Category:Productive Play: Difference between revisions

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* Chapter 2: "Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner
* Chapter 2: "Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner


* Date TBC: Public lecture by Cory Arcangel: https://www.coryarcangel.com/
''Public Lecture:''
* Date TBC: Cory Arcangel: https://www.coryarcangel.com/


== Week 5 ==
== Week 5 ==
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* "Feminist game environment" by Natacha Roussel
* "Feminist game environment" by Natacha Roussel


* Date TBC: Public lecture by Shira Chess: https://grady.uga.edu/faculty/shira-chess/
''Public Lecture:''
* Date TBC: Shira Chess: https://grady.uga.edu/faculty/shira-chess/


== Week 7 ==
== Week 7 ==
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'''Study Week'''
'''Study Week'''


* Date TBC: Public lecture by Paolo Pedercini: http://paolo.molleindustria.org/
''Public Lecture:''
* Date TBC: Paolo Pedercini: http://paolo.molleindustria.org/


== Week 10 ==
== Week 10 ==

Revision as of 14:57, 6 January 2022

Introduction

Social media, language learning apps, dating apps, mood-tracking apps, etc: the language of games repurposed in the context of data-extractivist software are just some of the examples of the blurring lines between play, leisure and labour releasing our collective dopamine for profit.
This trimester, gamification in its many forms will serve as a stepping stone to explore the many ways videogames, explicitly or implicitly, are making us more, not less, productive: predatory monetization schemes ( in-game advertising, micro-transactions, loot boxes, downloadable content, etc.), aspects of mod and fan culture, gold mining, etc.
Furthermore, according to author Vicky Osterweil, even when considered outside the direct sphere of production, videogames perform a reproductive role through the representation of capitalism as a system of natural laws through the dissemination of dominant ideologies, helping people function in an otherwise dysfunctional economy and society. Moreover, they may provide necessary down time and relaxation, allowing the worker to be regenerated and ready for another day.
Nonetheless, leisure is a contested space which is still unequally distributed. Associate professor Shira Chess proposes that feminist work must not only pay attention to leisure, but also to improving the quality of said leisure.
As such, how can we contribute to this project? Get ready to turn some of your leisure time into homework instead as we prod and poke the billion-dollar industry that always wants more.

Week 1

Tuesday, January 11th

  • Kick-off Special Issue #17

Watching:

Assignment:

  • In preparation for our class next week, read Chapter 7 of Rules of Play - Game Design Fundamentals: "Defining Games" by Katie Salen and Eric Zimmerman

Week 2

Tuesday, January 18th

  • Defining play and games
  • Blurrying the lines between labour and play: gamification and playbour
  • Getting started on a glossary of productive play

Reading:

  • "Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play", by Jennifer Dewinter, Carly A. Kocurek and Randall Nichols
  • "Gamification as twenty-first-century ideology" by Mathias Fuchs
  • "Selfwork" by Karen Gregory, Kirsty Hendry, Jake Watts and Dave Young

Assignment:

Week 3

Tuesday, January 25th

  • Games as reproductive technologies: the base-superstructure model, Adorno and Horkheimer's critique of the cultural industry, Stuart Hall's deconstruction of the popular, introduction to social reproduction theory
  • "Turning players into payers" / Predatory monetization schemes: in-game advertising, micro-transactions, loot boxes, downloadable content, NFTs, etc.

Reading/Watching:

Week 4

Tuesday, February 1th

  • Modding, machinima and fan culture: ambivalence between incorporated prosumerism and tactical media

Reading:

  • "Productive Play: Game Culture From the Bottom Up" by Celia Pearce vs "The Multitude and the Media" from "Games of Empire" by Nick Dyer-Witheford and Greig de Peuter
  • Chapter 2: "Game Modding: Cross-Over Mutation and Unwelcome Gifts" from "The Player’s Power to Change the Game" by Anne-Marie Schleiner

Public Lecture:

Week 5

Tuesday, February 8th

  • From gold farming to Gamergate and the alt-right

Reading:

  • "Smart Play: Social Stereotypes, Identity Building, and Counter Narratives of Gold Farmers in China" by Zixue Tai and Fengbin Hu in Woke Gaming (ed. Kishonna Gray and David Leonard)
  • "Steve Bannon Saw the ‘Monster Power’ of Angry Gamers While Farming Gold in World of Warcraft" https://nymag.com/intelligencer/2017/07/steve-bannon-world-of-warcraft-gold-farming.html
  • "Ctrl-Alt-Del: GamerGate as a precursor to the rise of the alt-right" by Kirstin MS Bezio

Week 6

Tuesday, February 15th

  • Videogames as a possible arena for contesting feminist leisure
  • Production mode: engage

Reading:

  • "Chapter 2: PWNing Leisure" in "Play like a Feminist", by Shira Chess
  • "Feminist game environment" by Natacha Roussel

Public Lecture:

Week 7

Tuesday, February 22th

  • Production mode: engage

Week 8

Spring Holiday

Week 9

Study Week

Public Lecture:

Week 10

Tuesday, March 15th

  • Editorial support

Week 11

Tuesday, March 22th

  • Editorial support

Friday, March 25th

  • Launch!

Pages in category "Productive Play"

The following 6 pages are in this category, out of 6 total.