User:Supisara/Special Issue 17: Difference between revisions
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=== Experiments === | === Experiments === | ||
<gallery> | {| class="wikitable" | ||
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! Date !! Description !! Output | |||
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| date || Arrow maze Bitsy game (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze.] Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. || [https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Link] <gallery> | |||
Arrow maze.gif|thumb| | Arrow maze.gif|thumb| | ||
</gallery> | </gallery> | ||
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<gallery> | | date || Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase || <gallery> | ||
loot-chase.png| repel to attract | loot-chase.png| repel to attract | ||
Loot time.png| individual-collective time sync | Loot time.png| individual-collective time sync | ||
</gallery> | </gallery> | ||
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| date || Visualizing the loot box in a Bitsy environment || Example | |||
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=== Deliverables === | === Deliverables === |
Revision as of 19:07, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box doesn't necessarily have to come in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The critical persuasive moment for a loot box purchaser | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged selections of "randomness" in the form of bundles/kits/subscriptions
Experiments
Date | Description | Output |
---|---|---|
date | Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow. | Link |
date | Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | |
date | Visualizing the loot box in a Bitsy environment | Example |
Deliverables
"This Box Found You For A Reason"
Phase | Contribution |
---|---|
1.) Processing |
1.) |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo (see: pad) 1.) Post-its 2.) Website |
3.) Launch |
|
Reflection
See wiki.