Lifecycle of a digital object
Lifecycle of a digital object Reader for the Digital Work seminar
This set of links and references is intended to provide a small set of resources as a Reader for the Digital Work seminar. Whilst the seminar has an emphasis on digital work in the so-called culture industries such as media design, we also need to see it as being made up of many different kinds of work involving materials, ideas, technologies and organisational and economic forms. This reader therefore, begins to make a map of the lifecycle of a digital object a set of pointer to these formations.
'I do not know how sausages are made. Sausages are obtained through a lot of transformations as well. And since I do not hype sausages, I do not see why why we should hype computer images.'
Bruno Latour, in Geert Lovink, 'Uncanny Networks'
Manufacture
silicon valley toxics coalition http://www.svtc.org/
Distribution
RAQS Media Collective, 'Call Centre Calling, technology, network and location' http://www.sarai.net/journal/03pdf/177_183_raqsmediac.pdf
Communication Workers News http://www.btinternet.com/~donald.macdonald/
Programming
Ellen Ullman, 'Close to the Machine, technophilia and its discontents', City Lights, San Francisco, 1997
Nick Dyer-Witheford, 'Cognitive Capital Contested, the class composition of the video and computer game industry', Multitudes 10, October 2002, http://multitudes.samizdat.net/
Adrian Mackenzie, 'From Cards to Code: How Extreme Programming Re-embodies Programming Practice', Journal of Computer Supported Cooperative Work , 2003 http://www.lancs.ac.uk/staff/mackenza/papers/papers.html/
RottenFlesh http://unpythonic.net/~jepler/cgi-bin/rottenflesh.cgi/
Workplaces
Andrew Ross, 'No Collar, the humane workplace and its hidden costs', Basic Books, New York, 2003 http://amsterdam.nettime.org/Lists-Archives/nettime-l-0212/msg00121.html
Fucked Company http://www.fuckedcompany.com/
Slashdot Threads What do you do at Work? Are you on time to work?
Use
Matthew Fuller, 'Behind the Blip, essays on the culture of software', Autonomedia, New York, 2003
John Seely Brown and Paul Duguid, The Social Life of Information, Harvard Business School Press, 2002
Malcolm McCullough, 'Abstracting Craft, the practiced digital hand', MIT Press, Cambridge, 1998
Bullfighter: stripping the bull out of business Deloitte Touche Tohmatsu Consulting http://www.dc.com/insights/bullfighter/
Lifestyle
Po Bronson, 'The Nudist on the Late Shift' http://www.pobronson.com/index_nudist.htm/,/a>
Richard Sennett, 'The Corrosion of Character, the personal consequences of work in the new capitalism', W.W. Norton, New York, 1999
Brian Holmes, The Flexible Personality, http://www.geocities.com/CognitiveCapitalism/holmes1.html/
Cultures@Silicon Valley http://www.sjsu.edu/depts/anthropology/svcp/
Disposal
Basel Action Network http://www.ban.org/
What is work? Undoubtedly, it is a struggle against noise. Michel Serres, 'The Parasite'
"Not by any bosses coercive bidding, but through the seductive channel of work you just couldn't help doing, had the twelve-hour day made its furtive return"
Andrew Ross, 'No Collar'