User:Thijshijsijsjss/Prototypes/Pixeljitter: Difference between revisions
(Create pixeljitter prototype page with an image and a gif and a short description) |
(Add some project details) |
||
Line 5: | Line 5: | ||
|[[File:jitterbot-4.gif|320px|frameless]] | |[[File:jitterbot-4.gif|320px|frameless]] | ||
|} | |} | ||
* I decided to go with a 32x32 canvas (common for SNES era games) | |||
* I used the [https://lospec.com/palette-list/comfort44s Comforts44 palette] (created by [https://lospec.com lospec] user AndréM.) | |||
* I used the [https://github.com/aseprite/aseprite open source program Aseprite] (also available for purchase [https://www.aseprite.org/ here]) |
Revision as of 00:15, 3 October 2024
Recently, I made a PTMoMNBM about a game manual for a game that does not exist. Although not specified in the proposal, I imagined this imaginary game to use pixel art (I acknowledge it's a default for me). It had been a while since I touched any pixels, so I figured I'd give it a go again. As multiple people have asked about it, I decided to imagine a Jitterbot into a pixelart version.
- I decided to go with a 32x32 canvas (common for SNES era games)
- I used the Comforts44 palette (created by lospec user AndréM.)
- I used the open source program Aseprite (also available for purchase here)