User:AvitalB/thesis/research: Difference between revisions

From XPUB & Lens-Based wiki
No edit summary
Line 43: Line 43:
* [https://bram.org/angry/women/ '''Angry Women''']
* [https://bram.org/angry/women/ '''Angry Women''']
* [https://angelawashko.com/section/300206-The-Council-on-Gender-Sensitivity-and-Behavioral-Awareness-in-World-of-Warcraft.html '''The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko''']
* [https://angelawashko.com/section/300206-The-Council-on-Gender-Sensitivity-and-Behavioral-Awareness-in-World-of-Warcraft.html '''The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko''']
==Videos==
[[https://www.youtube.com/watch?v=KT8HinaWc3g&t=595s| Olia Lialina talk about terminology in UX]]
* IPAD commercial - Marketing concept that the technology is invisible. Why would we want it to be invisible and to use it without noticing we are noticing it? Why are we not educating for the fact that computers are machines with systems who are designed by someone.
* Changing the word computer with technology
* Changing the name of the interface with experience
* Affordance - in experience design is to make things easier for people. This leaks into media theory that refers to the affordance of media which is dangerous.
* Forgiveness - in interfaces, comes with the function of "undo", a function that we are losing because at the moment everything is made so easy for us, we don't even notice the option of undo.


==Terms==
==Terms==

Revision as of 14:54, 11 November 2020

Resources

Books

  • Sad by Design: On Platform Nihilism / Geert Lovink- The internet is effecting our emotions, behaviour and mindset
  • The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Place / Clifford Nass and Byron Reeves
  • The Second Self / Sherry Turkle
  • Alone Together / Sherry Turkle | Notes
  • Hamlet on the Holodeck: The Future of Narrative in Cyberspace / Janet H. Murray | Notes
  • Computer Power and Human Reason: From Judgment to Calculation / Joseph Weizenbaum
  • Discursive Design: Critical, Speculative, and Alternative Things / Bruce M. Tharp and Stephanie M. Tharp
  • Seeing Like a Computer + Reading Like a Computer / Angie Waller
  • Trick Mirror: Reflections on Self-Delusion / Jia Tolentino

Articles / Journals / Essays

Personas / Organizations

Interfaces

  • Spatial Chat - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
  • 7 Chairs - online support groups.
  • Replka - online AI companion

Projects


Videos

[Olia Lialina talk about terminology in UX]

  • IPAD commercial - Marketing concept that the technology is invisible. Why would we want it to be invisible and to use it without noticing we are noticing it? Why are we not educating for the fact that computers are machines with systems who are designed by someone.
  • Changing the word computer with technology
  • Changing the name of the interface with experience
  • Affordance - in experience design is to make things easier for people. This leaks into media theory that refers to the affordance of media which is dangerous.
  • Forgiveness - in interfaces, comes with the function of "undo", a function that we are losing because at the moment everything is made so easy for us, we don't even notice the option of undo.


Terms

  • Plan 9- developed by Bell Labs to replace Unix with the concept of decentralised operating systems


Images

sexual harresment on zoom