User:Claxhanson/gamerules: Difference between revisions

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The CEO : </div>
The CEO : </div>
You can collect 3 influences <br>
You can collect 3 influences <br>
+ you can block someone who's collecting fundings.<br><br>
+ you can block a "New Funding"<br><br>
<div style="color:blue;">
<div style="color:blue;">
The lobbyist : </div>
The lobbyist : </div>

Revision as of 00:51, 4 November 2020

Game rules

Original rules : https://www.ultraboardgames.com/coup/game-rules.php

Components

   3 CEO ally Cards 
   3 Lobbyist ally Cards
   3 Influencer ally Cards
   3 Troll ally Cards
   3 Whistleblower ally Cards
   50 influence tokens

Set up


1. Shuffle the ally cards and give two allies to each player.

(Players can always look back at their cards but must keep them secret.)

Place the remaining cards in the middle of the play area as the deck.

2. Give each player 2 tokens.

Each player's tokens must be kept visible.

Place the remaining tokens in the middle of the play area as the treasury.

Game play


The game is played in turns in clockwise order.

Each turn a player chooses one action only.

(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)

A player may not pass.

You can choose between different types of action, depending on what you can afford :

A_ General Actions :


These actions are available to anyone, independly of their allies.

1. Visibility boost :

You can collect one influence

2. New funding : 

You can collect two influences

3. !!Cancel!! :

If you have accumulated enough influence (7 influences), you can use this power to eliminate an opponent's ally.

B_ Ally actions


(We’ll get you elected ! ;))

If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~

You will not need to reveal any of your allies unless you are called out.
If you're not called out then you automatically succeed.

The allies :


The CEO :

You can collect 3 influences
+ you can block a "New Funding"

The lobbyist :

You can give up three influences to take down an opponents’ ally
(unless stopped by the whistleblower)

The influencer :

You can steal two influences from another player
+ you can block a stealing

The troll :

You can exchange this card with a new ally in the deck
+ you can block a stealing

The whistleblower :

You can stop the lobbyist from taking down an ally

Losing influence


Every time a player loses an influence token they have to turn over and reveal one of their allies.

Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.

When a player has lost all their allies they are exiled and out of the game.