User:Supisara/Special Issue 17: Difference between revisions
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| '''1.) Processing''' || Unpacking the loot box || '''1.) Group meeting facilitation''' with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad]) || [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF Meeting summary] | | '''1.) Processing''' || Unpacking the loot box || '''1.) Group meeting facilitation''' with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad]) || [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF Meeting summary] | ||
|- style="text-align:left; vertical-align: top;" | |- style="text-align:left; vertical-align: top;" | ||
| '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian || '''1.) Pads:''' [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam #1 Discussion], [https://hub.xpub.nl/soupboat/pad/p/half-baked #3 Reflection] <br> '''2.) Bitsy:''' [https://issue.xpub.nl/17/unfinished-thoughts/ | | '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian || '''1.) Pads:''' [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam #1 Discussion], [https://hub.xpub.nl/soupboat/pad/p/half-baked #3 Reflection] <br> '''2.) Bitsy:''' [https://issue.xpub.nl/17/unfinished-thoughts/ game] with the [https://erikaverkaaik.itch.io/bitsy-museum-hack Museum Hack] compiled by Jian, [https://hub.xpub.nl/soupboat/postit/generate/unfinished-thoughts content contribution] || '''1.) Pad:''' [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts #2 Reflection]<br> '''2.) Bitsy:''' [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first game draft]; rooms: [https://issue.xpub.nl/17/unfinished-thoughts/index.html intro], [https://issue.xpub.nl/17/unfinished-thoughts/lootboxes.html lootboxes],[https://issue.xpub.nl/17/unfinished-thoughts/avatars.html avatars] + dialog assistance from Jian, [https://issue.xpub.nl/17/unfinished-thoughts/etherpad.html Etherpad] + [https://seleb.github.io/bitsy-hacks/dist/javascript-dialog.js Javascript dialog hack] with assistance from Michael, [https://issue.xpub.nl/17/unfinished-thoughts/stream.html stream], [https://issue.xpub.nl/17/unfinished-thoughts/gashapon.html gashapon], [https://issue.xpub.nl/17/unfinished-thoughts/end.html end] <br> | ||
[[File:Unfinished thoughts.gif|thumb|none|Intro]] [[File:Unfinished thoughts intro2.gif|thumb|none|Try your luck room]] [[File:Unfinished thoughts gasha.gif|thumb|none|Gashapon room]] [[File:Unfinished thoughts etherpad.gif|thumb|none|Etherpad room]] [[File:Unfinished thoughts avatar.gif|thumb|none|(Un)productivity avatar room]] | |||
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| || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo || | | || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo || See [https://pzwiki.wdka.nl/mediadesign/User:Supisara/Special_Issue_17/Team_1 wiki] || '''1.) Post-it design''' (see more at [https://pzwiki.wdka.nl/mediadesign/User:Supisara/Special_Issue_17/Team_1 wiki]): | ||
[[File:Si17 postit index.gif|thumb|none|Contributions index]] [[File:Si17 postit title.gif|thumb|none|Contribution title, "Nim"]] | |||
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| '''3.) Launch''' || Preparation for the launch event at Page Not Found || '''1.) Visual identity:''' "Special Issue 17" typeface with | | '''3.) Launch''' || Preparation for the launch event at Page Not Found || '''1.) Visual identity:''' "Special Issue 17" typeface with Jian: [[File:Special issue 17 otf.png|thumb|none|SpecialIssue17-Regular.otf]] Applications include: <br> 1.1.) The loot box [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_1.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_3.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_12.jpg 03]<br> 1.2.) Launch event signage/wayfinding [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_2.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_4.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage_Not_Pound_event_schedule_projected_on_the_wall.jpg 03] <br> 1.3.) Games [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_8.jpg 01] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_10.jpg 02] [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_13.jpg 03] <br> 1.4.) [https://issue.xpub.nl/17/ Website]<br> <br> '''2.) Publication:''' filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram] by Alex)<br> <br> '''3.) Experience:''' [https://pzwiki.wdka.nl/mediadesign/File:Fage-not-pound_5.jpg "Unfinished Thoughts" setup] with assistance from Michael and Erica, [https://pad.xpub.nl/p/si17_playlist event playlist] by Miriam || 1.) "Special Issue 17" experimental typeface created with Bitsy tiles [[File:Special issue 17 typeface.png|thumb|none|Special Issue 17 Bitsy tiles]] [[File:Special issue 17 typeface additional.png|thumb|none|Additional letters for laser cutting ]] 2.) "Unfinished Thoughts" transfer to desktop monitor + Raspberry Pi with assistance from Manetta, Kimberley, Kamo <br> 3.) Soundtrack suggestion for the loot box reveal | ||
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=== Next steps === | === Next steps === | ||
Developed interests/for further research: | |||
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Cv-1.png|"Unfinished Thoughts" room | Cv-1.png|"Unfinished Thoughts" room | ||
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Latest revision as of 04:08, 19 April 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers in relation to instant vs. delayed gratification
- the surprise pipeline: a "surprise" but only for those at the receiving end
- packaged selections of "randomness" in the form of bundles/kits/subscriptions/zip files
- realization #1: pieces of a puzzle can fit if you force it hard enough (bonus: and form a new picture)
- realization #2: why solve something that's already been solved? (re: puzzles with results on the box) (how about: puzzles where you don't know what you have to solve, the only way to find out is to just try––the "surprise" will happen in the end)
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a DIY game console (WIP) in an attempt to hack the games that come with it (see also: build guide). Current issue as of 11/02/22: soldering joints (see photo of back). | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | v1 |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase. | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Collective and individual contributions for Special Issue 17: This Box Found You for a Reason
Phase | Description | Output (Collective) | Output (Individual) |
---|---|---|---|
1.) Processing | Unpacking the loot box | 1.) Group meeting facilitation with Emma on 28/02/22 on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad) | Meeting summary |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian | 1.) Pads: #1 Discussion, #3 Reflection 2.) Bitsy: game with the Museum Hack compiled by Jian, content contribution |
1.) Pad: #2 Reflection 2.) Bitsy: first game draft; rooms: intro, lootboxes,avatars + dialog assistance from Jian, Etherpad + Javascript dialog hack with assistance from Michael, stream, gashapon, end |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo | See wiki | 1.) Post-it design (see more at wiki): | |
3.) Launch | Preparation for the launch event at Page Not Found | 1.) Visual identity: "Special Issue 17" typeface with Jian: Applications include: 1.1.) The loot box 01 02 03 1.2.) Launch event signage/wayfinding 01 02 03 1.3.) Games 01 02 03 1.4.) Website 2.) Publication: filling the loot box with Erica, Mitsa, Kamo, Jian, Alex: (see production line diagram by Alex) 3.) Experience: "Unfinished Thoughts" setup with assistance from Michael and Erica, event playlist by Miriam |
1.) "Special Issue 17" experimental typeface created with Bitsy tiles 2.) "Unfinished Thoughts" transfer to desktop monitor + Raspberry Pi with assistance from Manetta, Kimberley, Kamo 3.) Soundtrack suggestion for the loot box reveal |
Next steps
Developed interests/for further research:
Topic | Description | Reference |
---|---|---|
Bitsy hacks | Customizable WebGL transitions | Transition hack by Sean S. LeBlanc |
Merging environments of tools (Bitsy ↔︎ Etherpad) | Navigation (key presses), display ("Special Issue 17" font, Etherpad UI variants skin builder) | Etherpad documentation: Skins |
Computer vision | Information distortion in preview mode |
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