Hybrid Reality Game: Difference between revisions
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An Alternate Reality Game which is active over a longer time frame (weeks up to months) facilitated by a web game with fictional spaces which correspond to real locations in Rotterdam. Unlocking a physical lock might open up a new area in the web game etc. | An Alternate Reality Game which is active over a longer time frame (weeks up to months) facilitated by a web game with fictional spaces which correspond to real locations in Rotterdam. Unlocking a physical lock might open up a new area in the web game etc. | ||
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"A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements." | "A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements." | ||
"an interactive scenario that is experienced through multiple channels and adapts to player behavior." | "an interactive scenario that is experienced through multiple channels and adapts to player behavior." | ||
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Technical Components | Technical Components |
Revision as of 17:01, 13 July 2021
☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣☣
An Alternate Reality Game which is active over a longer time frame (weeks up to months) facilitated by a web game with fictional spaces which correspond to real locations in Rotterdam. Unlocking a physical lock might open up a new area in the web game etc.
"A networked narrative, also known as a network narrative or distributed narrative, is a narrative partitioned across a network of interconnected authors, access points, and/or discrete threads. It is not driven by the specificity of details; rather, details emerge through a co-construction of the ultimate story by the various participants or elements."
"an interactive scenario that is experienced through multiple channels and adapts to player behavior."
-- Technical Components
- MUD style Multi-User Website
- Raspberry Pi Server
- Sensors/Buttons interactions IRL/URL