User:Supisara/Special Issue 17: Difference between revisions
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2.) Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept | 2.) Visualizing loot box characteristics (from workshop game ideas with Steve). Game concept: delayed rewards/no thrill of the chase | ||
<gallery> | <gallery> | ||
loot-chase.png| repel to attract | loot-chase.png| repel to attract | ||
Loot time.png| individual-collective time sync | Loot time.png| individual-collective time sync | ||
</gallery | </gallery> | ||
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary] | 3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see [https://hub.xpub.nl/soupboat/pad/p/group_meeting_28022022 pad], [https://hub.xpub.nl/soupboat/pad/p/PkwXmjCclADLY45M0tfF summary] | ||
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Revision as of 18:03, 27 March 2022
Special Issue #17: Productive Play
Group exercises
Date | Pad | Description | Output |
---|---|---|---|
19/01/22 | SI17 | Ideology & gamification | One-sentence game ideas, one-sentence loot boxes with everyone |
19/01/22 | RW&RM | Annotation of an object of ideology | Map with Gersande, Carmen, Miriam |
02/02/22 | RW&RM | Productive Play glossary | Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard" |
08/02/22 | SI17 | Modding, fanfic | Miller's Hollow fanfic wiki with Kimberley & Chae |
16/02/22 | RW&RM | Describing the loot box |
Research
Resources based on my interests of the loot box:
Topic | Description | Source |
---|---|---|
Loot box variations | A loot box doesn't necessarily have to come in the form a box | incubators, paint brushes, skins, iOS app, STEM box, an AE script/plugin |
Loot box characteristics | The critical persuasive moment for a loot box purchaser | special moves, rush launches, trap cards |
Observations
- time, sound, and motion-based triggers
- surprise pipeline: a "surprise" but only for those at the receiving end?
- packaged "randomness" in bundles/kits/subscriptions
Experiments
- Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze. Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.
- Etherpad ↔︎ Bitsy jam with Jian
Deliverables
"This Box Found You For A Reason"
Phase | Output |
---|---|
1.) Processing |
1.) 3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary |
2.1) Production: "Unfinished Thoughts" | Bitsy game with Jian 1.) Pad: Collaborative discussion |
2.2) Production: Inside the box/content | With Erica, Mitsa, Kamo 1.) Post-its 2.) Website |
3.) Launch |
1.) SI17 Visual identity 2.) Setup |
In detail:
Reflection
See wiki.