Prototyping/2019-2020/T3: Difference between revisions
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* Listen: [http://www.ubu.com/sound/lucier.html Alvin Lucier]'s [http://ubusound.memoryoftheworld.org/source/Lucier-Alvin_Sitting.mp3 I am Sitting in a room] {{audio| | * Listen: [http://www.ubu.com/sound/lucier.html Alvin Lucier]'s [http://ubusound.memoryoftheworld.org/source/Lucier-Alvin_Sitting.mp3 I am Sitting in a room] {{audio|mp3=http://ubusound.memoryoftheworld.org/source/Lucier-Alvin_Sitting.mp3}} [https://www.youtube.com/watch?v=fAxHlLK3Oyk youtube] | ||
* the materiality of digital audio: samples, sampling rate, sample width, format, channels | * the materiality of digital audio: samples, sampling rate, sample width, format, channels | ||
* Broadcast audio filtering: compression (as in [https://en.wikipedia.org/wiki/Dynamic_range_compression Dynamic range compression] different from [https://en.wikipedia.org/wiki/Data_compression#Audio audio data compression] / "Loudness" and "Normalisation" | * Broadcast audio filtering: compression (as in [https://en.wikipedia.org/wiki/Dynamic_range_compression Dynamic range compression] different from [https://en.wikipedia.org/wiki/Data_compression#Audio audio data compression] / "Loudness" and "Normalisation" |
Revision as of 17:11, 8 May 2020
Prototyping session Spring 2020, in the context of Special Issue #12: Radio Implicancies
01
COMMAND-LINE AUDIO
Command line audio workstation
- Listen: Alvin Lucier's I am Sitting in a room
youtube
- the materiality of digital audio: samples, sampling rate, sample width, format, channels
- Broadcast audio filtering: compression (as in Dynamic range compression different from audio data compression / "Loudness" and "Normalisation"
- commandline audio editing ...
- extracting chunks -- start / duration
- assembling
- bash scripts with loops / variables
- liquidsoap for editing ... / filters: comb, compand, clip, bpm detection (could we use it to annotate/sort audio), amplify, add, ref
- phonautograph: sonifying non-sound data ...
Audio probes ... exercise: create a resonance between a given recording and the filter / process applied to it.
- More examples of sound art: http://www.ubu.com/sound/
02
VOICE
- text to speech / speech synthesis
Specifically the case of [MBROLA](https://github.com/numediart/MBROLA) and the "free" but not "libre" voices. https://github.com/numediart/MBROLA-voices
Espeak + MBrola https://github.com/espeak-ng/espeak-ng/blob/master/docs/mbrola.md
Projects spɛl ænd spik. hellocatfood (antonio roberts) https://www.hellocatfood.com/spell-and-speak/
"real" VOICES http://librivox.org
03
PLAYER
Radio webpage
- Audio player (html/js)
- guest book cgi??!! (socially determined captcha !)
- Player: display metadata (Metadata from icecast? https://stackoverflow.com/questions/6115531/is-it-possible-to-get-icecast-metadata-from-html5-audio-element ) TRY!
- Generate podcast/RSS with json + Template (template.py(python+jinja)/makefile)
- Stream access (scheduling)
(meta/way of working Publishing via git/githook TRY! )
04
BOTS
Cross system / bots (2 parts?)
- infobot
- eliza
- mud/moo
- Bot / chatroom
- Radio stream / schedule
- mediawiki API (pull + push) .. example of epicpedia?
- etherpad API (pull + push?) .. example of etherlamp (make js version?)
See: https://vnsmatrix.net/projects/corpusfantastica-moo-and-lambda-projects