SI17 summaries of group meetings: Difference between revisions

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Possible loot box scenarios:
Possible loot box scenarios:


Form:
'''Form:'''
      
      
scenario 1: the loot box is a physical box that contains something (f.e.: perfumed shiny coloured box, or jewelryb ox or like a gift or... )
scenario 1: the loot box is a physical box that contains something (f.e.: perfumed shiny coloured box, or jewelryb ox or like a gift or... )
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Features:
'''Features:'''


traditional loot box     
traditional loot box     
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Contents:
'''Contents:'''


collection of different games scenarios:
collection of different games scenarios:
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scenario 2: the loot box is a collection of the prototyped games we did so far curated in some kind of form (matrioska boxes, critical settimana enigmistica, onesentencegame etc)
scenario 2: the loot box is a collection of the prototyped games we did so far curated in some kind of form (matrioska boxes, critical settimana enigmistica, onesentencegame etc)
scenario 3: the loot box is a collection of mini-games + an ultimate game that has to be performed with other  
scenario 3: the loot box is a collection of mini-games + an ultimate game that has to be performed with other  
players that purcahsed the LB
players that purchased the LB


Variation on the same item scenarios:
Variation on the same item scenarios:
scenario 4: the loot box contains a variation of something (cards, maps, mazes, fortune cookies, annotated texts, advices to gamificate your life) on the themes we have discussed so far
scenario 4: the loot box contains a variation of something (cards, maps, mazes, fortune cookies, annotated texts, advices to gamificate your life) on the themes we have discussed so far
scenario 5: the loot box is the same game but every week the rules change (through online platform)
scenario 5: the loot box is the same game but every week the rules change (through online platform)
scenario 6: the lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles.
scenario 6: the loot box contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles.


single game scenarios:
Single game scenarios:
scenario 7: the loot box is a karaoke with some instructions or added text-based material
scenario 7: the loot box is a karaoke with some instructions or added text-based material
scenario 8: the loot box is a RPG (with cards or masks) that allows players/payers to interact
scenario 8: the loot box is a RPG (with cards or masks) that allows players/payers to interact

Revision as of 13:58, 22 February 2022

18.02.2022

Facilitators of meeting: Erica, Kimberley

Pad: https://hub.xpub.nl/soupboat/pad/p/group_meeting_18022022

Summary

Possible loot box scenarios:

Form:

scenario 1: the loot box is a physical box that contains something (f.e.: perfumed shiny coloured box, or jewelryb ox or like a gift or... ) scenario 2: The loot box is not a box but another object that contains something (it's a usb-key, a jar, a shrine ...) scenario 3: The loot box is not a box but a physical object that points or redirects towards something else (f.e.: glasses you wear, something you already own, something you don't have, a gift card, an invitation to do something)


Features:

traditional loot box scenario1 1: the loot box works as a traditional loot box, you buy it at the store and its contents are a critique about lootboxes, gamification, labour etc.

Accessibility scenario: Scenario 2: The loot-box can be accessed (= opened or purchased) upon solving a quest (a puzzle?) Scenario 3: The loot-box can be accessed with a key (password, physical key). Scenario 4: The loot box can be accessed after following a set of instructions. Scenario 5: The loot-box can be purchased under a set of conditions.

Community/audience building scenario: Scenario 6: The purchase of the loot-box grants an access to a community. It is possible to chat/meet with other loot-box owners. Scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together. Scenario 8: The purchase of a loot-box can only be made if it involves more than one individual.


Contents:

collection of different games scenarios: scenario 1: the loot box is a collection of well known games with uncommon rules scenario 2: the loot box is a collection of the prototyped games we did so far curated in some kind of form (matrioska boxes, critical settimana enigmistica, onesentencegame etc) scenario 3: the loot box is a collection of mini-games + an ultimate game that has to be performed with other players that purchased the LB

Variation on the same item scenarios: scenario 4: the loot box contains a variation of something (cards, maps, mazes, fortune cookies, annotated texts, advices to gamificate your life) on the themes we have discussed so far scenario 5: the loot box is the same game but every week the rules change (through online platform) scenario 6: the loot box contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles.

Single game scenarios: scenario 7: the loot box is a karaoke with some instructions or added text-based material scenario 8: the loot box is a RPG (with cards or masks) that allows players/payers to interact scenario 9: the loot box is a usb stick with a modding program or a crack (also a crack for our game) scenario 10: the loot box is a book (something between a D&D manual and the crosswords thing)

21.02.2022

Facilitators of meeting: Miriam, Gersande

Pad: https://hub.xpub.nl/soupboat/pad/p/group_meeting_21022022

Summary

28.02.2022

Facilitators of meeting: Emma, Supi

Pad:

Summary