User:Andre Castro/FactoryReset/1.3/Factory Project: Difference between revisions

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* Aymeric - The sound of network topologies -  http://su.kuri.mu/00000001/2011----THE.SOUND.OF.NETWORK.TOPOLOGIES/
* Aymeric - The sound of network topologies -  http://su.kuri.mu/00000001/2011----THE.SOUND.OF.NETWORK.TOPOLOGIES/
 
[[User:Andre_Castro/Factory/1.3/Notes-theSoundOfNetworkTopologies Notes:The Sound Of Network Topologies]]
 


===Interfacing===
===Interfacing===

Revision as of 10:34, 25 April 2012

Projects for factories

loose ideas

  • modes of culture production


Andre: a factory for making songs based on sampling

Questions

'Dont jump to the solution, think about you want to get across, the issues/questions you'd like to address'

What I want from it? What is project's question?

  • Is it a advocation of Plunderphonics ?
  • Is a critique on copy-right ?
  • how is appropriation is used within different music genres?
  • A humorist approach to appropriation of music works? of the appropriationist techniques?


Sketches

  • Offer recipes for others to create sampling songs??
    • It could bring an insight into the compositional process (1 interesting aspect of Oulipo))
    • Could have the same humor as Oulipo creations?
  • the power relation of such creation: A system deviser and executer. I am still the author, and although results might be extremely varied it would be a shared authorship (as in a Christian Wolff open composition, he still the author)
  • Oulipo - was a peer group that created the works; there was no blurring of reader-writer position; the more interesting aspect (for my project) might be the playful, game strategies, and use of constrains for the creation
  • could a song be created collectively, with unrestricted contributions?
  • could something like a svn system be devised for music making? go back on the process, resurrect old fragments -> a song in constant construction
    • what are the (possible) rules of this composition:
      • a) only found sounds;
      • b) maximum sound duration;
      • c) DO A NUMBER 1 HIT
  • a perverse twist:
    • something like google eats itself';
    • each new song could apply for the charts - something plays with the industry; the appropriation of copy-righted material, but to such a degree that makes impossible to sue due the large amount of sources

A project that motivates people to participate

what i want address with it?

  • copyright laws?
  • collective collaboration
  • an advocation of plunderphonics?

(the art work that struggles with its own formula)


References:

  • Sonic Outlaws - FILM
  • KLF - The Manual - how to make a number one the easy way

mix tape culture books - tape of favorite songs

User:Andre_Castro/Factory/1.3/Notes-theSoundOfNetworkTopologies Notes:The Sound Of Network Topologies

Interfacing

how the projects could enter into a dialogue?

  • Dave - svn, git. What does he wants to head with it? What is his take
  • Eleanor - shared storage, maintenance

Each project has to think about 2 interfaces in other projects



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Other's porjects

Eleanor: facebook censored from facebook

if you establish a social protocol that circunvent the restriction that allow a social experiment

  • pirco wireless code of conduct - for Eleanor project

Graphic scores and Git

  • Dave
  • Cornelious Cardew - The Great Learning - negative feedback built into it
  • the reproducibility and
  • the social idea between open scores
  • if open composition were tools for allowing non-musicians and trained musician to compose-play together
  • graphic scores and open composition
  • Cobra by John Zorn
  • Notations by Christian Marcley


Petra

  • design integral to a work system
  • this can be a meta-system for
  • your are trying to create a mourning site, or something that is pushing it forward - thinking of how I position myself as graphic designer in the present and future
  • the post-industrial
  • think of it of as publishing industry that is happening now
  • what is missing from graphic design is a critical reflection on the printing material now-a-days
  • in the contemporary graphic design do we have a counter-culture arts and craft movement (William Morris) ?

CONCLUSION OF PROJECT PRESENTATIONS

ideas are medium specific

  • applying the factory paradigm to the medium which we are familiar with
  • the next step is to abstract from the media; what are the common lines between project

when they similar in their structure and their approach