User:Supisara/Special Issue 17: Difference between revisions
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! Date !! Description !! Output | ! Date !! Description !! Output | ||
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| 10/02/22 || Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints || | | 10/02/22 || Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints || | ||
[[File:Makerbuino.png|thumb|Makerbuino (front)]] | [[File:Makerbuino.png|thumb|Makerbuino (front)]] | ||
[[File:Makerbuino-back.jpg|thumb|Makerbuino (back-with faults)]] | [[File:Makerbuino-back.jpg|thumb|Makerbuino (back-with faults)]] | ||
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| 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Link] <gallery> | | 14/02/22 || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Link] <gallery> | ||
Arrow maze.gif|sample | Arrow maze.gif|sample | ||
</gallery> | </gallery> | ||
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| 16/02/22 || Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase || <gallery> | | 16/02/22 || Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase || <gallery> | ||
loot-chase.png| repel to attract | loot-chase.png| repel to attract | ||
Loot time.png| individual-collective time sync | Loot time.png| individual-collective time sync | ||
</gallery> | </gallery> | ||
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| 28/02/22 || Visualizing the loot box in a Bitsy environment || [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html v1] | | 28/02/22 || Visualizing the loot box in a Bitsy environment || [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html v1] | ||
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Revision as of 21:07, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged selections of "randomness" in the form of bundles/kits/subscriptions
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | Link |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Phase | Contribution |
---|---|
1.) Processing | Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary) |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian 1.1.) Pads 1.2.) Bitsy |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool) 2.1.) Post-its 2.2.) Website | |
3.) Launch |
- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website |
Reflection
See wiki.