User:ZUZU/t2 assessment

From XPUB & Lens-Based wiki


Trimester 2  Assessment

In the next fifteen minutes, I will follow the timeline of the past two trimesters to share the content I have been involved in producing, while also interspersing some reflections on learning.

Destroy Protocool

We established an interesting framework about protocols to present the entire broadcast, exploring how protocols play out in different scenarios, from the smallest details gradually expanding to a macroscopic perspective: starting with breakfast protocols, delving into the uniquely human everyday microbehaviors. Then, we transitioned to broader conversations within the city, where participants might be thousands of miles apart but connected through communication protocols. This part involved interviewing different individuals, asking them about their views on protocols. My approach was to refrain from intervening in their thought process; instead, I simply posed questions, and the respondents' answers were integrated. I attempted to clone each person's voice and then read out the machine-translated English version.


Next, we extended our focus to the natural world, exploring the communication methods of animals far from human communities. This idea stemmed from using oscillators in Ableton, which simulate the vibrations of animals in nature to create sound effects. Initially, I wondered if I could use these models to create sound effects, but I found that it required a comprehensive understanding of mathematics and physics, which was beyond my expertise. So, I shifted direction and used a machine to read out this oscillator's model, while combining the sound with the music generated by the effects processor.


Picnic Box

During the process of determining the theme for SI22, one of the stages involved providing a descriptive audio snippet for the preferred theme. I attempted to personify the picnic box, portraying it not just as a simple container, but as an experience. Inside the picnic box are unique items such as the magical picnic mat and mysterious cards linked to protocols, providing users with opportunities for exploration and sharing. Its gathering scene creates a pleasant atmosphere, evoking feelings of warmth and joy. The openness of the picnic box reflects its inclusivity, allowing anyone to join and adding vibrancy to the experience. Lastly, when the picnic box is closed, what remains are precious memories and experiences, leaving a sense of satisfaction and happiness.


 However, it is somewhat poignant that this theme did not continue, and it also made me feel a sense of being lost, lost in the discussions during the meetings. This feeling of being lost was particularly strong during SI22.


Rain Receiver

During the initial stages of joining the production of Rain Receiver, I attempted to integrate audio with visual text output. There were some experiments with Touch Designer, where black fragmented effects changed in response to the audio. I found that creating outputs that combine production with interaction, emotion, and visuals was incredibly intriguing.

TDMovieOut.1.jpg Rr1.png Rr2.png

As the concept of Rain Receiver became more defined, the visual accompaniment seemed somewhat redundant. Therefore, I began to focus on the textual form. The sense of belonging became a key theme. When survivors touched the device, the content generated came directly from the shelter's producers: xpub's pad. This was also my first exposure to Python. While the code didn't take much time, connecting it to the dot matrix printer required significant effort. Unexpected issues arose during the final exhibition.

Rain receiver1.jpg Rain receiver2.jpg Rain receiver3.jpg

The exhibition at worm was a unique experience, which showed me more possibilities for the exhibition. The exhibition space blended the functions of an exhibition venue and everyday living, offering a multifaceted environment.The space itself served as an experiential entity, shaping the perception and engagement of the audience, while also exerting an influence on the exhibition's overall ambiance and dynamics.

Feminist Server

The theme of SI23, the feminist server, is one that deeply interests me. However, as I browse through materials from various feminist servers, I often feel a sense of background alienation. I find myself frequently caught in a state of bewilderment, as if I am being drawn into a utopian environment. I believe this feeling is primarily due to background disparities. To put it more colloquially, in some places, female infants are aborted or abandoned in trash cans simply because of their gender, creating a stark contrast between this harsh reality and the idea of building an inclusive online community. While I understand this as a developmental issue, it indeed makes it difficult for me to strongly resonate with it.
Consequently, this has become a highly challenging dilemma for me when considering the topic for my second year. On one hand, it is a subject I am deeply passionate about, yet on the other hand, I face an insurmountable challenge in determining a direction that can simultaneously embody practicality and critical thinking.

Communication Team

Returning to SI23, I experimented with a collaboration approach I had not previously attempted. As a member of the communication team, I worked with Thijs and Anita to create promotional materials, while as a production team member, I opted to work independently. I made this decision considering whether I had enough energy to participate in multiple group meetings, and during the group formation process, none of the other groups resonated with me particularly. Therefore, I believed that being part of just one group that required meetings might be more suitable for me.
The experience with the communication team was unique and unlike any design approach I had tried before. It was introduced by Thijs as a design relay.

Strike

This small webpage took a long time to complete. Upon reflection, it was because I did not have a foundational understanding of JavaScript at the time and went straight to using Matter.js. As a result, many aspects were unclear to me. Foundational knowledge is crucial.

Aquarium

During this extremely intense work process, I attempted to create several prototypes, but due to time constraints, I had to abandon many of them. By the final week, the situation became extremely challenging. However,  these three weeks proved to be highly productive for learning web develop under pressure.  One drawback was the lack of time to organize the material I learned. Therefore, my plan in future is to create a small, results-driven project every two weeks.  Furthermore, this experience underscored the significance of teamwork in short-term project development.The pressure on individuals is too great, and energy is limited.