User:Naaami: Difference between revisions
No edit summary |
No edit summary |
||
Line 50: | Line 50: | ||
<!-- button2_A --> | <!-- button2_A --> | ||
<br/> | |||
<br/> | |||
<br/> | |||
[[:Category:WordsfortheFuture|<span style="color: #FF1700; font-family: Menlo; font-size: 12px;"><b><i>words for the future</i></b></span>]]<br> | [[:Category:WordsfortheFuture|<span style="color: #FF1700; font-family: Menlo; font-size: 12px;"><b><i>words for the future</i></b></span>]]<br> | ||
- - - - - - - - - - - - - - - - - - - - - | - - - - - - - - - - - - - - - - - - - - - |
Revision as of 20:39, 9 April 2021
words for the future
- - - - - - - - - - - - - - - - - - - - -
Understanding & Reinterpreting with Clara, Louisa, and Kendal
?! PDF PAD NEW PAD
Undecidability PDF PAD
Resurgence PDF PAD
Liquid PDF PAD
→ Mapping Keywords to find similarities/differences PAD
LICENSING - IMMATERIAL LABOUR with
Clara & Euna PAD
Talk with Ogutu Muraya PAD
Ideas for AO poster PAD
Plans for AO poster PAD
Licensing for WFTF PAD
Roles PAD
prototyping SI13
- - - - - - - - - - - - - - - - - - - - -
Generated poem
A house of dust
AIDS_memorial_quilt
Quilting
Image PIL
NLTK_Natural Language Tool Kit
Weasy print_281020 PAD
Web_UNDECIDABILITY [1]
situationist times
- - - - - - - - - - - - - - - - - - - - -
Readings
My library
- "How to Read the Situationist Times" by Ellef Prestsæter
- "The détournement of détournement" by McKenzie Wark
- "Salvaging Situationism: Race and Space" by Andrea Gibbons
- Chapter 8: "Gender and Sexuality in the Situationist International" by Ruth Baumeister in The Situationist International: A Critical Handbook -> File:Alastair Hemmens (editor), Gabriel Zacarias (editor) - The Situationist International A Critical Handbook-Pluto Press (2020).pdf <- I love this a lot. Looking at the SI from a feministic perspective.
-->Upon this Critical handbook, Euna and I annotated together : pad
Another inspirations
prototyping SI14
- - - - - - - - - - - - - - - - - - - -
TIC-80
- Missing manual for TIC-80 [7] (lua language)
- A main concept of my game is "A peaceful city has been dominated by ads in the swirl of capitalism.
A ball as a residence in the city has to save other ball friends captured in the ads.
- A page about my whole plan about the game : Naaami/my game storyline
- Well, eventually I had to dig in some particular functions "Sync()" and "Mget()" in lua,
because I wanted to embed separate ball bouncing games (ball saving games in the ads) into a main city game.