User:Thalia de Jong/counting: Difference between revisions
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<h1>My coding counting magic (it ain't easy)</h1> | <h1>My coding counting magic (it ain't easy)</h1> | ||
< | <canvas id="canvas" width="960" height="540" showsrc> | ||
var paint; | |||
function draw(){ | |||
c= document.getElementById("canvas"); | |||
paint= c.getContext ("2d"); | |||
paint.fillStyle="#3333CC"; | |||
paint.fillRect (0,0,960,540); | |||
paint.fillStyle="#FF0033"; | |||
drawredhair(); | |||
paint.fillStyle="#33FF99"; | |||
drawgreentail1(); | |||
//How do I make a loop within a loop? I couldn't figure it out here and so I keep adding greentails. Seems a bit tedious... | |||
paint.fillStyle="#33FF99"; | |||
drawgreentail2(); | |||
paint.fillStyle="#33FF99"; | |||
drawgreentail3(); | |||
paint.fillStyle="#33FF99"; | |||
drawgreentail4(); | |||
paint.fillStyle="#33FF99"; | |||
drawgreentail5(); | |||
} | |||
function drawredhair(){ | |||
x= 480; | |||
y= 180; | |||
counter=1; | |||
while (counter<200){ | |||
paint.fillRect(x,y,150,120); | |||
x=x+1; | |||
y=y-1/2; | |||
counter=counter+1; | |||
} | |||
} | |||
function drawgreentail1(){ | |||
x=650; | |||
y=400; | |||
counter=1; | |||
while (counter<30){ | |||
paint.fillRect(x,y,20,2); | |||
x=x+5; | |||
y=y+3; | |||
counter=counter+1; | |||
} | |||
} | |||
function drawgreentail2(){ | |||
x=671; | |||
y=400; | |||
counter=1; | |||
while (counter<28){ | |||
paint.fillRect(x,y,18,2); | |||
x=x+5; | |||
y=y+3; | |||
counter=counter+1; | |||
} | |||
} | |||
function drawgreentail3(){ | |||
x=690; | |||
y=400; | |||
counter=1; | |||
while (counter<26){ | |||
paint.fillRect(x,y,16,2); | |||
x=x+5; | |||
y=y+3; | |||
counter=counter+1; | |||
} | |||
} | |||
function drawgreentail4(){ | |||
x=707; | |||
y=400; | |||
counter=1; | |||
while (counter<24){ | |||
paint.fillRect(x,y,14,2); | |||
x=x+5; | |||
y=y+3; | |||
counter=counter+1; | |||
} | |||
} | |||
function drawgreentail5(){ | |||
x=722; | |||
y=400; | |||
counter=1; | |||
while (counter<22){ | |||
paint.fillRect(x,y,14,2); | |||
x=x+5; | |||
y=y+3; | |||
counter=counter+1; | |||
} | |||
} | |||
</canvas> | |||
Latest revision as of 09:54, 29 October 2012
My coding counting magic (it ain't easy)
<canvas id="canvas" width="960" height="540" showsrc> var paint;
function draw(){
c= document.getElementById("canvas"); paint= c.getContext ("2d");
paint.fillStyle="#3333CC"; paint.fillRect (0,0,960,540);
paint.fillStyle="#FF0033"; drawredhair();
paint.fillStyle="#33FF99"; drawgreentail1();
//How do I make a loop within a loop? I couldn't figure it out here and so I keep adding greentails. Seems a bit tedious... paint.fillStyle="#33FF99"; drawgreentail2();
paint.fillStyle="#33FF99"; drawgreentail3();
paint.fillStyle="#33FF99"; drawgreentail4();
paint.fillStyle="#33FF99"; drawgreentail5();
}
function drawredhair(){ x= 480; y= 180; counter=1;
while (counter<200){ paint.fillRect(x,y,150,120); x=x+1; y=y-1/2; counter=counter+1; } }
function drawgreentail1(){ x=650; y=400; counter=1;
while (counter<30){ paint.fillRect(x,y,20,2); x=x+5; y=y+3; counter=counter+1; } }
function drawgreentail2(){ x=671; y=400; counter=1;
while (counter<28){ paint.fillRect(x,y,18,2); x=x+5; y=y+3; counter=counter+1;
}
}
function drawgreentail3(){ x=690; y=400; counter=1;
while (counter<26){ paint.fillRect(x,y,16,2); x=x+5; y=y+3; counter=counter+1; } }
function drawgreentail4(){ x=707; y=400; counter=1;
while (counter<24){ paint.fillRect(x,y,14,2); x=x+5; y=y+3; counter=counter+1; } }
function drawgreentail5(){ x=722; y=400; counter=1;
while (counter<22){ paint.fillRect(x,y,14,2); x=x+5; y=y+3; counter=counter+1; } } </canvas>