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Institute of Unseen Digital Art

The ‘Institute of Unseen Digital Art’ is a virtual reality application made for mobile phone devices. It showcases an archive of software based Digital Art works from the 80’s and 90’s. The user is invited to open the app and use a VR cardboard device to immerse with the artworks in the 360 degree infinite landscape. For the first exhibition the institute showcases the reinterpreted artwork called Blocks from the Dutch pioneer P. Struycken. This artwork was presented in the Gementeemuseum Den Haag in the 90’s. Due of technical problems the artwork was removed. This created a starting point of this project to give a new life to forgotten and unseen Digital Art works. In addition to the curated gallery, the institute publishes daily articles, interviews, exhibition reviews in the field of this new media. Another important part of the practice is to entertain it’s users about the rich history and about the mission statement. This application is open source and free to accessible.

The user starts to wear the VR glasses and is immersed with the artwork surrounded by floating colourful blocks around his head. A unique soundscape was composed to create a stronger visual. The artwork becomes the context. Digital Art is reliant upon the medium it has been created. A big danger for this art form is that the technology becomes easily obsolete through the years, and no conservation methods were taken to save the artworks. Another main issue is that a lot of art institutions are not having financial base to hire the professional technical stuff. Moving from the technical issues towards to curation problems of this art form: a lot of Digital Art works are still presented in the White Cube or Black Box presentational ways. Those refer too much to the modernist ideas of the 50’s. This artwork requires new and progressive ways for showcase.

This platform goal is to gain new audiences for forgotten Digital Art works. One of the main goals is to invite artist, curators, institutions and visitors for a dialogue to find new solutions together. This applications aims to become an progressive example of displaying software based Digital Art. Reinterpretation is the key conservation methods to translate software based Digital Art works in the realm of virtual reality. A strong research and analysis creates the base for every project of the institute. Underlining and evaporating on the characteristics of the virtual reality is an other goal. Monthly new virtual reality exhibitions are curated and screened on the platform.


Singularity

Singularity is an immersive 360 degree audio-visual installation performance. This new instrument allows to it’s user to control the sound and visual in an interactive and playful manner. It is a collaboration project between Arvid Jense, Joep le Blanc and Zalan Szakacs. The performer is standing in a circular shape and is surrounded by 18 owow wobs midi controls with sensors. Each of could be intuitively controlled and modified to create immersive audio landscapes and visualise complex galaxies. The performance last 15 minutes, where the visuals are projected on the walls and the ground, where the performer is standing. The audience is invited to join a journey into realm of the outer space, geometry and abstraction.

Goal of this project is a collaboration between different disciplines, such as sound, programming and visual to create an interdisciplinary work. Learning from each other backgrounds pushed the project into a complete new stage. The sensors react on different body movements and translate those into different layers of sound and visual. Every time a unique performance is created through that. The programmed software deconstructs sound into different frequency levels such as low, middle and high ones. Each of the has a unique gallery of interactive 3D compositions, which could be live generated based on the frequency levels.

There is a long history of merging sound and visual starting already in the early 20’s. One of the pioneers of this field was the German-American abstract animator and filmmaker Oskar Fischinger. The main focus point of the project was to create a stronger, immersive and intuitive way of visualising sound. Bringing audio and visual onto equal level. The vj as often called the visual jockey, who is responsible for the visual and light effects in the clubs and festivals is most of time hidden in the background. Our goal is as well to elaborate on this fact. With this instrument the vj becomes an important performative act on the stage.

version 1

Institute of Unseen Digital Art

What?

The ‘Institute of Unseen Digital Art’ is a virtual reality application made for mobile phone devices. It showcases an archive of software based Digital Art works from the 80’s and 90’s. The user is invited to open the app and use any VR cardboard device to immerse with the artworks in the 360 degree infinite landscape. Next to the curated gallery, the institute publishes daily articles, interviews, exhibition reviews in the field of this new media. Another important part of the practice is to delight it’s users about the rich history and about the mission statement. This application is free in charge.


How?

This platform aims to gain new audience for forgotten Digital Art works. One of the main goals is to invite artist, curators, institutions and visitors for a dialogue to find new solutions together. This applications aims to become an progressive example of displaying software based Digital Art. Reinterpretation is the key conservation methods to translate software based Digital Art works in the realm of virtual reality. A strong research and analysis creates the base for every project of the institute. Underlining and evaporating on the characteristics of the virtual reality is an other goal. Monthly new virtual reality exhibitions are curated and screened on the platform.


Why?

Digital Art is reliant upon the medium it has been created. A big danger for this art form is that the technology becomes easily obsolete through the years, and no conservation methods were taken to save the artworks. Another main issue is that a lot of art institutions are not having financial base to hire the professional technical stuff. Moving from the technical issues towards to curation problems of this art form: a lot of Digital Art works are still presented in the White Cube or Black Box presentational ways. Those refer too much to the modernist ideas of the 50’s. This artwork requires new and progressive ways for showcase.


Singularity


What?

Singularity is an immersive 360 degree audio-visual installation performance. Pushing the boandries of the collaboration between Transfiguratio and Owow, this new instrument allows to it’s user to control the sound and visual in an interactive and playful manner. It is a collaboration project between Arvid Jense, Joep le Blanc and Zalan Szakacs. The performer is standing in a circular shape and is surrounded by 18 owow wobs midi controls with sensors. Each of could be intuitively controlled and modified to create immersive audio landscapes and visualise complex galaxies. The audience is invited to join a journey into realm of the outer space, black holes and singularities. An other universe waits to be explored with singularity.

How?

The performance last 15 minutes, where the visuals are projected on the walls and the ground, where the performer is standing. Goal of this project is a collaboration between different disciplines, such as sound, programming and visual to create an interdisciplinary work. Learning from each other backgrounds pushed the project into a complete new stage. The sensors react on different body movements and translate those into different layers of sound and visual. Every time a unique performance is created through that. The programmed software deconstructs sound into different frequency levels such as low, middle and high ones. Each of the has a unique gallery of interactive 3D compositions, which could be live generated based on the frequency levels.


Why?

There is a long history of merging sound and visual starting already in the early 20’s. One of the pioneers of this field was the German-American abstract animator and filmmaker Oskar Fischinger. The main focus point of the project was to create a stronger, immersive and intuitive way of visualising sound. Bringing audio and visual onto equal level. The vj as often called the visual jockey, who is responsible for the visual and light effects in the clubs and festivals is most of time hidden in the background. Our goal is to elaborate on this fact. With this instrument the vj becomes an important performative act on the stage.