2009 302: Difference between revisions
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== Reading == | |||
There is a reading for next week. Copies are available in the office (I left a pile on my/Aymeric's desk). | |||
== Morning == | == Morning == | ||
Line 8: | Line 12: | ||
[[Media:PyGameOfLife.zip]] | [[Media:PyGameOfLife.zip]] | ||
<p> | |||
beginning of space invaders, follow the enemy! | |||
</p> | |||
<source lang="python"> | |||
import pygame | |||
from pygame.locals import * | |||
from sys import exit | |||
from random import * | |||
clock = pygame.time.Clock() | |||
pygame.init() | |||
screen = pygame.display.set_mode((640, 480), 0, 32) | |||
class Anybody(object): | |||
def __init__(self, x, y, color=(255, 255, 255)): | |||
self.x = x | |||
self.y = y | |||
self.color = color | |||
self.width = 20 | |||
self.height = 20 | |||
def draw(self, screen): | |||
pygame.draw.rect(screen, self.color, Rect(self.x, self.y, self.width, self.height)) | |||
def chase(self, enemy): | |||
if enemy.x < self.x: | |||
self.x -= 1 | |||
else: | |||
self.x += 1 | |||
player = Anybody(100, 400, (0, 255, 0)) | |||
invader = Anybody(100, 50) | |||
while True: | |||
#1 Handling the events | |||
for event in pygame.event.get(): | |||
if event.type == QUIT: | |||
exit() | |||
elif event.type == KEYDOWN and event.key == K_ESCAPE: | |||
exit() | |||
elif event.type == KEYDOWN: | |||
if event.key == K_RIGHT: | |||
player.x += 20 | |||
elif event.key == K_LEFT: | |||
player.x -= 20 | |||
#2 Draw the frame | |||
# blank the screen | |||
pygame.draw.rect(screen, (0, 0, 0), Rect(0, 0, 640, 480)) | |||
player.draw(screen) | |||
invader.draw(screen) | |||
invader.chase(player) | |||
pygame.display.update() | |||
clock.tick(30) | |||
</source> |
Revision as of 13:29, 12 May 2009
Reading
There is a reading for next week. Copies are available in the office (I left a pile on my/Aymeric's desk).
Morning
Talking PyGame
http://www.youtube.com/watch?v=LLUMM18Ln5Q
The (Py)Game of life
beginning of space invaders, follow the enemy!
import pygame
from pygame.locals import *
from sys import exit
from random import *
clock = pygame.time.Clock()
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
class Anybody(object):
def __init__(self, x, y, color=(255, 255, 255)):
self.x = x
self.y = y
self.color = color
self.width = 20
self.height = 20
def draw(self, screen):
pygame.draw.rect(screen, self.color, Rect(self.x, self.y, self.width, self.height))
def chase(self, enemy):
if enemy.x < self.x:
self.x -= 1
else:
self.x += 1
player = Anybody(100, 400, (0, 255, 0))
invader = Anybody(100, 50)
while True:
#1 Handling the events
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
exit()
elif event.type == KEYDOWN:
if event.key == K_RIGHT:
player.x += 20
elif event.key == K_LEFT:
player.x -= 20
#2 Draw the frame
# blank the screen
pygame.draw.rect(screen, (0, 0, 0), Rect(0, 0, 640, 480))
player.draw(screen)
invader.draw(screen)
invader.chase(player)
pygame.display.update()
clock.tick(30)