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HyperCard was an approachable development tool for the Macintosh that allowed creators to use then-revolutionary hyperlinks to make databases, multimedia presentations, and even...games. Myst was made using HyperCard, by letting players warp from one stationary image to another (and by using video files to further flesh out its world).
HyperCard was an approachable development tool for the Macintosh that allowed creators to use then-revolutionary hyperlinks to make databases, multimedia presentations, and even...games. Myst was made using HyperCard, by letting players warp from one stationary image to another (and by using video files to further flesh out its world).
[[File:Image.credit.Ryan.Trawick.jpeg|400px|thumb|left|Image credits: Ryan Trawick]]


Using The Hypercard to create a non-linear narrative navigation into folders and files.
Using The Hypercard to create a non-linear narrative navigation into folders and files.
*Un-functional storytelling*
Or using html tag inside images?
https://itch.io/jam/merveilles-hyperjam
https://itch.io/jam/merveilles-hyperjam

Revision as of 18:07, 15 February 2021

Situationist Times

'The society of spectacle', Situationism, Unitary Urbanism and Psychogeography

The Society of Spectacle was written by Guy Debord in 1967, during western revolutionary times. It stands as a cutting-edge criticism to Marx's theory.

How do we change our perception towards time, work and living?
Promoting the creation of Situations, providing new possibilities (literally ways-out) from the paths designed by consumerism.

Aldo Van Eyck Playground, Amsterdam

"In the society dominated by modern conditions of production life is presented as an immense accumulation of spectacles", which occupy our time, while making our free-time part of the consumerism engine. Reality has become image obsessed, ephemeral constructions are preferred by real experiences, increasingly addicted by commodity feticism. Capitalism has also redefined what survival means at a higher level; introducing the idea of an Augmented Survival, where the common sense of needs are disrupt and subvert.

Annotations with Martin:
https://www.figma.com/file/OLgacgzb5jq9LC9HWOddUN/Situationists'-Annotation-by-Jacopo-and-Martin?node-id=0%3A1

During the first week, I started collecting material around graphics and aesthetic of the Pinball, while highlighting the technical structure of the physical game. I printed a small publication, composed by pictures of hidden parts of the game, like reversed sides of the backglass, wires floating down from the main surface, and spreads from original printed instructions - following the path of situationist aesthetics, which include annotations made trought collage, juxtaposition, radical edits and plagiarism.


Pinball.zine.gif


Main source: The Internet Pinball Database
//www.ipdb.org/search.pl

Readings

  • 1) Visceral Facades: taking Matta-Clark's crowbar to software, Matthew Fuller

https://bak.spc.org/iod/Visceral.html

Matta-Clark's Splitting, 8mm film, 1974.
  • 2) Ted Nelson, Literary Machine

https://hub.xpub.nl/bootleglibrary/book/199

Ordinary Hypertext Structure

"Hypertext will not be "another type" of obscure structure, but a framework of reunification", to bring literature, science, art and civilization to new heights of understanding, in which everyone's contribution is thought to be valued. We can see the Hypertext Structure as a Pattern Language

A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. The solution is a general arrangement of objects and classes that solve the problem. The solution is customized and implemented to solve the problem in a particular context. - DesignPatternsBook

  • 3) Writing a platformer for the TIC-80 fantasy console

https://medium.com/@btco_code/writing-a-platformer-for-the-tic-80-virtual-console-6fa737abe476

  • 4) Gangland and Philosophy

https://www.cddc.vt.edu/sionline/si/gangland.html

Watching

  • 1) Computers for Cynics 5 - Hyperhistory:

https://www.youtube.com/watch?v=_9PmIkAYhI0

  • 2) Splitting, Gordon Matta-Clark (1974)

https://vimeo.com/54421147

  • 3) Society of the Spectacle: WTF?

https://www.youtube.com/watch?v=RGJr08N-auM&ab_channel=TomNicholas


Pads


Others

The Computer Chronicles - Hypercard (1987) https://www.youtube.com/watch?v=FquNpWdf9vg&ab_channel=TheComputerChronicles

HyperCard was an approachable development tool for the Macintosh that allowed creators to use then-revolutionary hyperlinks to make databases, multimedia presentations, and even...games. Myst was made using HyperCard, by letting players warp from one stationary image to another (and by using video files to further flesh out its world).

Image credits: Ryan Trawick

Using The Hypercard to create a non-linear narrative navigation into folders and files.

  • Un-functional storytelling*

Or using html tag inside images?

https://itch.io/jam/merveilles-hyperjam