User:Supisara/Special Issue 17: Difference between revisions

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=== Deliverables ===
=== Deliverables ===
'''"This Box Found You For A Reason"'''
{| class="wikitable plainrowheaders"
! scope=col | Phase
! scope=col | Description
! scope=col | Contribution
|-
! scope=row | 1.) Processing
|  Description ||
* Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see  [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary]
|-
! scope=row | 2.) Production: Unfinished Thoughts
| Cell B | s
|}


{| class="wikitable"
{| class="wikitable"
|-
|-
! Phase !! Contribution
! Phase !! Contribution  
|-
|- style="text-align:left; vertical-align: top;"
| 1.) Processing ||  
| '''1.) Processing''' || Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary])
1.) <br>
|- style="text-align:left; vertical-align: top;"
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary]
| '''2.) Production''' || '''1.) "Unfinished Thoughts"''' Bitsy game with Jian<br>
|-
'''1.1.) Pads'''<br>
| 2.1) Production: "Unfinished Thoughts" || Bitsy game with Jian<br>
1.1.1.) [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam Collaborative discussion]<br>
1.) Pad: [https://hub.xpub.nl/soupboat/pad/p/jian_supi_bitsy_jam Collaborative discussion]<br>
1.1.2.) [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts Individual reflection]<br>
2.) Pad: [https://hub.xpub.nl/soupboat/pad/p/thinking_thoughts Individual reflection]<br>
1.1.3.) [https://hub.xpub.nl/soupboat/pad/p/half-baked Collaborative reflection]<br>
3.) Pad: [https://hub.xpub.nl/soupboat/pad/p/half-baked Collaborative reflection]<br>
 
4.) Bitsy: Individual experiments: [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first draft]<br>
'''1.2.) Bitsy'''<br>
5.) Bitsy: Combined experiments<br>
1.2.1.) Individual experiments: [https://hub.xpub.nl/soupboat/~supi/si17_supi_280222_v1.html first draft]<br>
6.) Bitsy: [https://issue.xpub.nl/17/unfinished-thoughts/ The finished "Unfinished Thoughts"]
1.2.2.) Combined experiments<br>
|-
1.2.3.) The game: [https://issue.xpub.nl/17/unfinished-thoughts/ The finished "Unfinished Thoughts"]
| 2.2) Production: Inside the box/content || With Erica, Mitsa, Kamo (see: [https://hub.xpub.nl/soupboat/pad/p/team-1-030322 pad])<br>
|- style="text-align:left; vertical-align: top;"
'''1.) Post-its'''<br>
| || '''2.) SI17: Contents/Inside the box''' with Erica, Mitsa, Kamo (see also: [https://hub.xpub.nl/soupboat/pad/p/team-1-030322 pad], [https://pad.xpub.nl/p/post-it proposal], [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma] [https://git.xpub.nl/kamo/post-it-contents git], [https://hub.xpub.nl/soupboat/postit/ tool])<br>
1.1.) Content curation: (see: [https://cryptpad.fr/sheet/#/2/sheet/edit/Opp4ZQKXg3b0yU6OvMRJkv0j/ sheet]) <br>
'''2.1.) Post-its'''<br>
1.2.) Concept: (see: pad 2) <br>
2.1.1.) Design (see wiki)<br>
1.3.) Design: (see: [https://www.figma.com/file/wVdpA2iwKN3hT9YXONqXTj/SI17 Figma],) <br>
1.3.1.) Index<br>
1.3.2.) Cover page<br>
1.3.3.) Content page<br>
1.3.4.) QR code page<br>


'''2.) Website'''<br>
'''2.2.) Website'''<br>
2.1.) Overview: <br>
2.2.1.) Overview: <br>
2.2.) Mockups: <br>
|- style="text-align:left; vertical-align: top;"
2.3.) Setup: vscode, git <br>
| '''3.) Launch''' ||
|-
- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, [https://issue.xpub.nl/17/ website]<br>
| 3.) Launch ||
- Filling the box with Team 1, Jian, Alex: (see: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex])<br>
* "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, [https://issue.xpub.nl/17/ website]<br>
- "Unfinished Thoughts" raspberry pi + monitor setup<br>
* Filling the box with Team 1, Jian, Alex: (see: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line diagram by Alex])<br>
- [https://pad.xpub.nl/p/si17_playlist Soundtrack suggestions ((in blue) concept: non-game music that says game music)]: one of the proposed songs was selected for the loot box reveal
* "Unfinished Thoughts" raspberry pi + monitor setup<br>
* [https://pad.xpub.nl/p/si17_playlist Soundtrack suggestions ((in blue) concept: non-game music that says game music)]: one of the proposed songs was selected for the loot box reveal
|-
|-
|}
|}

Revision as of 21:06, 27 March 2022

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas, one-sentence loot boxes with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Research

Resources based on my interests of the loot box:

Topic Description Source
Loot box variations A loot box isn't always in the form a box incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin
Loot box characteristics The movie trailer moment of a loot box special moves, rush launches, trap cards

Observations

  • time, sound, and motion-based triggers
  • surprise pipeline: a "surprise" but only for those at the receiving end?
  • packaged selections of "randomness" in the form of bundles/kits/subscriptions

Experiments

Date Description Output
10/02/22 Soldering a Makerbuino game controller (WIP), in an attempt to play and hack the games that come with the controller. Current issue as of 11/02/22: soldering joints
Makerbuino (front)
Makerbuino (back-with faults)
14/02/22 Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. Link
16/02/22 Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase
28/02/22 Visualizing the loot box in a Bitsy environment v1

Deliverables

Phase Contribution
1.) Processing Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch (see: pad, summary)
2.) Production 1.) "Unfinished Thoughts" Bitsy game with Jian

1.1.) Pads
1.1.1.) Collaborative discussion
1.1.2.) Individual reflection
1.1.3.) Collaborative reflection

1.2.) Bitsy
1.2.1.) Individual experiments: first draft
1.2.2.) Combined experiments
1.2.3.) The game: The finished "Unfinished Thoughts"

2.) SI17: Contents/Inside the box with Erica, Mitsa, Kamo (see also: pad, proposal, Figma git, tool)

2.1.) Post-its
2.1.1.) Design (see wiki)

2.2.) Website
2.2.1.) Overview:

3.) Launch

- "Special Issue 17" Bitsy font with Jian. Applications: the loot box, event signage, event games, website
- Filling the box with Team 1, Jian, Alex: (see: production line diagram by Alex)
- "Unfinished Thoughts" raspberry pi + monitor setup
- Soundtrack suggestions ((in blue) concept: non-game music that says game music): one of the proposed songs was selected for the loot box reveal


Reflection

See wiki.