User:ThomasW/thomas imageandcode: Difference between revisions

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http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg


Python
With the [https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness Python code], I sorting the video on brightness.
https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.


[https://vimeo.com/123488161 PLAY VIDEO]
[https://vimeo.com/123488161 PLAY VIDEO]

Revision as of 17:39, 28 March 2015

Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video

doom-1993.jpg

Video Graph Code

Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. Doomgraph.jpg

Python With the Python code, I sorting the video on brightness.

https://pzwiki.wdka.nl/mediadesign/Prototyping/the-networked-image/python-editing-brightness I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting and how will the footage look like when sorted by brightness.

PLAY VIDEO