User:Supisara/Special Issue 17: Difference between revisions

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! Date !! Pad !! Description !! Output
! Date !! Pad !! Description !! Output
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| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone
| 19/01/22 || [https://pad.xpub.nl/p/19012022 SI17] || Ideology & gamification || [https://pad.xpub.nl/p/2022_onesentencegameideas One-sentence game ideas], [https://pzwiki.wdka.nl/mediadesign/Future_Loot_Box#One-sentence_loot_boxes one-sentence loot boxes] with everyone
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|- style="text-align:left; vertical-align: top;"
| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam  
| 19/01/22 || [https://pad.xpub.nl/p/19012022 RW&RM] || Annotation of an object of ideology || [https://app.mural.co/t/gersandeschellinx5347/m/gersandeschellinx5347/1642602730710/9fa932915525c1806f1d42d6fca16d1850460ca0?fromVisitorModal=true&sender=uf53cc463fcfb1378069c3578 Map] with Gersande, Carmen, Miriam  
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| 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
| 02/02/22 || [https://pad.xpub.nl/p/02022022 RW&RM] || Productive Play glossary || [https://pzwiki.wdka.nl/mediadesign/Glossary_of_productive_play Glossary wiki] Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
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|- style="text-align:left; vertical-align: top;"
| 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae
| 08/02/22 || [https://pad.xpub.nl/p/08022022 SI17] || Modding, fanfic || [https://pzwiki.wdka.nl/mediadesign/Miller%27s_Hollow Miller's Hollow fanfic wiki] with Kimberley & Chae
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|- style="text-align:left; vertical-align: top;"
| 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box ||
| 16/02/22 || [https://pad.xpub.nl/p/16022022-ste%3C3%2016/02/22 RW&RM] || Describing the loot box ||
|}
|}

Revision as of 22:09, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box isn't always in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The movie trailer moment of a loot box special moves, rush launches, trap cards

Observations

  • time, sound, and motion-based triggers
  • surprise pipeline: a "surprise" but only for those at the receiving end?
  • packaged selections of "randomness" in the form of bundles/kits/subscriptions

Experiments

Date Description Output
10/02/22 Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints
Makerbuino (front)
Makerbuino (back-with faults)
14/02/22 Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. Link
16/02/22 Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase
28/02/22 Visualizing the loot box in a Bitsy environment v1

Deliverables

Phase Contribution
1.) Processing Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary)
2.) Production 1.) "Unfinished Thoughts" Bitsy game with Jian

1.1.) Pads
1.1.1.) Collaborative discussion
1.1.2.) Individual reflection
1.1.3.) Collaborative reflection

1.2.) Bitsy
1.2.1.) Individual experiments: first draft
1.2.2.) Combined experiments
1.2.3.) The game: The finished "Unfinished Thoughts"

2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool)

2.1.) Post-its
2.1.1.) Design (see wiki)

2.2.) Website
2.2.1.) Overview:

3.) Launch

- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website
- Filling the box with Team 1, Jian, Alex: (see: production line diagram by Alex)
- "Unfinished Thoughts" raspberry pi + monitor setup
- Soundtrack suggestions ((in blue) concept: non-game music that says game music): one of the proposed songs was selected for the loot box reveal


Reflection

See wiki.