User:Tash/grad prototyping2: Difference between revisions
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''' | === Prototyping 14 Jan === | ||
Discussion with Andre: | |||
* self censorship habits in Indonesia in last 4 years. Silencing mechanism | |||
* different actors using social media to promote ideologies and silence others, in an organized way | |||
* large scale tactical media | |||
* first idea: series of workshops where people could talk back to these problematics and learn how to resist them - can we suggest ways to view social media as a collective practice? | |||
* Instead of workshops: developing an RPG based on cards, which give you certain roles, invite you to engage in this manufactured arena of social media, but not as yourself. | |||
* think of: mechanisms that allow the collective to be aware of itself (hashtags? codes?) | |||
* reward? | |||
* rules? | |||
* how can the game to be distributed? in a physical space? across virtual network? | |||
'''References:''' | |||
Gabriella Coleman book <br> | |||
https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review <br> | |||
https://gabriellacoleman.org/ | |||
ORES wikipedia editing workshop by Cristina and Manetta <br> | |||
https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop | |||
Constant Dullart <br> | |||
The Possibility of an Army <br> | |||
https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names <br> | |||
https://vimeo.com/145450925 | |||
Python Libs to track instagram: <br> | |||
https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366 <br> | |||
https://github.com/facebookarchive/python-instagram | |||
'''To do next:''' | |||
* start with small scale, start developing the aims, premises of the game | |||
* document the development of the game | |||
* context: instagram | |||
* central meeting space | |||
* tracking mechanism: | |||
* rules | |||
* goals | |||
* publishing mechanism | |||
* my role: setting up the rules and then observe |
Revision as of 17:28, 14 January 2019
Prototyping 14 Jan
Discussion with Andre:
- self censorship habits in Indonesia in last 4 years. Silencing mechanism
- different actors using social media to promote ideologies and silence others, in an organized way
- large scale tactical media
- first idea: series of workshops where people could talk back to these problematics and learn how to resist them - can we suggest ways to view social media as a collective practice?
- Instead of workshops: developing an RPG based on cards, which give you certain roles, invite you to engage in this manufactured arena of social media, but not as yourself.
- think of: mechanisms that allow the collective to be aware of itself (hashtags? codes?)
- reward?
- rules?
- how can the game to be distributed? in a physical space? across virtual network?
References:
Gabriella Coleman book
https://www.theguardian.com/books/2014/nov/19/hacker-hoaxer-whistleblower-spy-many-faces-anonymous-gabriella-coleman-review
https://gabriellacoleman.org/
ORES wikipedia editing workshop by Cristina and Manetta
https://pad.vvvvvvaria.org/trust%3Cin%3Eformation.workshop
Constant Dullart
The Possibility of an Army
https://motherboard.vice.com/en_us/article/bmvged/an-artist-is-creating-a-facebook-army-out-of-dead-soldiers-names
https://vimeo.com/145450925
Python Libs to track instagram:
https://instagram-engineering.com/web-service-efficiency-at-instagram-with-python-4976d078e366
https://github.com/facebookarchive/python-instagram
To do next:
- start with small scale, start developing the aims, premises of the game
- document the development of the game
- context: instagram
- central meeting space
- tracking mechanism:
- rules
- goals
- publishing mechanism
- my role: setting up the rules and then observe