User:Claxhanson/gamerules: Difference between revisions
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The lobbyist : </div> | The lobbyist : </div> | ||
You can give up three | You can give up three influences and take down an opponents’ ally<br> | ||
(unless called out by the whistleblower)<br><br> | (unless called out by the whistleblower)<br><br> | ||
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Revision as of 00:42, 4 November 2020
Game rules
Original rules : https://www.ultraboardgames.com/coup/game-rules.php
Components
3 CEO ally Cards 3 Lobbyist ally Cards 3 Influencer ally Cards 3 Troll ally Cards 3 Whistleblower ally Cards
50 influence tokens
Set up
(Players can always look back at their cards but must keep them secret.)
Place the remaining cards in the middle of the play area as the deck.
Each player's tokens must be kept visible.
Place the remaining tokens in the middle of the play area as the treasury.
Game play
The game is played in turns in clockwise order.
Each turn a player chooses one action only.
(After the action is chosen other players have an opportunity to call them out or counteract that action, more on that coming)
A player may not pass.
You can choose between different types of action, depending on what you can afford :
A_ General Actions :
These actions are available to anyone, independly of their allies.
You can collect one influence
You can collect two influences
If you have accumulated enough influence (7 influences), you can use this power to eliminate an
opponent's ally.
B_ Ally actions
(We’ll get you elected ! ;))
If you choose to call one of your allies to action, you must claim that the required character is on one of your faced down cards.
~ You could be telling the truth or you could be bluffing. ~
You will not need to reveal any of your allies unless you are called out.
If you're not called out then you automatically succeed.
You can collect 3 visibilty boosts
+ you can block someone who's collecting fundings.
You can give up three influences and take down an opponents’ ally
(unless called out by the whistleblower)
You can steal two influences from another player
+ you can block a stealing
You can exchange this card with a new ally in the deck
+ you can block a stealing
You can stop the lobbyist from taking down an ally
Losing influence
Every time a player loses an influence token they have to turn over and reveal one of their allies.
Each player always chooses which of their own allies they wish to reveal when they lose it.
They can chose to read their description.
When a player has lost all their allies they are exiled and out of the game.