Felix/ProcessingWithJavi: Difference between revisions
(Created page with "==Screensaver Code== <nowiki>float x = 0.0; float y = 200.0; float speed = 1.0; float speedY = 1.0; void setup(){ size(800,600); frameRate(300); } void draw(){ backgro...") |
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==Screensaver Code== | ==Screensaver Code== | ||
float x = 0.0; | |||
float y = 200.0; | float y = 200.0; | ||
float speed = 1.0; | float speed = 1.0; | ||
float speedY = 1.0; | float speedY = 1.0; | ||
void setup(){ | void setup(){ | ||
size(800,600); | size(800,600); | ||
frameRate(300); | frameRate(300); | ||
} | } | ||
void draw(){ | void draw(){ | ||
background(255,255,255); | background(255,255,255); | ||
fill(255,0,150); | fill(255,0,150); | ||
Line 22: | Line 22: | ||
speed = speed * -1.0; | speed = speed * -1.0; | ||
} | } | ||
if(y == height-55 || y <= 0) | if(y == height-55 || y <= 0) | ||
{ | { | ||
Line 32: | Line 30: | ||
} | } | ||
} | |||
==Drawing code== | |||
boolean drawing = false; | |||
int mouseCount = 0; | |||
int colourMouseX=0; | |||
int colourMouseY=0; | |||
void setup(){ | |||
size(800,800); | |||
smooth(); | |||
} | |||
void draw(){ | |||
//background(mouseX,mouseY,mouseX); | |||
fill(mouseCount,80,20); | |||
noStroke(); | |||
if(drawing == true) | |||
{ | |||
ellipse(mouseX, mouseY, 30, 30); | |||
} | |||
else{ | |||
} | |||
colourMouseRefresh(); | |||
} | |||
void mouseReleased() { | |||
println("Mouse released!"); | |||
drawing = !drawing; | |||
println(drawing); | |||
mouseCount ++; | |||
if(mouseCount>255) | |||
{ | |||
mouseCount=1; | |||
} | |||
else{ | |||
} | |||
} | |||
void keyReleased() { | |||
if(key == 's'){ | |||
saveFrame(); | |||
} | |||
if(key == 'c') | |||
{ | |||
background(colourMouseX,colourMouseY,colourMouseX); | |||
} | |||
} | |||
void colourMouseRefresh() | |||
{ | |||
colourMouseX=mouseX; | |||
colourMouseY=mouseY; | |||
} | while (colourMouseX>255) | ||
{ | |||
colourMouseX= colourMouseX/2; | |||
} | |||
while (colourMouseX>255) | |||
{ | |||
colourMouseY= colourMouseY/2; | |||
} | |||
} |
Latest revision as of 17:16, 21 January 2019
Screensaver Code
float x = 0.0; float y = 200.0; float speed = 1.0; float speedY = 1.0; void setup(){ size(800,600); frameRate(300); } void draw(){ background(255,255,255); fill(255,0,150); noStroke(); rect(x,y,55,55); x = x + speed; y=y+speedY; if(x == width-55 || x <= 0) { speed = speed * -1.0; } if(y == height-55 || y <= 0) { speedY = speedY * -1.0; } }
Drawing code
boolean drawing = false; int mouseCount = 0; int colourMouseX=0; int colourMouseY=0; void setup(){ size(800,800); smooth();
}
void draw(){ //background(mouseX,mouseY,mouseX); fill(mouseCount,80,20); noStroke(); if(drawing == true) { ellipse(mouseX, mouseY, 30, 30); } else{ } colourMouseRefresh(); } void mouseReleased() { println("Mouse released!"); drawing = !drawing; println(drawing); mouseCount ++; if(mouseCount>255) { mouseCount=1; } else{ } } void keyReleased() { if(key == 's'){ saveFrame(); } if(key == 'c') { background(colourMouseX,colourMouseY,colourMouseX); } } void colourMouseRefresh() { colourMouseX=mouseX; colourMouseY=mouseY;
while (colourMouseX>255) { colourMouseX= colourMouseX/2; } while (colourMouseX>255) { colourMouseY= colourMouseY/2; } }