3 Projects - What/How/Why

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ICU - Imagined Letters

  • What

ICU is a HTML5 webpage which supports a parallax scrolling application, the project was done for a course which investigated the capability of e-literature. As others presented works which included standardized book platforms my goal was The project entailed exploring the phonetical importance of individual letters.

  • How

Using javascript the site allow for objects to change places and disappear as the user scrolls. The webpage contained textual-, as well as graphical elements juxtaposing each other at certain intervals, so as to create a tension between text and image. The project entailed a story ruled by 5 letters which each represented a word phonetically, giving a meaning to each interval and giving each letter the ability to form a story.

  • Why

It was made as an attempt at reinventing the electronic book platform, as few sought to experiment with the e-book as a format. It was also an attempt at understanding the relation between HTML5/JavaScript and what potential it had to create a narrative, or disrupt one. One purpose was to question the format of the e-book, using non-standard platforms and ways of electronic expression.

Peer review notes:

  • 'Why' is clearly explained
  • exchange last parts of 'how' with last parts of 'what'
  • "investigating e-literature" = part of 'what'

Virtual Kidnapping

  • What

Virtual Kidnapping was a project set on Facebook, it contained a group called “Virtual Kidnapper” where people would join to have their virtual locations on Facebook changed and played with. This was a project made for a summer school which questioned the significance of virtual location.

  • How

Each participant who joined had their profile image edited with the message “virtually kidnapped” or “Have you seen this person?” and pasted on the group’s wall. The virtual location of each image was then changed to signify that it had been taken ‘somewhere else’. The virtual kidnapper would then ask the participant to find material services on the web (Google f.ex) for how to live in the virtual location, or how the participant would get back to their original location.

  • Why

To explore the material reactions imposed upon by changes in each participants location, and the following social interactions with facebook friends. The project sought to explore the virtual significance of kidnapping in the virtual sense, investigating the stigma of the material kind. The significance of the GPS or virtual map was questioned, stating that the social reaction to someone being virtually kidnapped would show our dependence on virtual locative media to signify our location and situation in the world.

Peer review notes:

  • last sentence of the 'what' part belongs to 'how'
  • reiterate GPS and map in 'how' or 'what'

A.R.T Langemark

  • What

A.R.T Langemark is a project looking to situate itself in a permanent exhibition at the Art Hall of Karlskrona, Sweden, where a number of portraits of city environments from the 1960s have been painted within Karlskrona. A.R.T Langemark was situated in the EXITART exhibition which was made prossible through our programme’s Project course.

  • How

The project consisted of a QR code stuck beside each painting, which linked to an individual webpage of each painting. Each webpage contained panoramic images of each location today where the painting in question was painted, a video showing how to get there by bike and also a google maps page showing each location.

  • Why

The purpose was to juxtapose today’s Karlskrona with historical Karlskrona, make it easier for interested tourists to find the locations where each painting was painted, and to show a direct approach to how to get there. Karlskrona enjoys calling itself a tourist town as a world heritage city but at times its history isn't presented well enough. The anonymous paintings in the art hall, made by a famous local artist, were given new importance once they gained a higher function as a window back in time.

Peer review notes:

  • Connect 'A.R.T Langemark' to the artist Langemark
  • 'What' and 'how' still interchangeable, switch place