User:Themsen/RWRM3-3

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Synopsis "The Work of Culture in the Age of Cybernetic Systems" by Bill Nichols

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10 The Cybernetic system gives the illusion of control; this has led to the male gaze migrating into cybernetics through sexist digital content. The M.P:ed system invites the fetischist due to its indirect interaction and lack of aura.

11 Virtual (cybernetic) worlds trump the MP image when a controlled world can be simulated with the hope of creating something real (the orchid). The 'other', the cybernetic system has become the main organizer of our world-perception. The other no longer works under human agency but instead works to absorb the human within predetermined parameters.

12 In the preset world the computer chip is the 'soulless' mediator of expression. The illusion of possessing the potential of cybernetic systems ets social aspcts in a more preset situation as he fetischization of data (?) reaches the real. (...)

13 The Zoo or botanical garden can be seen as an early example of constructing a representative reality around a perception of the real world. The cybernetic system extended upon this through the logical prediction of environmental changes and increasingly complex simulations of reality.

14 With the introduction of simulation-systems reality is interpreted as part of a cybernetic web of agents and so the sociopolitics are informed and structured around cybernetically founded interpretations of physical sociopolitics. Under these conditions the imaginary prediction bcomes the frame for real action (Reagan's war-sims)

15 Cybernetic systems redefine life and reality as a causal interconnected web of more or less significant agents. The cybernetic paradigm is on of surrogates where meaning is not solid but adopted, non-material or/and transferred and sold into reality where it is acted upon.

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