*.*.-* Candles, tarot & joysticks *-.*.*

From XPUB & Lens-Based wiki

SIXX

One sentence ritual - Coffee Fortune Telling Ritual

φτιάξε καφέ να στα πω

The (Turkish/Greek) Coffee Fortune Telling Ritual. We sit in a circle while the coffee is being slowly prepared from the ancient Stove priestess who is placed in the middle. When it is done, we serve the coffee to the participants in the special coffee cups. We drink our coffees while gossiping and eating cookies. When everybody is done, we swirl the cup counter-clockwise 3 times and  turn the coffee cup upside down over the cup's saucer. We wait patiently 5 minutes for the Fortune to be prepared. Everybody has to tell the Fortune of the person sitting at the left side by reading the coffee grounds until the circle is done.

Mapping the differences and commonalities between rituals and games

https://excalidraw.com/#room=7d7ab60fb62fe73f28d7,dDiXQk6BtADXBOTxdFK0pw

commonalities and differences between games and rituals with Irmak and Bobi

Notes on Wedding Rituals

the scenery

the bride enters the church covered by a white veil (sign of purity) accompanied by a male, usually the father or brother and 2 young children

the rings

the share of wine

monumental architecture (not only building but bodies architecture , the :shape” of the ceremony is kind of symmetrical the priest at a highest level the couple (always heterosexual)

community is the witness, the eye

wreaths

the witnesses maid of honor

the community watching towards the holy ceremony

the bouquet thrown by the bride to the unmarried women

the circular dance around the holy book

the couple walks on a red carpet in the middle of the room and exits the church

community throws rice (the couple has to be fertile and make kids)

“May you increase in number, multiply and become rulers of the earth"

O God the Holy One, You who created man (Adam) from dust and created a woman (Ewa) from his side and joined her to him as his helper like him, because it pleased Your Majesty, that is, that man should not be alone on earth. You yourself, O Lord, stretch out your hand from your holy dwelling place30 and connect* your servant and your handmaid, for you are the one who unites the woman with the man31. Marry them in unity; crown them with love; unite them so that they may be one flesh; give them fertility and fruitfulness, (give them) to enjoy good and many children. For thine is the power, and thine is the kingdom, and the power, and the glory, of the Father, and of the Son, and of the Holy Ghost, now and ever, and unto ages without end.

The always male priest adresses the wishes to the groom.

Brethren, give thanks always for all things to God and the Father in the name of our Lord Jesus Christ, and submit yourselves one to another in the fear of Christ. Wives, submit yourselves to your husbands as to the Lord, for the husband is the head of the wife, even as Christ is the head of the Church, and he is the Saviour of the body (the Church). But just as the Church is subject to Christ, so also wives are to be subject to their husbands in everything36. Husbands love your wives, as Christ loved the Church and sacrificed himself for her, that he might sanctify her, having cleansed her by holy baptism with the word of consecration that accompanies it, and then set her at his side as a bride in attendance on the Church, without spot or any such thing, but that she might be holy and immutable. Thus ought men to love their wives as their own bodies; he that loved his wife loved himself; for no man ever hath loved his flesh, but nourisheth and cherisheth it, as the Lord did the Church; for we are men, who are the Church, members of his body, of his flesh and of his bones; therefore shall a man leave his father and his mother, and shall cleave to his wife, and they shall become one flesh (one body). The mystery of this is of great importance and I liken (parallel) it to the bond that Christ has with the Church. But apart from this, you who are married, let each one individually love his wife as he loves himself, and let the wife respect her husband.

The highlight moment – the wreath moment

The servant of God (this one) shall circumcise the servant of God (that one)...". Each time at the end of this act he crucifies with the crowns the whole body of the bridegroom. He then does the same to the bride, saying. Then he puts the crowns on their heads, blesses them and chants three times: 'Lord, the God of glory and honor, crown them...'.

there is a distribution of roles

there are rules

limited in time and space

Tetris Fantasies with Stefano

PROMPTS for dissecting TETRIS

1. What are the win conditions? You will lose. Try to stay alive as long as you can, and get a high score.

tetrominoes

2. If the game is quest based, what types of quest are you asked to complete? No

3. What is the game play? Fill in the gaps using seven tetrominoes. The aim is to disappear and get some space. You are organising and giving structure to slightly unexpected things. Like lego

4. What is the narrative? Related to q3, you try to stay alive and organised, on top of things. Gain points

5. What is the mythology? The more you are organised, the longer you will live and you will get a higher score.

6. How much space is there for alternative ways of playing this game? No space. We tried to draw, but we died pretty quick. Its a one player game, Aglaia watched while stephen played. It can also be two player we split the buttons but we kept stealing each others buttons. Cooperation

7. What is missing? Nothing, this game is a perfect representation of the ideal human state. Social interaction is missing.

8. What type of relationships are you allowed to form? It's normally individual. We could have up to four players because we have four buttons, could be cooperative or antagonistic

notes on tetris

9. What is the role of non-player characters? There are none, it is completely individualistic unless you identify with bricks falling from the sky.

10. What are the requirements for surviving the game? Unlimited space, organising perfectly, being efficient, operating the computer well, dealing with increasingly difficult combinations of tetrominoes

11. Which behaviors are rewarded? Good organisation, efficiency, quick reactions, pattern recognition, puzzle solving. Structuring. There is no creativity, except ways that solve the problem more efficiently and faster.

From Steve:

12. What real world values are reproduced in the game you are playing?organisation, accumulation of points, numerical value, the bigger the better, efficiency

13. How are you situated in the hierarchy of the game? You are in control of organising the elements you are given, but you cant control the order of them. It's "random". The game is structured by the designer and the player has limited actions they can take

14. What change in status is promised? none, you can just survive as long as possible by being more efficient

15. What are you being trained for? Its teaching you to be efficient and organised. The only reward is that you are better and competing at a higher level, you can gain some more time but you have to keep organising bricks.

16. What fantasies are lived out or explored? The world is structured and can be organised. You take what you are given and work with that. You know (within limits) whats coming next, there are only seven shapes of pieces.

Alternative Tetrises

(₳(ɤ)ɠɭaḯa and Stephan)

What if you are playing tetris and the tetris gods give you something apart from the usual seven tetrominoes, like an unexpected pregnancy or the end of capitalism?

Extending the boundaries: A version of tetris with unlimited space for example a board that is 1920 squares wide, without edges.

__________________________________|

Messy tetris: Rotate the blocks at different angles. Oh no the world isn't structured.

Creative Tetris: A tetris world that is less structured because more unusual shapes (different colours?) arrive in a larger space, draw something with the shapes you given in a bricolage style. Escape death by taking a screenshot of your art which will live forever. Making proof of your labour and exertions.

Tetris Fantasies: Put all of these hypothetical tetrises into a book, with stories and illustrations.

Communal Tetris: A version that comments on the individualist nature of tetris. Multiplayer. Boring.

Combine book and screenshot: Play tetris, take a screenshot, print.

Interesting Tetrises

"Things I have seen while playing tetris": An illustrated book describing some unusual tetris pieces we've (or I've? might be good to create a personality) encountered while playing: "The Unexpectedy Pregnancy", "A Coffee with Malevich". On the right side of each spread is a short story or description of the event and on the left page is an illustration of the tetris piece. Or loose sheets each with an illustration and text (on the same side or back and front) this could be better because it is less organised, no order. The sheets should be square units. We need a collection of tetris shapes with matching stories. The seven classic shapes, or potential unknown shapes.

Tetris Fantasies:
A Phone Call
Anna called me today and she sounded kind of flustered. I don't know if it was anything in particular, just the tone of her voice I guess. But for some reason the whole time she spoke I was distracted by a bird walking around in the garden. It was frosty and the bird was pecking at the ground, searching for its lunch. I wonder if birds' feet get cold when the ground is frozen. The funny thing is I can't remember what she was talking about at all now.

The Stranger
I saw a woman on the train today with a crying baby, and couldn't stop looking at the expression she had on her face. The baby was crying the whole time and she was bouncing him up and down in her arms. She was looking straight ahead down the train, and I wondered what she was thinking about. And what she wasn't thinking about, things she forgets and things she ignores, and things she doesn't know, or doesn't know yet. I walked past her as I got off and she smelled like pastries.

Death
There was a fox knocked down on the road outside our house today. I didn't realise it until the afternoon, I was sitting in the green armchair having a cup of tea and it sort of shocked me out of a daydream. I must have walked straight past it that morning, and again on the way home. Maybe it was there yesterday as well. The tea was green tea with ginger and stung my nose a little.

The Snake
Sometimes when I'm on the phone I play with the charging lead and pretend I'm from the olden days when phones had cords. I coil the cable around so tight that it's biting its own tail, and let it pounce back out, quickly at first then deathly slow until it's a smooth open curve. I imagine my voice travelling down the cable until I remember it's just electricity charging my phone, and voices don't go in wires any more. 

Content
I came back home after a  torturingly long day at work. My whole body was occupied by an  odd feeling – like waiting in a cold lit cubicle. I poured the remaining kumquat liquer in a whiskey glass and let myself absorbed by my velvet green armchair. I was observing for hours the smashed mosquito I had murder the previous night with my slipper. I cannot recall a moment of greater complement since then. 

Rectangle
I was with Anna at the supermarket yesterday, wondering around the dairy section. She grabbed a large triangle piece of Parmesan and she put it quickly in her bag. We took the first exit without paying and start laughing loudly. Suddenly her face expression became unexpectedly serious. She went inside again and in 2 minutes time she came with a big smile. She couldn’t stand the fact that the cheese was triangle. She took a second piece to complete the shape. 

Long
A Lover Let me alone and Lonely in my Large green armchair Looking outside the Lilac sunset and the falling Leaves from my window drinking Liquer from a Long bottle. No mosquito was there to be seen. I had decided to clean the crime seen. 

Goldfish
 It was raining cats and dogs that day and it was the perfect excuse for me to cancel my night out. I put my favorite playlist of burning logs  on repeat and I placed my feet on the coffee table. I had fall asleep and a couple of hours later a constant whining woke me up. I went out to the balcony and it was my neighbor's 5-year-old son who was waiting for the resurrection of his goldfish. You see, he had been punishing it before, because it was not an amphibian. Owners can be weird creatures sometimes. 

Witness
Years ago, I lost my identity card and I had to go to the police station to declare the incident and get a new one. They told me that there is no proof that I was myself and I should bring the next time a witness. So I went back to the police station with my mother in order to deal with my identity crisis.

Walk
 I was feeling lonely that evening and I went out for a small walk to the closest park. I did eye-contact with a stray dog for some minutes and after a while he approached me. We started walking together. He showed me so many great things in this place that I hadn't noticed before. We went to a bar and we were talking for hours and hours about our lives, our desires, the past. He was really kind. He accompanied me till my home and we said “goodbye”. I never saw him again.  
 
 Faces
 Yesterday I saw in my dream that I had eyes all over my skin. I tried to remove them but it was vain. I tried to  scratch them out but somebody could find it improper. So I started drawing funny faces on me.
 
 Elevator
 A girl entered today the elevator when I was going downstairs to smoke. She reminded me of something. Definitely I had seen her before. She smiled when she entered. Elevators are time capsules. The seconds felt like hours. They create an extraordinary tension. A forced coexistence that can become erotic. I left without saying anything. She left without saying anything.

Power
There was a guy from work who was always placing the objects on his desk in a way that deeply satisfied my eyes. They reminded me of cities seeing them from above - bird’s eye view. God’s eye view. He was a classifier. I have been always jealous of the those people. Placing things into an order provide you with the illusion of power. I ‘ve always needed this sense of power. 
 
Water
Twice this week I have made coffee without any water.  I clean out the moka pot, while it dries I boil the kettle, take out the coffee, grind some beans, put the filter in the pot and fill it with grinds, close it up and put it on the flame. Two minutes later a burning smell and hissing sound remind me again: no water.

Routes
There are three possible ways to start the journey: to the left of the canal, to the right of the canal, or down the main street. These join up halfway and then across the bridge there are two more options: the busier street with the cars, or the (usually) quieter market square. The market is twice a week on Tuesdays and Saturdays, but I rarely walk there on Saturdays. The weather effects it a lot, and the time of day, mostly one way just feels right on a particular journey.

Dye
So many people have mentioned the dye. It's nice I guess but I suppose I hoped or still hope there were other things to talk about. Or other things to ask about, but I guess hair is easier than other things. They're being nice really but it feels, not hurtful but feels a bit I dunno. I don't think they've forgotten or anything, so its nice that they want to talk a little. I guess that's what I want too really.
1680472869561.jpg
Modder as Poacher - parasite relations through borrowing or appropriation
thieving parasites_ the player's power to change the game
Tetris modd1
Tetris modd2
Fan Fiction of Lego by Lena Platonos
Τίποτα δε μου έχει φανεί πιο αληθινό
Από ετούτη τη στιγμή
Αλλά ετούτη η στιγμή με στέλνει πίσω
Ή πολύ μπροστά, που αυτό μοιάζει με LEGO
LEGO από αυτά, που είμαι σίγουρη γι' αυτά
Όταν είμαι ευχαριστημένη
Από ετούτη τη στιγμή
Τότε το LEGO παίρνει τα χρώματα που θέλω
"Όμως δεν ξέρω τι σημαίνει χρώματα"
Μου είπε: 

κόκκινο αίμα, 
μπλε σκέψεις
Κίτρινη επιτάχυνση
Πράσινη κατάληξη 
πορτοκαλί εργασία
Μαύρη απουσία-εξουσία
Άσπρο ότι είναι πιο δυνατό από μας
Αυτό που άρχισε πριν από μας
Και δεν θα τελειώσει

Kι εγώ της απάντησα
Νταίζη η στιγμή είναι εντελώς ακριβή
Δουλεύουμε και τη βγάζουμε σε
Χαρτονομίσματα καινούρια και
Μετά καταλαβαίνουμε ότι εμείς βγάζουμε τα
Καινούρια χαρτονομίσματα
Μετά τα τρώμε, μετά τα χέζουμε και μετά λέμε
Ότι χεστήκαμε στα λεφτά
Πες με τρεις λέξεις το πολύ
Τι έκανες όταν σε αδικήσανε;

Βρέχει λίγο και μετά σταματάει
Ότι είναι λίγο μ’ εκνευρίζει είναι παθητικό
Τώρα όμως ξαφνικά βρέχει πολύ
Αλλά κι αυτό δε μου λέει τίποτα
Γιατί έχω βγάλει πολλά ρούχα για
Στέγνωμα και πότε θα στεγνώσουν
Ε καλά αν δε στεγνώσουν σήμερα
Θα στεγνώσουν αύριο μεθαύριο
Δεν είμαι πια κανένα παιδί
Να κρατιέμαι από τη στιγμή
Κατακλυσμός οι κλονισμοί του υπεδάφους δεν
Είναι πια της μόδας
Μια μαύρη γάτα συνήθισε να κάθεται
Στο μαξιλάρι της βεράντας μου
Μόλις της φωνάξω ψιτ, αυτή φεύγει
Κι εγώ εξακολουθώ να τη θέλω
Ζεστές μάζες αερίων εκτοπίζουν τις ψυχρές
Με αποτέλεσμα να μετακινείται το λαμπατέρ
Όταν από κάτω ανάβω ένα κερί
Δεν υπάρχει λοιπόν μυστήριο υπήρχε μόνο
Ότι αυτός ήθελε εμένα, κι εγώ ήθελα αυτόν
Υπάρχει ακόμα και ο αντικατοπτρισμός
Από το αναμμένο κερί
Απάνω στο τετράγωνο τζαμάκι
Αυτός με χωρίζει τώρα από την μπουγάδα
Κι από τον κόσμο όλο
Και δε θα περάσει ποτέ στην ιστορία
Δεν είναι κοινού ενδιαφέροντος
Δεν είναι επαναστατικός

Fiction Friction - story telling game with Irmak

Fiction Friction cards are prepared by two wonderers who spent a fair amount of time thinking about the healing and joining factors of Tarot culture. This approach can be seen as a way to create a ritual or a (personal) journey into a collective representation. The cards in a way carry our identities,  individual pasts, collective memory moments and personal experience/frictions that in a way formed us. We aim to reclaim these tarot cards and have the cards defined by the players' own unique interpretation, so everyone can be their own fortune teller. We are keen to see how similiar or completely different experiences can be shared and learned through this round of excercise. We also see this as an opportunity to meet new friends and talk about things that we aren't comfortable talking about in a regular environment. We perceive this small game/tool as a possibility to write together, meet, connect, share,  interprete or even conflict. The card is a starting point interface for an opening, for a promising healing, for a collective moment . in an era where almost everything became a solitary experience, we believe that collective approaches carry the chance of resulting in less isolation.

Fiction Friction is a tool for (hyper)textual conversations on(via) abstract/symbolic/surrealistic collage cards.  We based our approach on  political events that we have experienced or have been part ofour collective memories, mythological figures from our cultures, collective memory moments, literature that has inspired us, musical references as well as individuals. The main components of the game are a deck of illustrated cards, a dice with different methods (each surface of the dice depicts a method to interpret the card; for example through drawing, haiku, music/song, keywords, text) , an empty deck to host the interpretations of the potential stories by the players.

The fiction friction game/tool consists of a deck of collage illustrated cards that the players can use in three possible ways. Of course you can come up with new ways!

In the end of the round a collective meaning&story is applied to the illustrated cards at each round. In a way you are creating your own tarot readings. Collectively reclaiming the cards.

INSTRUCTIONS

  • One player picks a card from the illustrated card deck and another player takes a question card. They reveal the cards in the middle. The card is the starting point of a collective story.
  • Everyone takes an empty card.
  • In turns, players write their own interpretation of the card, having in mind the revealed question card that works as a navigator for the story. There is the possibility to use the dice in the process to specify the method that a player should use to “write”.
  • At the end of the round, a small story will be created out of the interpretations of each player.
  • The player who picked the illustrated card, reads or shows the story to the other players as a part of the game ritual.

QUESTIONS

  • Where would a witch hide in here?
  • Who are the witch's enemies in here?
  • What kind of tools/weapons/creatures would a witch use in here?
  • What would a witch destroy here?
  • Can you describe a witch ritual here?
  • How would a witch's shelter look like here?
  • If you had a witch friend, what would you do together in here?
  • Think of a background song that would go well in this case, what is the song about or what are the lyrics?
  • Narrate the witch's dream here.
  • What is the first thing a witch would explore on this card?


DICE CODING FOR BRAVE PLAYERS

  • PURPLE: write a sentence
  • GREEN: write a haiku poem
  • YELLOW: draw
  • PINK: write a word
Collage cards.png

Working with the Introduction of the console, a collage

The last trimester was an attempt to understand the notions of games and rituals. Instead of introduction we will try to unravel this mysterious journey as well as keep questioning and collaging.

We mapped the common characteristics and the differences between the latter in relation to ideology and counter-hegemony. We practiced, performed, annotated rituals that were connected (or not) with our cultural backgrounds while we questioned the magic circle. We dived into the worlds of text adventure games and clicking games while drinking coffee and talked about class, base, superstructure, (counter)hegemony, ideology, materialism. We discussed about how games and rituals can function as reproductive technologies of the culture industries. We annotated games- focusing on the role of ideology and social reproduction. We reinterpreted bits of the world and created stories with it (modding, fiction, narrative) while focusing on community, interaction, relationships, grief and healing.

The eventual product of this process is a console, a magical object, a wooden container, a promising healing. How the unpacking of notions of games, rituals, ideology, superstructure in relation to the witch-hunting can become the midwifery of a healing box? How practices of heal and care can work as counter-hegemonic acts that can cure and liberate our souls and bodies from patriarchical and capitalistic fetters?

We didn’t manage to provide you with comprehensive and solid answers or conclusive statements. The truth is that this wasn’t our plan. Our intention was to create openings for debate or even conflict, to map a territory, to invite those who would like to join us.

What if you are playing tetris and the tetris gods give you something apart from the usual seven tetrominoes, like an unexpected pregnancy or the end of capitalism?”, Stephen

Starting with rituals we can claim that they can be understood as instruments in the struggle for the exercise of power. Organized by repetition, they (re)connect the individual to the collective, creating a vision towards a given perception of society. Participation in this creative act is determined by several factors, for example, a ritual’s function, its relationship to hegemonic power, a collective’s politics and objectives, etc.

Ritual is a means of performing the way things ought to be in conscious tension to the way things are in such a way that this ritualized perfection is recollected in the ordinary, uncontrolled, course of things. Ritual relies for its power on the fact that it is concerned with quite ordinary activities, that what it describes and displays is, in principle, possible for every occurrence of these acts. But it relies, as well, for its power on the fact that, in actuality, such possibilities cannot be realized.

Ideology talks of actions: I shall talk of actions inserted into practices. And I shall point out that these practices are governed by rituals in which these practices are inscribed, within the material existence of an ideological apparatus(...)Ideas have disappeared as such to the precise extend that it has emerged that their existence is inscribed in the actions of practices governed by rituals defined in the last instance by an ideological apparatus”

Similarly, videogames create worlds. Often, those worlds mirror our own, reproducing certain ideals and values as norms through their narrative, game play, design. This trimester we explored world-building characteristics found both in rituals and videogames. We critically considered those worlds, identifying the key points and elements through which specific videogames and rituals circulate political, cultural and social values. While this world-building might be interpreted from an angle of implicit and explicit bias rooted in hegemonic values, we investigated the generative, creative possibilities of such characteristics.

The main task of mass culture is to create, reproduce, and manage particular kinds of subjects — workers, consumers, individuals, citizens —required for current conditions. To perpetuate their own existence, mass media must succeed at representing the violent coercion of capitalist systems as natural laws: Of course you have to pay rent to live inside; of course you have to buy food to eat; of course you have to work if you want to survive. The production of a fungible, disposable and migratory working class requires the alienation and atomization of communities into individuals, which involves destroying the village, kinship structures, indigeneity, and many other previous forms of meaning-producing structures, leaving a gap which ideology must fill. While the fundamental structures of domination — racism, patriarchy, heterosexuality, etc. — form the bedrock of this ideological apparatus, the complexity of the always expanding and changing capitalist system requires an equally flexible set of subsidiary tools capable of rapidly adjusting ideology en masse. In general, media emerge not to meet the demands or desires of individual users but to accommodate what the predominant mode of production requires.”

Our intention was to look into rituals and their overlap with video games as a way to explore "forbidden" or otherwise lost knowledge erased by oppressive systems (e.g. witch hunts). Understanding games and rituals as gateways to alternative ways of relating to Nature, each other and (re)production of life, labour, etc, we played together by writing fan fiction and spells, developing rituals, analysing and creating games together.

“Sims as just social reproduction: some values are certainly given by the game (make money to buy nicer things, progress in your career by doing tasks that improve your skill, charisma is a skill but not kindness) , but also ideology is put into the game by the player. The player chooses what to reproduce and often share in the "gallery" or on social media. Community being so important in this game then means that the crux of the social reproduction is happening when the choices you have made in the game are broadcasted. Did you create a heteronormative white thin nuclear family that made a lot of money? or did you choose to play differently?”, Ada

The Communist Party of Second Life (CPSL) aims to be a Marxist, internationalist and revolutionary organization for all communists in Second Life. The CPSL aims to spread understanding of Marxism among SL citizens, to organise support in SL for the class struggle in RL, including all struggles of the working class against imperialism and the bourgeoisie, its state and wars.”The act of the modder’s appropriation of the pre-existing game is also similar to Michel de Certeau’s cultural ‘poaching’.De Certeau’s everyday bricolors make do with remixing the privatized spaces and products of consumer society that they find themselves inhabiting and using. Rather than being passive consumers, ordinary people invent varied subversive tactics for stealing back the given of everyday life. De Certeau writes, ‘Everyday life invents itself by poaching in countless ways on the property of others’.

Meanwhile, we went through the witch as a magical practicioner, as a resisting body, a border figure. Federici presents the witch “as the embodiment of a world of female subjects that capitalism had to destroy: the heretic, the healer, the disobedient wife, the woman who dared to live alone, the obeha woman who poisoned the master’s food and inspired the slaves to revolt. Behind the witch hunt, she uncovers a joint effort by the Church and the state to establish mechanisms of gendered control of bodies that immanently resisted newly instituted regimes of productive and reproductive work. ”Similarly given by Deleuze and Guattari

“sorcerers have always held the anomalous position, at the edge of the fields or woods. They haunt the fringes. They are at the borderline of the village, or between villages.”But sorcerers not only exist at the border: as anomalous beings, they are the border itself. In other words, the borderline passes through their bodies.”

How the understanding of the witchs’ hunting that happened a few centuries ago in relation with the figure of the witch as marginal, rebellion entity can shed light on the contemporary witch-hunting. How this knowledge can provide us with tools of empowerment, emancipation, resistance and make us reimagine counter-hegemonic practices of collective care and healing?

Console is an oracle; an emotional first aid kit that helps you help yourself.

Console invites you to: open the box and discover ways of healing;

Console provides shelter for your dreams, memories and worries.

Face the past and encounter your fortune.

Console gives you a new vantage point; a set of rituals and practices that help you cope and care(of yourself and of the others)

Console asks everyday questions that give magical answers.

Console invites you to self reflect, explore your subconscious, spin the wheel of fortune (and pick a card), explore what is possible beyond what is obvious, guide you into... [the future and past], creates stories …

the map of everything

The Console Book

Sixx-book

License is Burning

License is burning

Assembly Line - Production Mode

Page not Found - performing the console

The release in Page not Found was an entirely different experience. The last week before the event was kind of intense and stessful. This time we had to produce. Produce 20 (at least items), 20 consoles. At som points was like an assembly line. There was distribution of work . We design the cards, we sanded boxes, we made the inner lid cuts in scary machines we lasercut, we varnished, we silkscreen. We proof red, we edited. In the end a small ritual was performed. Ada red a small piece of the license, we offered the boxes to the people. We wispered "i 've got the power" 7 times. Maybe at this point, we had the power all together. At least we thought we were. And this is the succes of a ritual.

Page not found seems to have great publications , superbeautiful. To be honest I didn't feel that familiar as in Leeszaal. It was more distant. White cube aesthetic. At least we placed the plastic candles, the carpet and the wooden boxes and it became cozier.

It was really nice seeing the people siting on the floor, opening the bocx, readind, playing, suffling the cards.

assembly line
binding