User:Tancre/2/random notes: Difference between revisions
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''Becoming aware'' (reveal biases): | '''Becoming aware''' (reveal biases): software being used / how software works / how consciousness works <br> | ||
>> develop a critical approach towards life in general <br> | >> develop a critical approach towards life in general <br> | ||
* existentialism and software engagement? | |||
-------- | -------- | ||
''There is ONE software''<br> | '''HTP to become aware''' | ||
It is important to show how the 'Hard Problem of Consciousness' challenge a passive relation towards technology/computers/software and individuality/self/consciousness | |||
-------- | |||
'''There is ONE software'''<br> | |||
* From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition). | * From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition). | ||
* Software ecology? | * Software ecology? | ||
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* Alex's part on dependencies | * Alex's part on dependencies | ||
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''Mapping the context'' | '''Mapping the context''' > Lexicons of terms / Map of relations | ||
-------- | |||
'''GUATTARI VS KITTLER''' > close reading of the texts and highlight the two different approaches | |||
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Gerrit Lovnik, Lev Manovich - Digital Constructivism: What Is European Software? | |||
'Take computer games as an example: The popularity of the navigation through space idiom in the U.S. games can be related to the traditional U.S. idea that you travel through space to build a character and to find your identity.' | |||
'One of the most common forms of navigation used today in computer culture--flying through spatialized data--can be traced back to simulators representing the world from the viewpoint of a military pilot. Thus, from Vertov's mobile camera we move to the virtual camera of a simulator, which, with the end of the Cold War, became an accepted way to interact with any and all data--the default way of encountering the world in computer culture.' | |||
Greenaway - The pillow book / Paul Edwards -The Closed World | |||
direct/indirect realism | |||
naive realism VS representational realism VS anti-representational realism | |||
private language /ryle's regress / homunculus argument | |||
revonsuo - inner presence / private use of public language | |||
steiner - idiolects | |||
problem of color | |||
controlled hallucination | |||
argument from illusions / Conflicting Appearances | |||
imagination | |||
https://en.wikipedia.org/wiki/Anomalous_experiences#Apparitional_experiences | |||
https://en.wikipedia.org/wiki/Map%E2%80%93territory_relation |
Latest revision as of 12:59, 14 November 2019
Becoming aware (reveal biases): software being used / how software works / how consciousness works
>> develop a critical approach towards life in general
- existentialism and software engagement?
HTP to become aware It is important to show how the 'Hard Problem of Consciousness' challenge a passive relation towards technology/computers/software and individuality/self/consciousness
There is ONE software
- From a single cognitive computer (technological nonconscious cognition) to networks and the internet as a proper cognitive system. (Manovich - super-cognition).
- Software ecology?
- Ubicomp and everyware
- Alex's part on dependencies
Mapping the context > Lexicons of terms / Map of relations
GUATTARI VS KITTLER > close reading of the texts and highlight the two different approaches
Gerrit Lovnik, Lev Manovich - Digital Constructivism: What Is European Software?
'Take computer games as an example: The popularity of the navigation through space idiom in the U.S. games can be related to the traditional U.S. idea that you travel through space to build a character and to find your identity.'
'One of the most common forms of navigation used today in computer culture--flying through spatialized data--can be traced back to simulators representing the world from the viewpoint of a military pilot. Thus, from Vertov's mobile camera we move to the virtual camera of a simulator, which, with the end of the Cold War, became an accepted way to interact with any and all data--the default way of encountering the world in computer culture.'
Greenaway - The pillow book / Paul Edwards -The Closed World
direct/indirect realism
naive realism VS representational realism VS anti-representational realism
private language /ryle's regress / homunculus argument
revonsuo - inner presence / private use of public language
steiner - idiolects
problem of color
controlled hallucination
argument from illusions / Conflicting Appearances
imagination
https://en.wikipedia.org/wiki/Anomalous_experiences#Apparitional_experiences
https://en.wikipedia.org/wiki/Map%E2%80%93territory_relation