User:Giulla/Graduation Proposal GdG: Difference between revisions

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==What Do You Want to Make?==
==What do you want to make?==


For my graduation project I’m working on designing a game that questions the value of law domination and explore practices of active-collaboration within a playground setup. My research and practice got very inspired by the discovery of “Nomic, a Game of Self Amendment”, and I used it as reference for the concept of the game I will build. This game, invented by Peter Suber, is based on the axiom that changing the rule of the game is a move in the game itself. The gameplay involves propositions of amendments to the set of existing regulations and a random points system as score to ratify the amendments. As in Nomic, I’m interested in creating a game as system that allows improvisations within their regulations and predefined roles. Showing how fragile systems (as the law for examples) are when confronted with a group of individuals, a community, that acts and behave within this system. To push my game in a different direction from Nomic, I want to add an extra layer of roles: as in RPG games (role player games) the players are characterized by individual features and skills. These characteristic will influence the movements and strategies of the players during the game: the players under specific power constraints will act and try to bend the regulations of the game by their own will or the collective will. The game will act act as playground for the creation of a fictional macro-society: a group of individuals that forms a community and behave under constitutional constraints that can enjoy of particular privileges or oppressions.
For my graduation project I’m working on designing a game that questions the value of law domination and explore practices of active-collaboration within a playground setup. My research and practice got very inspired by the discovery of “Nomic, a Game of Self Amendment”, and I used it as reference for the concept of the game I will build. This game, invented by Peter Suber, is based on the axiom that changing the rule of the game is a move in the game itself. The gameplay involves propositions of amendments to the set of existing regulations and a random points system as score to ratify the amendments. As in Nomic, I’m interested in creating a game as system that allows improvisations within their regulations and predefined roles. Showing how fragile systems (as the law for examples) are when confronted with a group of individuals, a community, that acts and behave within this system. To push my game in a different direction from Nomic, I want to add an extra layer of roles: as in RPG games (role player games) the players are characterized by individual features and skills. These characteristic will influence the movements and strategies of the players during the game: the players under specific power constraints will act and try to bend the regulations of the game by their own will or the collective will. The game will act act as playground for the creation of a fictional macro-society: a group of individuals that forms a community and behave under constitutional constraints that can enjoy of particular privileges or oppressions.
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[[File:Piez01-006.png|thumbnail|right|300px]]
[[File:Piez01-006.png|thumbnail|right|300px]]
==How do you plan to make it?==
Here a small description of the characteristic of the game and how I’m planning to build it:
===What's the concept of the game===
The game is designed to play and explore group social dynamics. It is staged to challenge how individuals are able to collaborate with each other and commit to certain goals. It looks at how individual self-interests can or cannot be combined together in order to achieve goals. I like the idea of thinking about the game as a game of changing/re-writing/choreographing the rules of the game itself. A game of lawmaking. The players though have to stick to certain roles. The roles are some sort of “hegemonic” fixed set of behaviors and characteristics that represent some standard figures that can appear in social formations. The mechanic of the game is set to allow changments of the rules it self by the players. The players have to combine their skills and characteristic in order to modify / temporarily suspended / preserve / the rules of the game. A judge (which is also called the mediator) will decide through an voting system if the modifications of the laws performed by the collective of players will be voted in. Every player receive a random card with a random goal , The game ends when someone scores 100 points (the value system still needs to be defined better…). The points will look at the specificities of the players, their I.D. cards and will based the score onto them.

Revision as of 14:14, 23 November 2017

What do you want to make?

For my graduation project I’m working on designing a game that questions the value of law domination and explore practices of active-collaboration within a playground setup. My research and practice got very inspired by the discovery of “Nomic, a Game of Self Amendment”, and I used it as reference for the concept of the game I will build. This game, invented by Peter Suber, is based on the axiom that changing the rule of the game is a move in the game itself. The gameplay involves propositions of amendments to the set of existing regulations and a random points system as score to ratify the amendments. As in Nomic, I’m interested in creating a game as system that allows improvisations within their regulations and predefined roles. Showing how fragile systems (as the law for examples) are when confronted with a group of individuals, a community, that acts and behave within this system. To push my game in a different direction from Nomic, I want to add an extra layer of roles: as in RPG games (role player games) the players are characterized by individual features and skills. These characteristic will influence the movements and strategies of the players during the game: the players under specific power constraints will act and try to bend the regulations of the game by their own will or the collective will. The game will act act as playground for the creation of a fictional macro-society: a group of individuals that forms a community and behave under constitutional constraints that can enjoy of particular privileges or oppressions.

'“Public institutions such as the law or commerce, which proceed in and by agreements among their participants, public and private institutions such as governments, clubs, corporations, and universities, are all characterized by the way their participants and stakeholders make and remake the rules of play, and sometimes challenge or avoid them.” [1]



Piez01-006.png

How do you plan to make it?

Here a small description of the characteristic of the game and how I’m planning to build it:

What's the concept of the game

The game is designed to play and explore group social dynamics. It is staged to challenge how individuals are able to collaborate with each other and commit to certain goals. It looks at how individual self-interests can or cannot be combined together in order to achieve goals. I like the idea of thinking about the game as a game of changing/re-writing/choreographing the rules of the game itself. A game of lawmaking. The players though have to stick to certain roles. The roles are some sort of “hegemonic” fixed set of behaviors and characteristics that represent some standard figures that can appear in social formations. The mechanic of the game is set to allow changments of the rules it self by the players. The players have to combine their skills and characteristic in order to modify / temporarily suspended / preserve / the rules of the game. A judge (which is also called the mediator) will decide through an voting system if the modifications of the laws performed by the collective of players will be voted in. Every player receive a random card with a random goal , The game ends when someone scores 100 points (the value system still needs to be defined better…). The points will look at the specificities of the players, their I.D. cards and will based the score onto them.