User:AvitalB/thesis/research: Difference between revisions
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* [https://bram.org/angry/women/ '''Angry Women'''] | * [https://bram.org/angry/women/ '''Angry Women'''] | ||
* [https://angelawashko.com/section/300206-The-Council-on-Gender-Sensitivity-and-Behavioral-Awareness-in-World-of-Warcraft.html '''The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko'''] | * [https://angelawashko.com/section/300206-The-Council-on-Gender-Sensitivity-and-Behavioral-Awareness-in-World-of-Warcraft.html '''The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko'''] | ||
==Videos== | |||
[[https://www.youtube.com/watch?v=KT8HinaWc3g&t=595s| Olia Lialina talk about terminology in UX]] | |||
* IPAD commercial - Marketing concept that the technology is invisible. Why would we want it to be invisible and to use it without noticing we are noticing it? Why are we not educating for the fact that computers are machines with systems who are designed by someone. | |||
* Changing the word computer with technology | |||
* Changing the name of the interface with experience | |||
* Affordance - in experience design is to make things easier for people. This leaks into media theory that refers to the affordance of media which is dangerous. | |||
* Forgiveness - in interfaces, comes with the function of "undo", a function that we are losing because at the moment everything is made so easy for us, we don't even notice the option of undo. | |||
==Terms== | ==Terms== |
Revision as of 14:54, 11 November 2020
Resources
Books
- Sad by Design: On Platform Nihilism / Geert Lovink- The internet is effecting our emotions, behaviour and mindset
- The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Place / Clifford Nass and Byron Reeves
- The Second Self / Sherry Turkle
- Alone Together / Sherry Turkle | Notes
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace / Janet H. Murray | Notes
- Computer Power and Human Reason: From Judgment to Calculation / Joseph Weizenbaum
- Discursive Design: Critical, Speculative, and Alternative Things / Bruce M. Tharp and Stephanie M. Tharp
- Seeing Like a Computer + Reading Like a Computer / Angie Waller
- Trick Mirror: Reflections on Self-Delusion / Jia Tolentino
Articles / Journals / Essays
- That chatbot I’ve loved to hate / Sherry Turkle | Notes
- The journal of computational culture
- Designing Jitsi | Notes
- I'm not a leader / Russle Means
- Speak, Memory / Casey Newton - Eugenia Kuyda made a bot from her best friend's text messages after he died
Personas / Organizations
- Eliza - early natural language processing computer program created from 1964 to 1966 by Joseph Weizenbaum and based on a Rogerian therapist
- Adam Harvey - more pixel = more data ?
- Lauren Mccarthy - performance artis
- Parry - chatterbot that attempted to simulate a person with paranoid schizophrenia
- Joseph Weizenbaum
- Sherry Turkel
- Kevin Lenzo - creator of Infobot and Purl
- Robert Wilson - Collaborative theatre, opera and performance artist. Set and furniture art.
- Center for Emotional Materiality - a collective of multidisciplinary artists and researchers who examine the algorithmic conditioning of emotions and its effects on our bodies and beliefs.
Interfaces
- Spatial Chat - a new conference interface that allows multiple groups and simulates a big space (like e cocktail party)
- 7 Chairs - online support groups.
- Replka - online AI companion
Projects
- Chimeria:Grayscale - uses an email interface as a storytelling device | Notes
- The Mouse Holds Us / Emma Rae Norton - relates to my concept of exploring in depth one graphical element (here she explores one device)
- Anatomy of an AI System / Kate Crawford & Vladan Joler - Deconstructing the AI device and confronting it with the physical world
- (Im)possible bodies - interactive virtual expo experience about cyborgs, data and artificial intelligence
- Angry Women
- The Council on Gender Sensitivity and Behavioural Awareness in World of Warcraft / Angela Washko
Videos
[Olia Lialina talk about terminology in UX]
- IPAD commercial - Marketing concept that the technology is invisible. Why would we want it to be invisible and to use it without noticing we are noticing it? Why are we not educating for the fact that computers are machines with systems who are designed by someone.
- Changing the word computer with technology
- Changing the name of the interface with experience
- Affordance - in experience design is to make things easier for people. This leaks into media theory that refers to the affordance of media which is dangerous.
- Forgiveness - in interfaces, comes with the function of "undo", a function that we are losing because at the moment everything is made so easy for us, we don't even notice the option of undo.
Terms
- Plan 9- developed by Bell Labs to replace Unix with the concept of decentralised operating systems