User:Lor.ensō/projectproposal: Difference between revisions

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== What do you want to make? ==
My project [working title: Contextures] will address multiple forms of accessibility in Rotterdam. The outcomes will include a thesis, which is made of annotations of drawings. Divided in six elements: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally.  These element I will also incorporate in a game format. In both aspects of the project I will address how obstacles are encountered, based on the six elements. In the thesis I will reflect on the obstacles I encounter and during the development of the game, I will gather experiences.  [working title: Contextures] is made out of frustrations towards the hollow renders and representation Rotterdam is presented as. As I am born in a city and am familiar with multiple layers of the city. The project will be developed through a series of  workshops and public moments, in which I will experiment and explore various ways of developing a method; to make an infrastructure for countermapping and anti-campaigning. 
TL;DR - I am
- collecting contexts through the first follow-up sessions.
- developing character sets.


== What do you want to make? ==
- dividing the six elements Socially, Accessibly, Bureaucratically, Architecturally and Culturally into six decks of context cards.
I want to experiment with /explore various ways of developing a method -> to make an infrastructure for countermapping / anti-campaigning.


To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). With stories and anecdotes I collected and search for ways of developing a platform constructive reflection 
- developing a Game Guide, that gives context and requires a collective focus.


- designing a dice with the 6 faces / tiles of context.


In this process I want (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'
- customizing Rotterdam map as playing field.


Rotterdam.
To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). Through collecting stories and anecdotes, I will search for ways of developing a platform for constructive reflection. 


The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives
Ideally, I would like to depart from the virtual representation and develop a platform based on the many '''hindrances''' that can be brought into conversations. 


I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.


Not only questions but also playing with 'anecdotal annotation',
In this process I want '''to''' (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'


A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.
Rotterdam. The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives.  


I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.


I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version controls.
Not only questions but also playing with 'anecdotal annotation'. I will continue developing my catalog


A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.


V.0.0.1
== How do you plan to make it? ==
== How do you plan to make it? ==
Through organizing a set of sessions that could be comparable to the [https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#/XPUB2/PROTOTYPING/COLLOQUIUM/ colloquium]. but then inside of Rotterdam or at least with people that moved as well. <syntaxhighlight lang="qvto">
Through organizing a set of sessions that could be comparable to the [https://pzwiki.wdka.nl/mediadesign/User:Lor.ens%C5%8D#/XPUB2/PROTOTYPING/COLLOQUIUM/ colloquium]. but then inside of Rotterdam or at least with people that moved as well. <syntaxhighlight lang="qvto">
Line 37: Line 45:
I want to explore various ways of collecting information, context and also ways to make things tangible.
I want to explore various ways of collecting information, context and also ways to make things tangible.


[Collective Location Relation Annotation Session]   
'''[Collective Location Relation Annotation Session]'''  
   
   
A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?
A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?
Line 46: Line 54:
# share the stories behind the output
# share the stories behind the output


'''<br />'''
[reflective documentation, point out the bugs]
I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version control and debugging for the next session. (i.e.
V.0.0.1 - [[User:Lor.ensō#/XPUB2/PROTOTYPING/COLLOQUIUM/]])


[reflective documentation, point out the bugs]  
'''[drawing, editing, annotations, public]'''
 


Using drawings and annotations as vessels for human touch to add incalculated dimensions and to develop a series of critical pamphlets as a visual essay per person. 


[drawing, editing, annotations, public, game]  
'''[catalog]'''


All the stories, images, analysis will be stored in an archive with multiple spaces. Etherpad seems to work fine as input sheets. 


Imagery 


[catalog]  
'''[game]''' 


Using the stories of people and they situations and creating character sets of it with human metadata.


Using the stories of people and they situations and creating character sets of it with human metadata. 
'''[thesis]'''
 


In my thesis proposal I play with the 6 sides of the cube
In my thesis proposal I play with the 6 sides of the cube


=== Socially - Personal, Affordable, Family, Housing ===
''Socially - Personal, Affordable, Family, Housing''
 
=== Accessibly - Disability, Information provision, infrastructures ===
 
=== Bureaucratically - Protocols of local municipal / governments ===
 
=== Architecturally - Buildings, ways, pavements, roads, streets ===
 
=== Virtually - Imagery, impression, media, softwares, simulation, games ===
 
=== Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events ===


''Accessibly - Disability, Information provision, infrastructures''


This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards. 
''Bureaucratically - Protocols of local municipal / governments''


 
''Architecturally - Buildings, ways, pavements, roads, streets''


It will all revolve around Rotterdam, using map tiles as playing field.
''Virtually - Imagery, impression, media, softwares, simulation, games''


''Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events''


<syntaxhighlight lang="qvto">
"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*"
collect img / promises / memories                    
then.......
ask yourself / eachother "how does -location- relate to you as the inhabitant*?"
aaand thennn 
ask yourself / eachother "how do you relate to -location-?"
</syntaxhighlight>


I see that there would be a second colloquium coming up for the sake of concept development.
 


This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards.It will all revolve around Rotterdam, example of output would be map tiles as playing field
== What is your timetable? ==
== What is your timetable? ==


Line 163: Line 159:
===== '''July''' =====
===== '''July''' =====
* Build up and present<br />
* Build up and present<br />
Please include a timeline of which steps you will take and the order in which those things will be done, in other words, what needs to be done and when.


== Why do you want to make it? ==
== Why do you want to make it? ==
Describe your motivation for undertaking this project.
I am having mixed feelings about Rotterdam± the city I was born in. A city that has been suffering the second city syndrome for a while.


Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities.    
I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while.  
 
'''socially, accessibly, bureaucratically, architecturally, virtually, culturally''' 


Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection.
I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.   
I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.   
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts:
I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.   
 
=== Socially - Personal, Affordable, Family, Housing, Livability ===
 
=== Accessibly - Disability, Information provision, infrastructures ===
 
=== Bureaucratically - Protocols of local municipal / governments ===
 
=== Architecturally - Buildings, ways, pavements, roads, streets ===
 
=== Virtually - Imagery, impression, media, softwares, simulation, games ===
 
=== Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events ===
 
 
 
 
 




It is
 


== Who can help you and how? ==
== Who can help you and how? ==
Line 212: Line 182:
The people in Gent during the worksession   
The people in Gent during the worksession   


People outside the bubble  
People outside the bubble
 
 
 
 
 
 
List the people that could help you realise your project and how they could help you, in other words, the support you hope to receive.


== Relation to previous practice ==
== Relation to previous practice ==
Describe how your research connects to previous projects you have done. Here you can use the descriptions you made during the Methods seminar or make new descriptions.
=== Bachelor works: ===
=== Bachelor works: ===
3D / Worldbuilding  - The Monster of Albert Heijn / Happytalism / Concrete Desert   
3D / Worldbuilding  - [https://www.lorenzoquint.nl/ah.html The Monster of Albert Heijn] / [https://graduation.kabk.nl/2023/lorenzo-quint Happytalism] / [https://www.youtube.com/watch?v=IneDIVf4mD8 Concrete Desert]  


Video - How to enter the art academy with a Wheelchair   
Video - [https://vimeo.com/480251890 How to enter the art academy with a Wheelchair]  


Design thinking: GENERATION Y?   
Design thinking: [https://scontent.fgrq1-1.fna.fbcdn.net/v/t1.6435-9/64911004_10156126284355636_3376709451393269760_n.jpg?_nc_cat=103&ccb=1-7&_nc_sid=13d280&_nc_ohc=siWqJRXzJncQ7kNvgFup83-&_nc_zt=23&_nc_ht=scontent.fgrq1-1.fna&_nc_gid=AZInGELpxGjUwNt4IsxwVo8&oh=00_AYDa4pP4eUEWhJeXFGnbh7K3F7OPa_jgS4VDN8dagp_4Og&oe=6767A9D3 GENERATION Y?]  


=== XPUB ===
=== XPUB ===
Line 235: Line 196:
==== SI23 ====
==== SI23 ====


* PUBLIC TRANSPORT
* [[User:Lor.ensō/XPUB1/SI23/#PUBLIC TRANSPORT|PUBLIC TRANSPORT]]
* COUNTERMAPPING =BUGS OF MISCONDUCT
* [[User:Lor.ensō/XPUB1/SI23/#COUNTERMAPPING =BUGS OF MISCONDUCT|COUNTERMAPPING =BUGS OF MISCONDUCT]]
* Method(ol(atry)ogy) is a way of surviving experience
* [[User:Lor.ensō/XPUB1/SI23/#Method(ol(atry)ogy) is a way of surviving experience|Method(ol(atry)ogy) is a way of surviving experience]]
* /door/PORT
* [https://hub.xpub.nl/chopchop/~lorenzo/door.html /door/PORT]


==== SI24 ====
==== SI24 ====


* ROTTERDAM 2040 / CybeRdam2077  - PolderPunk?
* [[User:Lor.ensō/XPUB1/SI24/#ROTTERDAM 2040|ROTTERDAM 2040]] / [[User:Lor.ensō/XPUB1/SI24/#CybeRdam2077 - PolderPunk?|CybeRdam2077  - PolderPunk?]]
* --------Benchmarking-------
* [[Loitering Glossary/Benchmarking|--------Benchmarking-------]]
* poinxs (points of inaccess)
* [https://issue.xpub.nl/24/poinxs/ poinxs (points of inaccess)]
* Pedestrian / virtual walk
* [[Loitering Glossary/Pedestrian|Pedestrian]] / [https://www.youtube.com/watch?v=XkQ1E5n_liU virtual walk]
* Accessibility


== Relation to a larger context ==  
== Relation to a larger context ==
Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.   


   
<u>Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality</u>  


https://canvaswan.com/into-the-digital-cartographic-void 
''~'' ''Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~''   


How not to be seen / Hito Steyerl  
<u>Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community</u>  


Constant workshop 
''~'' ''Protocols of local municipal / governments /  Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~''   


Rotterdam is it happening 
<u>Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance</u> 


VERS BETON    
''~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~''    


ongezonde stad n andere lijsten   
== References ==
Constant workshops in Gent ''Constant -''. [https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html. https://constantvzw.org/site/Open-call-Worksession-a-Cane-Sticky-notes-Another-body.html.]


== References ==
''Rotterdam, Is it happening?''. [https://www.rotterdamisithappening.nl/. https://www.rotterdamisithappening.nl/.]
A list of references[1] used in the text supplemented with key works that are currently informing your practice.[2]
Possible Bodies(Rocha, J., Snelting, F.) (2022) ''Volumetric Regimes: Material cultures of quantified presence, Signs of Clandestine Disorder: The continuous aftermath of 3D-computationalism. The Industrial Continuum of 3D'' https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D


[1] As with your previous essays, the references need to be formatted according to the [[Harvard method]].)
Griffin, M. and Kittler, F.A. (1996) 'The City is a Medium,' ''New Literary History'', 27(4), pp. 717–729. https://doi.org/10.1353/nlh.1996.0051.


[2] Remember that dictionaries, encyclopedias and wikipedia are not references to be listed. These are starting points which should lead to more substantial texts and practices.)
Mattern, S. (2017) 'A city is not a computer,' ''Places'' [Preprint], (2017). https://doi.org/10.22269/170207.


3D CONTINUUM<blockquote><s><nowiki>https://volumetricregimes.xyz/index.php?title=The_Industrial_Continuum_of_3D</nowiki></s>
Boer, R. (2023) ''Smooth city: Against Urban Perfection, Towards Collective Alternatives''.


<nowiki>https://monoskop.org/images/0/04/Kittler_Friedrich_1996_The_City_Is_a_Medium.pdf</nowiki>
Van Den Bosch Christensen, L. (2015) ''I, (for one), welcome our new (Google) overlords''. [https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords. https://research.hva.nl/en/publications/i-for-one-welcome-our-new-google-overlords.]


<nowiki>https://placesjournal.org/article/a-city-is-not-a-computer/</nowiki>
Wan, C. (2024) - ''Into The Digital Void'' https://canvaswan.com/into-the-digital-void


<nowiki>https://salvage.zone/salvaging-situationism-race-and-space/</nowiki></blockquote>Rene Boer - Smooth City
Wan, C. (2024) ''-'' ''Into the Digital Cartographic Void'' <nowiki>https://canvaswan.com/into-the-digital-cartographic-void</nowiki>.


LASSE VAN DEN BOSCH CHRISTENSEN - I, FOR ONE, WELCOME OUR NEW OVERLORDS
Siegel, J. (2024) ''Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns''


additions±
Overdijke, M. (2024) ''The City as Anthology: Movements at the Margins of Public Space''


CANVAS WAN - Into the digital void
Steyerl. H (2013) ''How Not To Be Seen: A Fucking Didactic Educational .MOV File'' [https://www.youtube.com/watch?v=LE3RlrVEyuo. https://www.youtube.com/watch?v=LE3RlrVEyuo.]


JESSE SIEGEL - DEFAULT ALPHA
Hito Gibbons, A. (2022) ''Salvaging situationism: Race and space - salvage''. https://salvage.zone/salvaging-situationism-race-and-space<nowiki/>/.


Mariken OVerdijk / The city as anthology: movements at the margins of public space
Vers Beton (2024) ''Home - Vers beton''. [https://www.versbeton.nl/ <nowiki>https://www.versbeton.nl/</nowiki>.]


How Not To Be Seen
''Recht op de stad - Recht op de stad'' (2024). [http://www.rechtopdestad.nl/. http://www.rechtopdestad.nl/.]


<nowiki>https://www.notbored.org/UU.html</nowiki>
Kooyman. M (2024) ''Rotterdam niet langer armste stad, maar nog steeds leven duizenden inwoners in armoede.'' Algemeen Dagblad, October 17, 2024<nowiki/>https://www.ad.nl/rotterdam/rotterdam-niet-langer-armste-stad-maar-nog-steeds-leven-duizenden-inwoners-in-armoede~a7f79119/


FLANEUR CRITICISM <nowiki>[https://salvage.zone/salvaging-situationism-race-and-space/]</nowiki>(<nowiki>https://salvage.zone/salvaging-situationism-race-and-space/</nowiki>)
Liukku. A, (2024) '<nowiki/>''Waarom Rotterdam opnieuw onderaan staat in lijst met gezonde steden: aantal punten valt op.''' Algemeen Dagblad, November 11, 2024, https://www.ad.nl/rotterdam/waarom-rotterdam-opnieuw-onderaan-staat-in-lijst-met-gezonde-steden-aantal-punten-valt-op~adec7bd9/


VERS BETON
''Unitary urbanism at the end of the 1950s'' (Issue three of the journal of the Situationist International)  December 1959 [https://libcom.org/article/unitary-urbanism-end-1950s <nowiki>https://libcom.org/article/unitary-urbanism-end-1950s</nowiki>.]       


<nowiki>http://www.rechtopdestad.nl/</nowiki>
Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds

Latest revision as of 17:51, 22 November 2024

What do you want to make?

My project [working title: Contextures] will address multiple forms of accessibility in Rotterdam. The outcomes will include a thesis, which is made of annotations of drawings. Divided in six elements: Socially, Accessibly, Bureaucratically, Architecturally, Virtually and Culturally. These element I will also incorporate in a game format. In both aspects of the project I will address how obstacles are encountered, based on the six elements. In the thesis I will reflect on the obstacles I encounter and during the development of the game, I will gather experiences. [working title: Contextures] is made out of frustrations towards the hollow renders and representation Rotterdam is presented as. As I am born in a city and am familiar with multiple layers of the city. The project will be developed through a series of workshops and public moments, in which I will experiment and explore various ways of developing a method; to make an infrastructure for countermapping and anti-campaigning.

TL;DR - I am

- collecting contexts through the first follow-up sessions.

- developing character sets.

- dividing the six elements Socially, Accessibly, Bureaucratically, Architecturally and Culturally into six decks of context cards.

- developing a Game Guide, that gives context and requires a collective focus.

- designing a dice with the 6 faces / tiles of context.

- customizing Rotterdam map as playing field.

To show (human) complications, tensions and miscalculations as a reaction towards the renders, city marketing and planning (as I describe). Through collecting stories and anecdotes, I will search for ways of developing a platform for constructive reflection.

Ideally, I would like to depart from the virtual representation and develop a platform based on the many hindrances that can be brought into conversations.


In this process I want to (re)search for ways to visualize the tension. I.e. using drawing as an alternative to the hollow representation that 'shape'

Rotterdam. The human touch as reminder of the (in)humane complications to discuss perspectives and to create a catalog of findings, perspectives.

I would like to experiment with both face to face sessions with friends, family, but also with people online and offline.

Not only questions but also playing with 'anecdotal annotation'. I will continue developing my catalog

A way / method, to showcase virtual/physical clashes with contexts and representations. Possibility is, a visual essay based on an inner/outer mono or dialogue I'm currently having considering the rendered imagery of Rotterdam used in both (simulator) games and future architectural concepts of Rotterdam. But also going out of my bubble and reflect on multiple views rather than only my personal render.

How do you plan to make it?

Through organizing a set of sessions that could be comparable to the colloquium. but then inside of Rotterdam or at least with people that moved as well.

"Search for examples of city planning / marketing / maintenance of the city/village/township where you are from*" 
collect img / promises / memories 					                     
then....... 
ask yourself / eachother "how does -location- relate to you as the inhabitant*?"
aaand thennn  
ask yourself / eachother "how do you relate to -location-?"

I see that there would be a second colloquium coming up for the sake of concept development.


I want to explore various ways of collecting information, context and also ways to make things tangible.

[Collective Location Relation Annotation Session]

A continued version of before-mentioned collection and reflection. But then adding own element of the XYZ+T?

  1. gather context and get either frustrated or inspired or in the best scenario both,
  2. print out the imagery or text and annotate how this doesn't apply to the person getting into it.
  3. develop this into a pamphlet / poster
  4. share the stories behind the output


[reflective documentation, point out the bugs] I have a couple of things I want to test. To make the 'methodology development' more tangible I will approach it as if were some sort of software or game with version control and debugging for the next session. (i.e. V.0.0.1 - User:Lor.ensō#/XPUB2/PROTOTYPING/COLLOQUIUM/)

[drawing, editing, annotations, public]

Using drawings and annotations as vessels for human touch to add incalculated dimensions and to develop a series of critical pamphlets as a visual essay per person.

[catalog]

All the stories, images, analysis will be stored in an archive with multiple spaces. Etherpad seems to work fine as input sheets.

Imagery

[game]

Using the stories of people and they situations and creating character sets of it with human metadata.

[thesis]

In my thesis proposal I play with the 6 sides of the cube

Socially - Personal, Affordable, Family, Housing

Accessibly - Disability, Information provision, infrastructures

Bureaucratically - Protocols of local municipal / governments

Architecturally - Buildings, ways, pavements, roads, streets

Virtually - Imagery, impression, media, softwares, simulation, games

Culturally - budgetcuts, false iconism, counterculture, grassroots, community, festivals/gigs/events


This cube will then transform into a dice and the contexts, problems, barriers will then turn into decks of cards.It will all revolve around Rotterdam, example of output would be map tiles as playing field

What is your timetable?

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE ONE //

September / October
  • Read up on previously saved sources. Start sketching and writing thoughts down, collecting both sides.
  • Research, attend lectures, visit exhibitions
  • Try to zoom out a bit and make a colloquium based on 'location satisfactory' surveys municipalities often give
  • Have a lot of discussions to get things clear and also give yourself time to digest.
  • Colloquium: start developing a method for an infrastructure for countermapping / anti-campaigning.
  • Start making a visual catalog
November:
  • Public moment do a walk-in type deal and develop some sort of way to ask for contributions.
  • Reflect on the colloquium & public moment, gather first ideas and ways to develop a method.
  • 23 november: deliver project proposal ~ digest, organise, prepare presentation
  • 27 november: pre-assessment
  • Continue the catalog
December
  • 1-7 December: Attend the Worksession: a Cane, Sticky notes, Another body, look for connections, insights, network
  • 13 December Deadline First Chapter Thesis
  • 17 December: Assessment
  • Note crucial feedback -> Develop a new version for collective annotation
  • Gather interests multiple groups and organize meetups
  • Continue the catalog

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE TWO//

January

[ possibly change / restate things if assessments go other ways ]

  • Start meetups - at least one with peers and one with outsiders
  • Experiment with different sessions, gather contexts through new colloquiums
  • Notes and developments
February / March
  • Continue meetups: prototype the format -> dice + context decks + map
  • Brainstorm / feedback with people
  • Think about the outcomes: Tabletop Simulator / Physical Game
  • Start sketching the potential outcomes: Dice, Cards, Map?: designs of thesis and outcome must align
  • Notes and developments
  • 14 March Deadline Second Draft thesis (texts to 2nd readers)  
  • 8 March Deadlines Second readers' comments
April
  • Continue meetups: test design
  • Finetune
  • Notes and development
  • 18 April DEADLINE THESIS (0:00 hrs)

\\\\\\\\\\\\\\\\\\\\\\\\\\PHASE THREE//

May
  • Finalize the dice, cards and map.
  • Final test
June
  • Final feedback and finetuning and deliver
  • documentation
  • Assessment
  • Graduate
July
  • Build up and present

Why do you want to make it?

I am having mixed feelings about Rotterdam, the city I was born and raised in. A city that has been suffering the second city syndrome for a while.

Being on the list of poorest, least healthy. Having some sort of bad reputation based on multiple elements. Then resulting into trying to develop a better city, getting on the list of cool cities. Developing gentrification and seeming to be more (inter)nationally appealing cities. This project is my experiment to develop an infrastructure based on constructive city criticism but also reflection. I am searching for a right way to visualize the tensions.  The human touch as reminder of the (in)humane complications.  I'm in confusion by the idea of vision / images of the city through virtual representation. Mostly, because I feel that is an image that lacks multiple layers of complex contexts.


Who can help you and how?

XPUB tutors/peers/alumni

.ZIP

Friends and Family

Open Call: anyone interested in / the people that want to participate.

The people in Gent during the worksession

People outside the bubble

Relation to previous practice

Bachelor works:

3D / Worldbuilding - The Monster of Albert Heijn / Happytalism / Concrete Desert

Video - How to enter the art academy with a Wheelchair

Design thinking: GENERATION Y?

XPUB

SI23

SI24

Relation to a larger context

Recurring topics that are linked to my thesis will be divided through multiple chapters and key issues, but will all be connected through contexts and how these elements have thresholds and tension drawing between them and eachother.

Virtually ~ Architecturally / Innovation and Virtual Tools as development or demolition of reality

~ Imagery, impression, media, softwares, simulation, games, buildings, ways, pavements, roads, streets ~

Bureaucratically ~ Culturally / zoning: friction between counter culture and bureaucracy, false iconism vs community

~ Protocols of local municipal / governments / Budge cuts, false iconism, counterculture, grassroots, community, festivals/gigs/events~

Socially ~ Accessibly / (un)Familiar barriers, social thresholds and unmeant ignorance

~ Personal, Affordable, Family, Housing, Disability, Information provision, infrastructures~

References

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Siegel, J. (2024) Default Alpha: Mapping the Emergence of Synthetic Culture in New Towns

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Steyerl. H (2013) How Not To Be Seen: A Fucking Didactic Educational .MOV File https://www.youtube.com/watch?v=LE3RlrVEyuo.

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Unitary urbanism at the end of the 1950s (Issue three of the journal of the Situationist International) December 1959 https://libcom.org/article/unitary-urbanism-end-1950s.

Mass Moving (2007) [documentary]. Directed by Françoise Levie. Belgium. Vlaams Audiovisueel Fonds