Hybrid Reality Game: Difference between revisions
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"A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements." | "A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements." | ||
"an interactive scenario that is experienced through multiple channels and adapts to player behavior." | "an interactive scenario that is experienced through multiple channels and adapts to player behavior." | ||
Focus on feedback loop between online input and IRL input. | |||
<p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1"> | <p style="color: #686966; font-family: garamond; text-decoration:none; text-shadow: 1px 1px 3px #e0dfd1, 1px 2px 4px #e0dfd1"> | ||
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Technical Components | Technical Components | ||
< | <br> | ||
☣ MUD style Multi-User Website<br> | |||
☣ Raspberry Pi Server<br> | |||
☣ Sensors/Buttons interactions IRL/URL<br> | |||
< | |||
</p> | </p> | ||
https://pad.xpub.nl/p/thesis2021 |
Latest revision as of 13:31, 14 October 2021
☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣
An Alternate Reality Game which is active over a longer time frame (weeks up to months) facilitated by a web game with fictional spaces which correspond to real locations in Rotterdam. Unlocking a physical lock might open up a new area in the web game etc.
"A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements."
"an interactive scenario that is experienced through multiple channels and adapts to player behavior."
Focus on feedback loop between online input and IRL input.
--
Technical Components
☣ MUD style Multi-User Website
☣ Raspberry Pi Server
☣ Sensors/Buttons interactions IRL/URL