Tutorial Notes 27-09-12
About
Workshop
Discussed the format of my workshop plan - Steve suggested that the current structure (3 sections: talk | game | discussion) could be too noisy, and to think about making the talk section separate from the workshop so as not to confuse the primary purpose of the workshop.
The workshop is a social experiment: I would like to observe how people manage a simulated act of town planning. The structure of the game is quite personal: it presents the player with the option to build a metropolitan utopia, which obviously is quite a subjective concept. To play the game as a group, a social system will inevitably arise (either naturally or out of a collective discussion) that will help mediate the decision-making process.
Following this, there will be a discussion about their experience of playing the game, how they made decisions as a group or individually, and about the idiosyncrasies of the game's system.
We also discussed what kind of subject is necessary for the experiment to be successful, and we agreed that a group that is somewhat unfamiliar with the underlying concepts of cybernetics and social systems is important. By approaching the workshop as an experiment, the knowledge of the audience comes into question and should be loosely controlled.
I will also start to organise a workshop I can have here in the college with some of the first year students, which I can document and post to the workshop planning page.
Talk
The first section can be split into a talk by itself. I will continue to gather research material and write annotations/descriptions/essays and post them on its own page on the wiki.
Notes
Bainbridge: Art & Language - Index (Documenta)
Joseph Kossuth
Adolf Loos
Like Sailors on an Open Sea - Steve
Stroom exhibition