random() * 10000 - 5000;
    sphere.position.z = Math.random() * 10000 - 5000;
    sphere.rotation.x = Math.random() * 15 * Math.PI;
    sphere.rotation.y = Math.random() * 15 * Math.PI;
   sphere.rotation.z = Math.random() * 15 * Math.PI;
    scene1.add(sphere);
    }

     }
           

            function draw() {

                requestAnimationFrame( draw );
                
             
                       
               sphere.rotation.x = Date.now() * 0.000105;  
                sphere.rotation.y = Date.now() * 0.00002;  
                sphere.rotation.z = Date.now() * 0.00011;
                sphere.position.y = Math.sin( Date.now() * 0.002 ) * 3100;


               
                
                camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
				camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
				camera.lookAt(sphere.position);
 
             
             
                renderer1.render( scene1, camera );
               
            }

            setup();
            draw();

        </script>
        
    </body>
</html>

⌨⌨⌨ http://webgg5.tumblr.com/

Χωρssίςs τίτλο.png


<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material, torusKnot;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer();
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
                camera.position.z = 33;

                scene1 = new THREE.Scene();

 

              
 geometry = new THREE.TorusKnotGeometry(113, 4, 614, 81, 2, 3, 15.39);
for ( var i = 0; i < 15; i ++ ) {
     material = new THREE.MeshNormalMaterial({shading: THREE.FlatShading});
     torusKnot = new THREE.Mesh( geometry, material);
     torusKnot.position.x = Math.random() * 1111 - 500;
     torusKnot.position.y = Math.random() * 1111 - 500;
     torusKnot.position.z = Math.random() * 1111 - 500;
     torusKnot.rotation.x = Math.random() * 212 * Math.PI;
     torusKnot.rotation.y = Math.random() * 212 * Math.PI;
     torusKnot.rotation.z = Math.random() * 212 * Math.PI;
     scene1.add( torusKnot);
    }
                
     }
           

            function draw() {

                requestAnimationFrame( draw );
                
                torusKnot.rotation.x = Date.now() * 0.00105;	
				torusKnot.rotation.y = Date.now() * 0.00102;	
				torusKnot.rotation.z = Date.now() * 0.0101;
                 				
                torusKnot.position.y = Math.sin( Date.now() * 0.002 ) * 1300;
          
                camera.position.z = Math.sin( Date.now() * 0.0001 ) * 1510;
				camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
				camera.lookAt( torusKnot.position);
 
             
             
                renderer1.render( scene1, camera );

            }

            setup();
            draw();

        </script>
        
    </body>
</html>

⌨⌨⌨⌨ http://asfasfafagageaeee.tumblr.com/
Χωsdsdρίς τίτλο.png

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material,torus;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer1.autoClearColor = false;
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 26, W/H, 1, 85555);
                camera.position.z = 5525;

                scene1 = new THREE.Scene();
            

                                 bg = document.body.style;
bg.background = '#000000';

              
    geometry = new THREE.TorusGeometry(5840, 3.25, 4, 23, 3.14);
for ( var i = 130; i < 160; i ++ ) {
    material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
    torus = new THREE.Mesh( geometry, material);
    torus.position.x = Math.random() * 10000 - 500;
    torus.position.y = Math.random() * 10000 - 500;
    torus.position.z = Math.random() * 1000 - 500;
    torus.rotation.x = Math.random() * 42 * Math.PI;
    torus.rotation.y = Math.random() * 42 * Math.PI;
    torus.rotation.z = Math.random() * 42 * Math.PI;
    scene1.add(torus);
    }

     }
           

            function draw() {

                requestAnimationFrame( draw );
                
             
                       
                torus.rotation.x = Date.now() * 0.00000105;  
                torus.rotation.y = Date.now() * 0.000002;  
                torus.rotation.z = Date.now() * 0.0001011;
                torus.position.y = Math.sin( Date.now() * 0.00002 ) * 35100;


               
                
                camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
				camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
				camera.lookAt(torus.position);
 
             
             
                renderer1.render( scene1, camera );
               
            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨⌨⌨⌨ http://dsddssds.tumblr.com/
Χafωρίς τίτλο.png


<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material,torus;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer1.autoClearColor = false;
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
                camera.position.z = 120;

                scene1 = new THREE.Scene();
            

                                 bg = document.body.style;
bg.background = '#000000';

              
    geometry = new THREE.TorusGeometry(41, 3.25, 4, 2, 3.14);
for ( var i = 0; i < 2210; i ++ ) {
    material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
    torus = new THREE.Mesh( geometry, material);
    torus.position.x = Math.random() * 10000 - 500;
    torus.position.y = Math.random() * 10000 - 500;
    torus.position.z = Math.random() * 10000 - 500;
    torus.rotation.x = Math.random() * 2 * Math.PI;
    torus.rotation.y = Math.random() * 2 * Math.PI;
    torus.rotation.z = Math.random() * 2 * Math.PI;
    scene1.add(torus);
    }

     }
           

            function draw() {

                requestAnimationFrame( draw );
                
             
                       
                torus.rotation.x = Date.now() * 0.00000105;  
                torus.rotation.y = Date.now() * 0.0000002;  
                torus.rotation.z = Date.now() * 0.00000111;
                torus.position.y = Math.sin( Date.now() * 0.02 ) * 300;


               
                
                camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
				camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
				camera.lookAt(torus.position);
 
             
             
                renderer1.render( scene1, camera );
               
            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨⌨⌨⌨⌨ http://sfasasfa3.tumblr.com/
Χssaωρίς τίτλο.png

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material, cube;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer();
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 1286, W/H, 1, 10000 );
                camera.position.z = 550;

                scene1 = new THREE.Scene();

 

              
  geometry = new THREE.CubeGeometry(7326.47, 9.12, 124.98);
for ( var i = 0; i < 895; i ++ ) {
    material = new THREE.MeshNormalMaterial({shading: THREE.SmoothShading});
    cube = new THREE.Mesh( geometry, material);
     cube.position.x = Math.random() * 10000 - 500;
     cube.position.y = Math.random() * 10000 - 500;
     cube.position.z = Math.random() * 10000 - 500;
     cube.rotation.x = Math.random() * 2 * Math.PI;
     cube.rotation.y = Math.random() * 2 * Math.PI;
     cube.rotation.z = Math.random() * 2 * Math.PI;
    scene1.add( cube);
    }
                
     }
           

            function draw() {

                requestAnimationFrame( draw );
                
                cube.rotation.x = Date.now() * 0.00105;	
				cube.rotation.y = Date.now() * 0.00102;	
				cube.rotation.z = Date.now() * 0.0101;
                 				
                				cube.position.y = Math.sin( Date.now() * 0.002 ) * 300;
          
                camera.position.z = Math.sin( Date.now() * 0.0001 ) * 5110;
				camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
				camera.lookAt( cube.position);
 
             
             
                renderer1.render( scene1, camera );

            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨⌨⌨⌨⌨⌨ http://daaaaa0ad9d9a.tumblr.com/
Χsassωρίς τίτλο.png

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>



            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material, torusKnot;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer();
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 2186, W/H, 1, 10000 );
                camera.position.z = 150;

                scene1 = new THREE.Scene();

 

              
 geometry = new THREE.TorusKnotGeometry(130, 40, 64, 8, 2, 3, 5.39);
for ( var i = 0; i < 815; i ++ ) {
     material = new THREE.MeshNormalMaterial({shading: THREE.FlatShading});
     torusKnot = new THREE.Mesh( geometry, material);
     torusKnot.position.x = Math.random() * 10 - 500;
     torusKnot.position.y = Math.random() * 10 - 500;
     torusKnot.position.z = Math.random() * 10 - 500;
     torusKnot.rotation.x = Math.random() * 212 * Math.PI;
     torusKnot.rotation.y = Math.random() * 212 * Math.PI;
     torusKnot.rotation.z = Math.random() * 212 * Math.PI;
     scene1.add( torusKnot);
    }
                
     }
           

            function draw() {

                requestAnimationFrame( draw );
                
                torusKnot.rotation.x = Date.now() * 0.00105;	
				torusKnot.rotation.y = Date.now() * 0.00102;	
				torusKnot.rotation.z = Date.now() * 0.0101;
                 				
                torusKnot.position.y = Math.sin( Date.now() * 0.002 ) * 1300;
          
                camera.position.z = Math.sin( Date.now() * 0.0001 ) * 1510;
				camera.position.y = Math.sin( Date.now() * 0.0010 ) * 5500;
				camera.lookAt( torusKnot.position);
 
             
             
                renderer1.render( scene1, camera );

            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨⌨⌨⌨⌨⌨⌨ http://gdgsdgdagadgadgagad.tumblr.com/
ΧωAρίς τίτλο.png

<!DOCTYPE html>
<html>
    <head>
        <meta charset="utf-8">
        <style>
            body {
                background-color: #ffffff;
                margin: 0;
                overflow: hidden;
            }
        </style>
    </head>
    <body>
        
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
        <script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
        <script>

            if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
            
            var camera, scene1, renderer;
            var geometry, material,torus;

            function setup() {

                var W = window.innerWidth/1, H = window.innerHeight;
                renderer1 = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer1.autoClearColor = false;
                renderer1.setSize( W, H );
                document.body.appendChild( renderer1.domElement );

               
                camera = new THREE.PerspectiveCamera( 16, W/H, 1, 10000 );
                camera.position.z = 10;

                scene1 = new THREE.Scene();
            

                                 bg = document.body.style;
bg.background = '#000000';

              
    geometry = new THREE.TorusGeometry(100, 40, 40, 23, 43.98);
for ( var i = 0; i < 10; i ++ ) {
    material = new THREE.MeshNormalMaterial( { color: Math.random()*0xffffff } );
    torus = new THREE.Mesh( geometry, material);
    torus.position.x = Math.random() * 1000 - 500;
    torus.position.y = Math.random() * 1000 - 500;
    torus.position.z = Math.random() * 1000 - 500;
    torus.rotation.x = Math.random() * 54 * Math.PI;
    torus.rotation.y = Math.random() * 54 * Math.PI;
    torus.rotation.z = Math.random() * 5 * Math.PI;
    scene1.add(torus);
    }

     }
           

            function draw() {

                requestAnimationFrame( draw );
                
             
                       
                torus.rotation.x = Date.now() * 0.000105;  
                torus.rotation.y = Date.now() * 0.00002;  
                torus.rotation.z = Date.now() * 0.00011;
                torus.position.y = Math.sin( Date.now() * 0.002 ) * 3100;


               
                
                camera.position.z = Math.sin( Date.now() * 0.00112 ) * 1600;
				camera.position.y = Math.sin( Date.now() * 0.001012 ) * 5600;
				camera.lookAt(torus.position);
 
             
             
                renderer1.render( scene1, camera );
               
            }

            setup();
            draw();

        </script>
        
    </body>
</html>


⌨⌨⌨⌨⌨⌨⌨⌨⌨ texture http://axaxa65atd.tumblr.com/
Ffb.png

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
		
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
			
			var camera, scene, renderer;
			var geometry, material, mesh;

			function setup() {

				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
	renderer.autoClearColor = false;
        
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );

				camera = new THREE.PerspectiveCamera( 50, W/H, 1, 10000 );
				camera.position.z = 500;

				scene = new THREE.Scene();
				
				map = THREE.ImageUtils.loadTexture('http://i.imgur.com/qSJKTzj.jpg');
geometry = new THREE.TorusGeometry(100, 40, 40, 40, 6.28);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 1.877900084674005, 1.877900084674005 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.36;
mesh.rotation.x = 4.94;
mesh.rotation.y = 6.09;
mesh.rotation.z = 3.44;
mesh.castShadow = true;
scene.add(mesh);

renderer.shadowMapEnabled = true;


bg = document.body.style;
bg.background = '#000000';

				wgeometry = new THREE.PlaneGeometry( 1000, 1000, 1040, 100 );
				wmaterial = new THREE.MeshBasicMaterial( { color: 0x00CCCC, wireframe: true, wireframeLinewidth: 1 } );
				wireplane = new THREE.Mesh( wgeometry, wmaterial );
				wireplane.rotation.x = - Math.PI / 34;
				scene.add( wireplane );
				geometry = new THREE.Geometry();
				for ( i = 0; i < 500; i ++ ) {
					var vertex = new THREE.Vector3();
					vertex.x = 1000 * Math.random() - 500;
					vertex.y = 1000 * Math.random() - 500;
					vertex.z = 1000 * Math.random() - 500;
					geometry.vertices.push( vertex );
				}
				material = new THREE.ParticleBasicMaterial( { size: 3, sizeAttenuation: false, transparent: true } );
				material.color.setHex( 0xFFFFFF );
				particles = new THREE.ParticleSystem( geometry, material );
				particles.sortParticles = true;
				scene.add( particles );

			}

			function draw() {

				requestAnimationFrame( draw );
				
								camera.lookAt(mesh.position);

 mesh.position.x = Math.sin( Date.now() * 0.001103 ) * 30;  
	mesh.rotation.z = Date.now() * 0.00105;
								mesh.position.y = Math.sin( Date.now() * 0.00102 ) * 450;
				particles.rotation.y = Date.now() * 0.002005;
		var time = Date.now() * 0.000105;
				h = ( 360 * ( 51.0 + time ) % 360 ) / 360;
				material.color.setHSL( h, 0.1, 0.1);
				renderer.render( scene, camera );

			}

			setup();
			draw();

		</script>
		
	</body>
</html>


⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ http://gaggaegaeggfa.tumblr.com/
S τίτλο.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
		
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
			
			var camera, scene, renderer;
			var geometry, material, mesh;

			function setup() {

				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer.autoClearColor = false;
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );

				camera = new THREE.PerspectiveCamera( 50, W/H, 1, 10000 );
				camera.position.z = 500;

				scene = new THREE.Scene();
				
				
				
map = THREE.ImageUtils.loadTexture('http://i.imgur.com/tymjNVd.png');
geometry = new THREE.TorusKnotGeometry(52, 77, 64, 11, 2, 8.71, 5.84);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 1.877900084674005, 1.877900084674005 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.36;
mesh.rotation.x = 4.94;
mesh.rotation.y = 6.09;
mesh.rotation.z = 3.44;
mesh.castShadow = true;
scene.add(mesh);
 
renderer.shadowMapEnabled = true;
 
bg = document.body.style;
bg.background = '#000000';

			}

			function draw() {

				requestAnimationFrame( draw );
				
				mesh.rotation.x = Date.now() * 0.0005;	
				mesh.rotation.y = Date.now() * 0.00012;	
				mesh.rotation.z = Date.now() * 0.0011;
                
                var time = Date.now() * 0.0005;
				h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
				mesh.material.color.setHSL(h, 0.5, 0.5 );
                mesh.position.x = Math.sin( Date.now() * 0.001 ) * 50;  
				mesh.rotation.z = Date.now() * 0.0005;
 
				renderer.render( scene, camera );

			}

			setup();
			draw();

		</script>
		
	</body>
</html>


⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ no link but new method
Sssssssss.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
		
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
			
		
var scene = new THREE.Scene();


var fov = 75;

var aspect = window.innerWidth / window.innerHeight;

var near = 0.1;
var far  = 1000; 

var camera = new THREE.PerspectiveCamera( fov, aspect, near, far );


var renderer = new THREE.WebGLRenderer();

renderer.setSize( window.innerWidth, window.innerHeight );

document.body.appendChild( renderer.domElement );


var radius = 6;

var widthSegments = 200;
var heightSegments = 200;

var geometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments );

var material = new THREE.MeshBasicMaterial( { color: 0x2980b9, wireframe: true } );
var sphere     = new THREE.Mesh( geometry, material );

scene.add( sphere );


camera.position.z = 5;


function render(){
	requestAnimationFrame( render );
	
	sphere.rotation.y += 0.015;
	sphere.rotation.x += 0.015;
	renderer.render( scene, camera );
}


		</script>
		
	</body>
</html>



⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ ⌨ http://dooddoai2.tumblr.com/
Χωρίςsssa τίτλο.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>
 
			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
			var camera, scene, renderer;
			var geometry, material, mesh;
 
			function setup() {
 
				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
	renderer.autoClearColor = false;
 
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );
 
				camera = new THREE.PerspectiveCamera( 70, W/H, 1, 10000 );
				camera.position.z = 1500;
 
				scene = new THREE.Scene();
 
				map = THREE.ImageUtils.loadTexture('http://i.imgur.com/uJAiABO.png');
geometry = new THREE.TorusKnotGeometry(300, 40, 64, 8, 2, 3, 1);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 1.2, 11.2 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 12.36;
mesh.rotation.x = 14.94;
mesh.rotation.y = 5.09;
mesh.rotation.z = 3.44;
mesh.castShadow = true;
scene.add(mesh);
 
renderer.shadowMapEnabled = true;
 
 
bg = document.body.style;
bg.background = '#000000';
 
				wgeometry = new THREE.PlaneGeometry( 21000, 1000, 1040, 100 );
				wmaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true, wireframeLinewidth: 1 } );
				wireplane = new THREE.Mesh( wgeometry, wmaterial );
				wireplane.rotation.x = - Math.PI / 34;
				scene.add( wireplane );
				geometry = new THREE.Geometry();
				for ( i = 0; i < 500; i ++ ) {
					var vertex = new THREE.Vector3();
					vertex.x = 1000 * Math.random() - 500;
					vertex.y = 1000 * Math.random() - 500;
					vertex.z = 1000 * Math.random() - 500;
					geometry.vertices.push( vertex );
				}
				material = new THREE.ParticleBasicMaterial( { size: 2, sizeAttenuation: false, transparent: true } );
				material.color.setHex( 0x00FFFF);
				particles = new THREE.ParticleSystem( geometry, material );
				particles.sortParticles = true;
				scene.add( particles );
 
			}
 
			function draw() {
 
				requestAnimationFrame( draw );
 
								camera.lookAt(mesh.position);
 
 mesh.position.x = Math.sin( Date.now() * 0.001103 ) * 30;  
	mesh.rotation.z = Date.now() * 0.00105;
								mesh.position.y = Math.sin( Date.now() * 0.00102 ) * 4150;
				particles.rotation.y = Date.now() * 0.002005;
		var time = Date.now() * 0.000105;
				h = ( 360 * ( 51.0 + time ) % 360 ) / 1360;
				material.color.setHSL( h, 0.11, 0.11);
				renderer.render( scene, camera );
 
			}
 
			setup();
			draw();
 
		</script>
		
	</body>
</html>



⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ ⌨ ⌨

http://gf99gagdag.tumblr.com/
4tgs.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
 
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>
 
			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
			var camera, scene, renderer;
			var geometry, material, mesh;
 
			function setup() {
 
				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
	renderer.autoClearColor = false;
 
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );
 
				camera = new THREE.PerspectiveCamera( 70, W/H, 1, 10000 );
				camera.position.z = 1500;
 
				scene = new THREE.Scene();
 
				map = THREE.ImageUtils.loadTexture('http://sphotos-d.ak.fbcdn.net/hphotos-ak-ash3/c0.176.843.403/p843x403/559202_10151535231617926_1856557275_n.jpg');
geometry = new THREE.TorusKnotGeometry(100, 40, 64, 18, 12, 13, 1);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 1.2, 11.2 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 112.36;
mesh.rotation.x = 14.94;
mesh.rotation.y = 6.09;
mesh.rotation.z = 3.44;
mesh.castShadow = true;
scene.add(mesh);
 
renderer.shadowMapEnabled = true;
 
 
bg = document.body.style;
bg.background = '#000000';
 
				wgeometry = new THREE.PlaneGeometry( 21000, 1000, 1040, 100 );
				wmaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true, wireframeLinewidth: 1 } );
				wireplane = new THREE.Mesh( wgeometry, wmaterial );
				wireplane.rotation.x = - Math.PI / 34;
				scene.add( wireplane );
				geometry = new THREE.Geometry();
				for ( i = 0; i < 500; i ++ ) {
					var vertex = new THREE.Vector3();
					vertex.x = 1000 * Math.random() - 500;
					vertex.y = 1000 * Math.random() - 500;
					vertex.z = 1000 * Math.random() - 500;
					geometry.vertices.push( vertex );
				}
				material = new THREE.ParticleBasicMaterial( { size: 2, sizeAttenuation: false, transparent: true } );
				material.color.setHex( 0x00FFFF);
				particles = new THREE.ParticleSystem( geometry, material );
				particles.sortParticles = true;
				scene.add( particles );
 
			}
 
			function draw() {
 
				requestAnimationFrame( draw );
 
								camera.lookAt(mesh.position);
 
 mesh.position.x = Math.sin( Date.now() * 0.001103 ) * 30;  
	mesh.rotation.z = Date.now() * 0.00105;
								mesh.position.y = Math.sin( Date.now() * 0.00102 ) * 4150;
				particles.rotation.y = Date.now() * 0.002005;
		var time = Date.now() * 0.000105;
				h = ( 360 * ( 51.0 + time ) % 360 ) / 1360;
				material.color.setHSL( h, 0.11, 0.11);
				renderer.render( scene, camera );
 
			}
 
			setup();
			draw();
 
		</script>
 
	</body>
</html>



⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ ⌨ ⌨ ⌨

http://sfjg8844d.tumblr.com/
Blakς τίτλο.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
 
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>
 
			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
			var camera, scene, renderer;
			var geometry, material, mesh;
 
			function setup() {
 
				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
	renderer.autoClearColor = false;
 
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );
 
				camera = new THREE.PerspectiveCamera( 150, W/H, 1, 10000 );
				camera.position.z = 500;
 
				scene = new THREE.Scene();
 
				map = THREE.ImageUtils.loadTexture('http://i.imgur.com/9E3qMlE.jpg');
geometry = new THREE.TetrahedronGeometry(150, 0);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 1.2, 1.2 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 12.36;
mesh.rotation.x = 4.94;
mesh.rotation.y = 6.09;
mesh.rotation.z = 3.44;
mesh.castShadow = true;
scene.add(mesh);
 
renderer.shadowMapEnabled = true;
 
 
bg = document.body.style;
bg.background = '#000000';
 
				wgeometry = new THREE.PlaneGeometry( 21000, 1000, 1040, 100 );
				wmaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true, wireframeLinewidth: 1 } );
				wireplane = new THREE.Mesh( wgeometry, wmaterial );
				wireplane.rotation.x = - Math.PI / 34;
				scene.add( wireplane );
				geometry = new THREE.Geometry();
				for ( i = 0; i < 500; i ++ ) {
					var vertex = new THREE.Vector3();
					vertex.x = 1000 * Math.random() - 500;
					vertex.y = 1000 * Math.random() - 500;
					vertex.z = 1000 * Math.random() - 500;
					geometry.vertices.push( vertex );
				}
				material = new THREE.ParticleBasicMaterial( { size: 22, sizeAttenuation: false, transparent: true } );
				material.color.setHex( 0x00FFFF);
				particles = new THREE.ParticleSystem( geometry, material );
				particles.sortParticles = true;
				scene.add( particles );
 
			}
 
			function draw() {
 
				requestAnimationFrame( draw );
 
								camera.lookAt(mesh.position);
 
 mesh.position.x = Math.sin( Date.now() * 0.001103 ) * 30;  
	mesh.rotation.z = Date.now() * 0.00105;
								mesh.position.y = Math.sin( Date.now() * 0.00102 ) * 450;
				particles.rotation.y = Date.now() * 0.002005;
		var time = Date.now() * 0.000105;
				h = ( 360 * ( 51.0 + time ) % 360 ) / 360;
				material.color.setHSL( h, 0.1, 0.1);
				renderer.render( scene, camera );
 
			}
 
			setup();
			draw();
 
		</script>
 
	</body>
</html>


⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨⌨ ⌨ ⌨ ⌨

http://dgnaghdg.tumblr.com/
Sssssssssssssss.png


<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8">
		<style>
			body {
				background-color: #ffffff;
				margin: 0;
				overflow: hidden;
			}
		</style>
	</head>
	<body>
 
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/three.min.js"></script>
		<script src="http://brangerbriz.net/labs/threejs_playGnd/js/Detector.js"></script>
		<script>
 
			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
 
			var camera, scene, renderer;
			var geometry, material, mesh;
 
			function setup() {
 
				var W = window.innerWidth, H = window.innerHeight;
				renderer = new THREE.WebGLRenderer( { preserveDrawingBuffer: true } );
				renderer.autoClearColor = false;
				renderer.setSize( W, H );
				document.body.appendChild( renderer.domElement );
 
				camera = new THREE.PerspectiveCamera( 50, W/H, 1, 10000 );
				camera.position.z = 500;
 
				scene = new THREE.Scene();
 
 
 
map = THREE.ImageUtils.loadTexture('http://i.imgur.com/IGlhlMM.jpg');
geometry = new THREE.TorusKnotGeometry(1111, 1557, 64, 11, 112, 82.71, 25.84);
material = new THREE.MeshBasicMaterial({shading: THREE.SmoothShading, color: 0xdcdcdc, map: map});
mesh = new THREE.Mesh(geometry, material);
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.repeat.set( 17.8779000846741005, 131.877900084674005 );
mesh.scale.x = mesh.scale.y = mesh.scale.z = 119.36;
mesh.rotation.x = 114.94;
mesh.rotation.y = 116.09;
mesh.rotation.z = 113.44;
mesh.castShadow = true;
scene.add(mesh);
 
renderer.shadowMapEnabled = true;
 
bg = document.body.style;
bg.background = '#000000';
 
			}
 
			function draw() {
 
				requestAnimationFrame( draw );
 
				mesh.rotation.x = Date.now() * 0.0005;	
				mesh.rotation.y = Date.now() * 0.00012;	
				mesh.rotation.z = Date.now() * 0.0011;
 
                var time = Date.now() * 0.03005;
				h = ( 3610 * ( 1.0 + time ) % 3160 ) / 1360;
				mesh.material.color.setHSL(h, 0.55, 0.5 );
                mesh.position.x = Math.sin( Date.now() * 0.0015 ) * 50;  
				mesh.rotation.z = Date.now() * 0.0005;
 
				renderer.render( scene, camera );
 
			}
 
			setup();
			draw();
 
		</script>
 
	</body>
</html>