User:Tomas Navarro: Difference between revisions

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6. Test 1
6. Test 1


''7. Communication and data
''''7. Communication and data''


8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.
''8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.''


9. New narratives: googling, fakes, viral, cross-media,''
''9. New narratives: googling, fakes, viral, cross-media,''''

Revision as of 17:04, 28 March 2012

Tomasnavarro thesisdraft1.pdf


Thesis 25/03/2012 TRUE HOLOGRAM Research working title: z-buffering, an informal inventory of avant-garde imaginery of 20 and 21 century.

intro

Z-buffer is an extra layer of a photographic image that contains a precise map of the three dimensional geometry of the scene. Is exactly what human stereopsis/binocular vision does. This document is driven by the research process of obtaining a true hologram, which we can widely defined as a 3D representation in photographic form.


expanded index

1. Photographic aesthetics

2. Holograms

3. Z-buffering, metadata and tracking.

4. Concept design of lens-based hologram

5. 360; Ubiquity

6. Test 1

''7. Communication and data

8. Videogames emulating cinema // cinema emulating videogames and back again. machinima.

9. New narratives: googling, fakes, viral, cross-media,''