SI17 summaries of group meetings: Difference between revisions
Mirischoeb (talk | contribs) |
Mirischoeb (talk | contribs) |
||
Line 6: | Line 6: | ||
=== Summary === | === Summary === | ||
Possible loot box scenarios: | |||
Form: | |||
scenario 1: the loot box is a physical box that contains something (f.e.: perfumed shiny coloured box, or jewelryb ox or like a gift or... ) | |||
scenario 2: The loot box is not a box but another object that contains something (it's a usb-key, a jar, a shrine ...) | |||
scenario 3: The loot box is not a box but a physical object that points or redirects towards something else (f.e.: glasses you wear, something you already own, something you don't have, a gift card, an invitation to do something) | |||
Features: | |||
traditional loot box | |||
scenario1 1: the loot box works as a traditional loot box, you buy it at the store and its contents are a critique about lootboxes, gamification, labour etc. | |||
Accessibility scenario: | |||
Scenario 2: The loot-box can be accessed (= opened or purchased) upon solving a quest (a puzzle?) | |||
Scenario 3: The loot-box can be accessed with a key (password, physical key). | |||
Scenario 4: The loot box can be accessed after following a set of instructions. | |||
Scenario 5: The loot-box can be purchased under a set of conditions. | |||
Community/audience building scenario: | |||
Scenario 6: The purchase of the loot-box grants an access to a community. It is possible to chat/meet with other loot-box owners. | |||
Scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together. | |||
Scenario 8: The purchase of a loot-box can only be made if it involves more than one individual. | |||
Contents: | |||
collection of different games scenarios: | |||
scenario 1: the loot box is a collection of well known games with uncommon rules | |||
scenario 2: the loot box is a collection of the prototyped games we did so far curated in some kind of form (matrioska boxes, critical settimana enigmistica, onesentencegame etc) | |||
scenario 3: the loot box is a collection of mini-games + an ultimate game that has to be performed with other | |||
players that purcahsed the LB | |||
Variation on the same item scenarios: | |||
scenario 4: the loot box contains a variation of something (cards, maps, mazes, fortune cookies, annotated texts, advices to gamificate your life) on the themes we have discussed so far | |||
scenario 5: the loot box is the same game but every week the rules change (through online platform) | |||
scenario 6: the lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles. | |||
single game scenarios: | |||
scenario 7: the loot box is a karaoke with some instructions or added text-based material | |||
scenario 8: the loot box is a RPG (with cards or masks) that allows players/payers to interact | |||
scenario 9: the loot box is a usb stick with a modding program or a crack (also a crack for our game) | |||
scenario 10: the loot box is a book (something between a D&D manual and the crosswords thing) | |||
== 21.02.2022 == | == 21.02.2022 == |
Revision as of 13:57, 22 February 2022
18.02.2022
Facilitators of meeting: Erica, Kimberley
Pad: https://hub.xpub.nl/soupboat/pad/p/group_meeting_18022022
Summary
Possible loot box scenarios:
Form:
scenario 1: the loot box is a physical box that contains something (f.e.: perfumed shiny coloured box, or jewelryb ox or like a gift or... ) scenario 2: The loot box is not a box but another object that contains something (it's a usb-key, a jar, a shrine ...) scenario 3: The loot box is not a box but a physical object that points or redirects towards something else (f.e.: glasses you wear, something you already own, something you don't have, a gift card, an invitation to do something)
Features:
traditional loot box scenario1 1: the loot box works as a traditional loot box, you buy it at the store and its contents are a critique about lootboxes, gamification, labour etc.
Accessibility scenario: Scenario 2: The loot-box can be accessed (= opened or purchased) upon solving a quest (a puzzle?) Scenario 3: The loot-box can be accessed with a key (password, physical key). Scenario 4: The loot box can be accessed after following a set of instructions. Scenario 5: The loot-box can be purchased under a set of conditions.
Community/audience building scenario: Scenario 6: The purchase of the loot-box grants an access to a community. It is possible to chat/meet with other loot-box owners. Scenario 7: The items in the loot-box are complementary and it is necessary to connect with other loot-box owners in order to assemble the pieces together. Scenario 8: The purchase of a loot-box can only be made if it involves more than one individual.
Contents:
collection of different games scenarios: scenario 1: the loot box is a collection of well known games with uncommon rules scenario 2: the loot box is a collection of the prototyped games we did so far curated in some kind of form (matrioska boxes, critical settimana enigmistica, onesentencegame etc) scenario 3: the loot box is a collection of mini-games + an ultimate game that has to be performed with other players that purcahsed the LB
Variation on the same item scenarios: scenario 4: the loot box contains a variation of something (cards, maps, mazes, fortune cookies, annotated texts, advices to gamificate your life) on the themes we have discussed so far scenario 5: the loot box is the same game but every week the rules change (through online platform) scenario 6: the lootbox contains a series of jigsaw puzzles but their pieces are scattered through all the boxes and there is a platform online where you can see the missing tiles.
single game scenarios: scenario 7: the loot box is a karaoke with some instructions or added text-based material scenario 8: the loot box is a RPG (with cards or masks) that allows players/payers to interact scenario 9: the loot box is a usb stick with a modding program or a crack (also a crack for our game) scenario 10: the loot box is a book (something between a D&D manual and the crosswords thing)
21.02.2022
Facilitators of meeting: Miriam, Gersande
Pad: https://hub.xpub.nl/soupboat/pad/p/group_meeting_21022022
Summary
28.02.2022
Facilitators of meeting: Emma, Supi
Pad: