With this experimentation, I wanted to explore the possibilities of revealing the layers of software through the software itself, while allowing a playful and interactive environment. A sort of an auto-referential interactive environment.
user > sensor > arduino > processing > animation
interaction > flowing data > code > responsive graphics
While working on arduino/processing I was creating this auto-referential sketch but not really revealing these software. As well these environments work on the desktop itself creating further layers of software and dependencies. I thought that in a way a 'desktop narrative' allow showing these further layers and multiple windows working in parallel.
Not write but scrape something already written (ex. clippy)
In specific about this:
- Find specific works exploring this thematic
- Find a piece of software to experiment and deconstruct the layers of software
In general for the graduation:
- How to make it public? material aspect > thesis and project
- How to create a public for this issue? How to gather people around your work?
- Why is your work relevant to you and for other?
As I changed the direction of my project proposal, now I will work on two different layers:
- exploration of early AI to get engaged with software and try to create a narrative from their manipulation
- exploration of Git repositories to understand how software can be revisualized in their wholeness (code/compilation/execution/manifestation)