User:ThomasW/thomas imageandcode: Difference between revisions

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Working on the topic of the video game Doom and using a playtrue/talk with one of the creator John Romero playing Doom with game with videogame journalist Ryan McCaffrey.
Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey.
[https://www.youtube.com/watch?v=YUU7_BthBWM Video]
[https://www.youtube.com/watch?v=YUU7_BthBWM Video]
   
   
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Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball.
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg
http://pzwart3.wdka.hro.nl/mediawiki/images/f/f8/Doomgraph.jpg
I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting.

Revision as of 14:24, 27 March 2015

Working on the topic of the video game Doom and using a play-true/talk with one of the creator John Romero playing Doom with game with video-game journalist Ryan McCaffrey. Video

doom-1993.jpg

Video Graph Code

Interesting how the computer uses the bottom "health" bar as a common object and collect them to a ball. Doomgraph.jpg

I was interest to look at something like a video-game and treat it like video. Doom was one, if not the first game with "good" lighting with a emphases on cinematic lighting.