User:Supisara/Special Issue 17: Difference between revisions
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=== Deliverables === | === Deliverables === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Phase !! Contribution | ! Phase !! Contribution | ||
|- | |- style="text-align:left; vertical-align: top;" | ||
| 1.) Processing || | | '''1.) Processing''' || Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary]) | ||
|- style="text-align:left; vertical-align: top;" | |||
| '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian<br> | |||
|- | '''1.1.) Pads'''<br> | ||
| 2.1) | 1.1.1.) [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam Collaborative discussion]<br> | ||
1.) | 1.1.2.) [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts Individual reflection]<br> | ||
2.) | 1.1.3.) [https://hub.xpub.nl/soupboat/pad/p/half-baked Collaborative reflection]<br> | ||
3.) | |||
'''1.2.) Bitsy'''<br> | |||
1.2.1.) Individual experiments: [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first draft]<br> | |||
1.2.2.) Combined experiments<br> | |||
|- | 1.2.3.) The game: [https://issue.xpub.nl/17/unfinished-thoughts/ The finished "Unfinished Thoughts"] | ||
| 2. | |- style="text-align:left; vertical-align: top;" | ||
| || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo (see also: [https://hub.xpub.nl/soupboat/pad/p/team-1-030322 pad], [https://pad.xpub.nl/p/post-it proposal], [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma] [https://git.xpub.nl/kamo/post-it-contents git], [https://hub.xpub.nl/soupboat/postit/ tool])<br> | |||
'''2.1.) Post-its'''<br> | |||
2.1.1.) Design (see wiki)<br> | |||
1. | |||
'''2.) Website'''<br> | '''2.2.) Website'''<br> | ||
2.1.) Overview: <br> | 2.2.1.) Overview: <br> | ||
|- style="text-align:left; vertical-align: top;" | |||
| '''3.) Launch''' || | |||
- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, [https://issue.xpub.nl/17/ website]<br> | |||
| 3.) Launch || | - Filling the box with Team 1, Jian, Alex: (see: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex])<br> | ||
- "Unfinished Thoughts" raspberry pi + monitor setup<br> | |||
- [https://pad.xpub.nl/p/si17_playlist Soundtrack suggestions ((in blue) concept: non-game music that says game music)]: one of the proposed songs was selected for the loot box reveal | |||
|- | |- | ||
|} | |} |
Revision as of 21:06, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box isn't always in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The movie trailer moment of a loot box | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged selections of "randomness" in the form of bundles/kits/subscriptions
Experiments
Date | Description | Output |
---|---|---|
10/02/22 | Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints | |
14/02/22 | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | Link |
16/02/22 | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | |
28/02/22 | Visualizing the loot box in a Bitsy environment | v1 |
Deliverables
Phase | Contribution |
---|---|
1.) Processing | Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary) |
2.) Production | 1.) "Unfinished Thoughts" Bitsy game with Jian 1.1.) Pads 1.2.) Bitsy |
2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool) 2.1.) Post-its 2.2.) Website | |
3.) Launch |
- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website |
Reflection
See wiki.