March 22 Questions: Difference between revisions

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My last project was a 10 minutes video work that featured motion capture animation placed into a variety of avatars. The script elucidated notions of human emotion, particularly in reference to happiness. The work revolved around the idea of an artificial intelligene attempting to scour "the cloud" in an effort to replicate what means to be human, given that an AI would relate the the human condition in a manner very different to our experience, and while mimicry would establish a baseline of affect, the possibilities of this interpretation is what I am interested in exploring.  
My last project was a 10 minutes video work that featured motion capture animation placed into a variety of avatars. The script elucidated notions of human emotion, particularly in reference to happiness. The work revolved around the idea of an artificial intelligene attempting to scour "the cloud" in an effort to replicate what means to be human, given that an AI would relate the the human condition in a manner very different to our experience, and while mimicry would establish a baseline of affect, the possibilities of this interpretation is what I am interested in exploring.  


This all feels very personal, how are you related to this issue? Why this obsession?
To me, it seems important that you put yourself in as an avatar. Does this add anything to your concept?
What kind of affect are you trying to achieve in others?


====Central Issues====
====Central Issues====
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This work fits into the canon of my ouvre thematically. In "Patterns for the Hungry Ghost", I addressed architectural remnants and how they influenced power structures within human society, and in the 2nd act of this work, I referenced the abstract nature of the networked psyche, where the individual today is spread across a variety of platforms and media. "Static Glow" is thereby an extension of these works, by thematically continuing this exploration of the contemporary self, as a cybernetic being.  
This work fits into the canon of my ouvre thematically. In "Patterns for the Hungry Ghost", I addressed architectural remnants and how they influenced power structures within human society, and in the 2nd act of this work, I referenced the abstract nature of the networked psyche, where the individual today is spread across a variety of platforms and media. "Static Glow" is thereby an extension of these works, by thematically continuing this exploration of the contemporary self, as a cybernetic being.  


How do you personally feel about humans as cybernetic beings, or does it not matter?


====Relation to a Larger Context====
====Relation to a Larger Context====

Revision as of 00:34, 19 April 2017

Writing Methods - March 22

Last Project

What/Why

My last project was a 10 minutes video work that featured motion capture animation placed into a variety of avatars. The script elucidated notions of human emotion, particularly in reference to happiness. The work revolved around the idea of an artificial intelligene attempting to scour "the cloud" in an effort to replicate what means to be human, given that an AI would relate the the human condition in a manner very different to our experience, and while mimicry would establish a baseline of affect, the possibilities of this interpretation is what I am interested in exploring.


Central Issues

The main issues that "Static Glow" addresses centred around the cybernetic being. To unpack this notion, what I mean is that my work was created to invoke questions in the viewer regarding what it means to be human in this era of the networked self. Ideas related to gender, identity, sexuality, and emotion were brought up in the script to elucidate this response. Finally, the possibilities of extending the self were also addressed, through notions of non-linearity.

What kind of response are you hoping for? I think I would like to know more about how this era of the networked self has changed our ideas of gender, identity, sexuality and emotions. And is it good change or a bad one? Is it necessary to grow as human beings or is it changing us into something else?

Relation to Previous Work

This work fits into the canon of my ouvre thematically. In "Patterns for the Hungry Ghost", I addressed architectural remnants and how they influenced power structures within human society, and in the 2nd act of this work, I referenced the abstract nature of the networked psyche, where the individual today is spread across a variety of platforms and media. "Static Glow" is thereby an extension of these works, by thematically continuing this exploration of the contemporary self, as a cybernetic being.


Relation to a Larger Context

Static Glow exists within a continuum of current works that goes under a variety of monikers, but generally called 'post internet'. This area of work explores ideas of the networked condition, where technology of ubiquitous computing, interconnectedness and the "the cloud" are addressed as inherent concepts of reality, no longer a novelty or nascent reality, and furthermore, this work looks at the future of ourselves and intelligences outside of the human experience. Central to this exploration is the recognition of non-human agents.

Influences

Cecil B Evans, Ed Atkins, Hito Steyerl, Donna Haraway, Ghost in the Shell, Akira, Jean Luc Godard, Jean Luc Picard, Chris Marker

Current Work

Why/How

My current research explorations are to investigate methods of representations of noise, as an ontology for the avant-garde. I am interested in audio and video representation of noise, as I see as a sort of source code for life, in both artificial and natural forms. This exploration will take place in a variety of forms, i.e. filming scenarios to invoke noise, through coding, and through other experimental methods that best represent these ideas.

What do you mean by this? How can noise be a source code for life?

What will be the content of this film? Can you give one example? I can't picture how it will look.

Similar

This work relates to "Static Glow" in the manner of representing various stages of communication theory. My previous work existed in the delivery stage of this process, and this current work exists in the transfer stage.

Are you saying that noise is also working as different stages of communication? And how?

Different to Previous Work

This exploration will a much less formal structure than Static Glow, in the the end result may not necessarily involve a narrative structure, but will relate much more centrally to the subject matter itself.

Subject matter will depend on what type of noise it makes?

Who Can Help?

I need assistance with some software, Touch Designer, so I am looking to people who may be able to help, as this is outside the realm of the tutors here. Additionally, I am looking to some writers who can help in the conceptual basis of the work.

Timetable

This work does not necessarily have a timetable, but I hope to explore it until I feel I have exhausted the possibilities within my abilities. I would imagine until the end of this year.

Where can it lead?

I would like this work to lead into a 3rd project where I can unite aspects of non-structural and informal narrative into a work that exists in the same sphere of my previous work, but incorporates all the aspects of these developments. I hope to explore the future of non-human agency and its relationship with humanity, so my intentions are to inform this process.

Future Work

What could it be?

A future work would ideally merge all aspects of my research, culminating into a piece that represents the possibilities of the cybernetic being, where the human and non-human converge into a speculative consciousness that displays where we could be leading as a species, in relation to our emotional response to the outside world. Key to this would be the representation of a non-linear coherence of reality akin to machine vision.

What form could it take?

Primarily this experience would have a very strong affect on the viewer, so in order to accomplish this an immersive experience would be appropriate, in the audio and visual aspects. Something like a VR experience may suffice to achieve this, but essentially an experience that disorients and rearranges the viewers perception would be the goal.

Peers?

Jon Rafman, Manual DeLanda, DeLeuze, Rainer Kohlberger, Susan Schuppli, Mark Fisher, Rafaël Rozendaal