User:Martin/Final presentation: Difference between revisions
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==<p style="font-family:helvetica">Special Issues Contributions</p>== | ==<p style="font-family:helvetica">Special Issues Contributions</p>== | ||
==<p style="font-family:helvetica">Reading Practice</p>== | ==<p style="font-family:helvetica">Reading Practice</p>== | ||
<b>Best of readings:</b> | |||
*Certeau, M., (1984). The practice of everyday life<br> | |||
*Crary, J., (2001). Suspensions of Perception: Attention, Spectacle, and Modern Culture<br> | |||
*Crawford, K., Lingel, J., Karppi, T., (2015). Our metrics, ourselves: A hundred years of self-tracking from the weight scale to the wrist wearable device<br> | |||
*Debord, G., (197). The Society of the Spectacle<br> | |||
*Foucault, M., (1982). Technologies of the Self. [online] Available at: https://www.foucault.info/documents/foucault.technologiesOfSelf.en/ [Accessed March 29 2022].<br> | |||
*Foucault, M., (1977). Discipline and Punish: The Birth of the Prison<br> | |||
*Fritsch, K., (2018). Towards an emancipatory understanding of widespread datafication [online] Available at: https://medium.com/ [Accessed March 11 2022].<br> | |||
*Kholeif, O., (2018). Goodbye, World! — Looking at Art in the Digital Age<br> | |||
*Morozov, E., (2019). Capitalism's New Clothes. The Baffler [e-journal] Available through: https://thebaffler.com [Accessed March 11 2022].<br> | |||
*Seymour, R., (2019). The Twittering Machine<br> | |||
*Wu, T., (2016). The Attention Merchants: The Epic Scramble to Get Inside Our Heads. Available at: https://www.theatlantic.com/magazine/archive/2018/10/yuval-noah-harari-technology-tyranny/568330/<br> | |||
*Zuboff, S., (2019). The age of surveillance capitalism<br> | |||
<br> | |||
==<p style="font-family:helvetica">Prototyping Practice</p>== | ==<p style="font-family:helvetica">Prototyping Practice</p>== | ||
Revision as of 21:37, 10 June 2022
W.I.P
This page is under construction, please stand by and visit https://project.xpub.nl/Count-On-Me/or the graduation board
Thank you
Special Issues Contributions
Reading Practice
Best of readings:
- Certeau, M., (1984). The practice of everyday life
- Crary, J., (2001). Suspensions of Perception: Attention, Spectacle, and Modern Culture
- Crawford, K., Lingel, J., Karppi, T., (2015). Our metrics, ourselves: A hundred years of self-tracking from the weight scale to the wrist wearable device
- Debord, G., (197). The Society of the Spectacle
- Foucault, M., (1982). Technologies of the Self. [online] Available at: https://www.foucault.info/documents/foucault.technologiesOfSelf.en/ [Accessed March 29 2022].
- Foucault, M., (1977). Discipline and Punish: The Birth of the Prison
- Fritsch, K., (2018). Towards an emancipatory understanding of widespread datafication [online] Available at: https://medium.com/ [Accessed March 11 2022].
- Kholeif, O., (2018). Goodbye, World! — Looking at Art in the Digital Age
- Morozov, E., (2019). Capitalism's New Clothes. The Baffler [e-journal] Available through: https://thebaffler.com [Accessed March 11 2022].
- Seymour, R., (2019). The Twittering Machine
- Wu, T., (2016). The Attention Merchants: The Epic Scramble to Get Inside Our Heads. Available at: https://www.theatlantic.com/magazine/archive/2018/10/yuval-noah-harari-technology-tyranny/568330/
- Zuboff, S., (2019). The age of surveillance capitalism
Prototyping Practice
October 2021
November 2021
December 2021
February 2022
March 2022
April 2022
Thesis: Hidden in plain sight
Hidden in plain sight:
Understanding our consent and distrust in the context of capitalist techno-surveillance
1 → Homo Data
2 → Addiction machines
3 → Self-empowerment
4 → Agree and continue?
Graduation Work: Count On Me
Count On Me
"Count On Me" is an interactive data collector that rewards your attention span and responsiveness in crypto-currency.
In order to maximize profits, you will need to accurately position yourself in the space and pay attention to the instructions. Each micro-task performed allows the visitor to get extra payouts and unlock different stages ranging from stock ticker interfaces, wellness applications, gambling games, captchas, streaming platforms, self-checkouts, eg. Once ready to leave, the visitor can convert its crypto-earnings into euros by refering to a randomly assigned conversion rate.