User:Thijshijsijsjss/Prototypes/Pixeljitter: Difference between revisions

From XPUB & Lens-Based wiki
(Create pixeljitter prototype page with an image and a gif and a short description)
 
(Add some project details)
Line 5: Line 5:
|[[File:jitterbot-4.gif|320px|frameless]]
|[[File:jitterbot-4.gif|320px|frameless]]
|}
|}
* I decided to go with a 32x32 canvas (common for SNES era games)
* I used the [https://lospec.com/palette-list/comfort44s Comforts44 palette] (created by [https://lospec.com lospec] user AndréM.)
* I used the [https://github.com/aseprite/aseprite open source program Aseprite] (also available for purchase [https://www.aseprite.org/ here])

Revision as of 00:15, 3 October 2024

Recently, I made a PTMoMNBM about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a Jitterbot into a pixelart version.

Jitterbot-4.png Jitterbot-4.gif