User:Zalán Szakács/thesisoutline2: Difference between revisions

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====Interaction (Reaction) versus Controlled====
====Interaction (Reaction) versus Controlled====
=====On the use of technology=====
=====On the use of technology=====
* Technology should always stay as a tool and not a sensation
*How could the audience become a performer itself?
** To what extend is politically correct to influence human emotions with light?
**What are the differences between collective and individual performences?
*Climax
***Technology should always stay as a tool and not a sensation
****To what extend is politically correct to influence human emotions with light?
*****Climax


=====Understanding human perception=====
=====Understanding human perception=====

Revision as of 15:14, 1 November 2018


Thesis Outline Draft 2


Format
An analytical essay exploring related artistic, theoretical, historical and critical issues and practices that inform your practice, without necessarily referring to your work directly.


Thesis Statement

Topic

Light / Human Perception / Technology

Focus

in times of post-digital spaces

Argument

After the Cyberspace age humans desire for breaking out of the screen format and finding alternatives ways of replacing the screen for sensory illusive spatial experiences.

Revise

How could we interact with light in a performative manner to discover our subject reality?
Post-digital spaces are physical environments build by digital components such as custom made softwares, sensors, digital interactions, algorithms, where the digital merges with the physical, creating a hybrid environment. New perceptions will be triggered through technology in a physical space.

Scope

How do new sensory installations allow for new forms of experience and understanding?
How could light become a communicational media?
To what extend is politically correct to influence and trigger human emotions through light?

Outline

Introduction

Background

Thesis Statement

Body

Media archeology

  • Tracing back the history of light and human perception
    • Allegory of the Cave (Plato)
    • Light In The Pantheon
    • Re-discovery of Linear Perspective (Filippo Brunelleschi)
    • Camera obscura
    • Ars Magna Lucis Et Umbrae (Athanasius Kircher)
    • The discovery of Non-Euclidean Geometry and it's influence
    • Media Archeology before the discovery of cinema (1985)
      • Zoetrope, praxinoscope and phantasmagoria (the use of smoke as display)

Human perception

  • Neurology
    • Human eye (receptors)
    • Epilepsy
    • Flicker Effect
    • Ganzfeld Effect
    • Afterimage (Goethe)
    • Gustav Fechner
    • Hermann von Helmholtz
    • Charles Benham
    • Dark - light perception
    • Eigengrau
    • Color frequencies (mono-frequency lamps)
    • Ganzfeld
    • Afterimage
  • Psychology
    • Emotional Matrix
    • Individual bobbles
  • Artists working with human perceptions
    • James Turrell (Ganzfeld)
    • Kurt Hentschlager (Afterimage)
    • Anthony McCall


Immersion

On the visible and invisible
  • Embodied experiences
    • Importance of soundscapes (4D sound)
    • Importance of smoke, haze

Interaction (Reaction) versus Controlled

On the use of technology
  • How could the audience become a performer itself?
    • What are the differences between collective and individual performences?
      • Technology should always stay as a tool and not a sensation
        • To what extend is politically correct to influence human emotions with light?
          • Climax
Understanding human perception
  • What is the influence (emotions) of light (LED) on humans?
    • What is other than the excitation of the nervous system? Whats beyond that effect?
Post-digital space
  • why do we need sensory immersive experiences?

Conclusion