User:Tash/grad testplay2 doc

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Test Play: 02 May 2019

Location: Wijnhaven 61, 4th floor
Time: 18:00 - 21:00
Players: Artemis, Paloma, Rita, Angeliki, Alice, Bohye, Shayan, Maartje



Game rounds:
Level 1 (using cards)
1. Trolling (Grammar Nazi)
2. Trolling (questions)
3. Astroturfing

Level 2 (using cards)
4. Profile Jacking
5. Shitposting

Bonus round (using tactical handbook)
7. Snitch-tagging
8. Meme-making


Feedback from players

Hardest action to perform
& why?
Easiest action to perform
& why?
What surprised / was new to you? Feedback on characters
& format
Team #1: Maartje & Shayan In general, it was hard to find the right posts and responses that serve the goals. They are very specific. Shitposting. Because it is done with humour, and doesn't have to make sense It can be fun to troll, though it takes time to be part of this community, get the right followers, maintain a conversation. On the format: To me, as a newbie to trolling, it's interesting to use the cards in order to be challenged in understanding different sides/points of view.
Team #2: Rita, Artemis Artemis: I don't really feel comfortable with Profile Jacking, it feels wrong. Instead, picking a fictional character seems easier.

Rita: Same, because we chose someone at random, and the person didn't do anything wrong to us. So it seemed morally wrong.

Artemis: I think Shitposting was super easy and fast to perform.

Rita: Something to think about: maybe engaging with people we don't like is still engaging, and giving them attention.

Artemis: As a female character, we got a message which was advertisement for skin whitening from an Indonesian company. And after some time on the same profile, Instagram doesn't let you post comments any more. Don't know if there is a limit or so.

Rita: The amount of direct messages surprised me, we didn't have any pics, or followers but we got DM's. The more I posted the better I was feeling, not thinking so much about posting important content or funny things. Also, we were blocked from Flat Tummy CO after commenting. We were banned very fast, after seconds even. Some scamming; four accounts DM'ed us.

...
Team #3: Alice, Paloma We would say astroturfing because I think it requires more preparation beforehand in order to have a good strategy. Grammar-nazi, because it's the most basic and easy to find examples of gramatical mistakes Getting messages from bots (very similar to each other) even though we had a very new account. I think the card system is easier than the booklet for the game purposes, but it's still nice to have the booklet as a separate item (because it takes longer to read through but it's nice as documentation).
Collective notes Finding target accounts seemed to be the most difficult part of every action. For newbies especially, it's hard to find interesting, responsive accounts to engage with.

Set-up still takes slightly too long. Perhaps I need to set up the instagram accounts as well as the email addresses, and then just let people customize them as they wish... Already with follows maybe?

Time pressure makes things a little bit stressful at the beginning. 5 minutes is too short to play an action, 8-10 mins is better.

Actions for the LULZ are always easier to perform. These are good to break the ice, but also can become repetitive and trivial. It's important to also keep a sense of purpose and ideology in check. Most were surprised that trolling could be a fun activity. For some, the game was also a space to try out different personalities or voices. For most people, trolling (or using social media with any agenda at all) was a first. Only 2/8 had previous experience engaging with online fights / trolls. Almost all say that the role-playing and anonymity factor is a key aspect. They would never perform these actions, in this way, using their personal accounts.

More urgency and personal connection should be created. Mainly to avoid a descent into senseless shitposting. This could be remedied by giving more attention to the character making stage, and more time getting to know each player in the workshop setting. Also: during gameplay, more room for self-directed quests, on subjects that each player really cares about and wants to participate in.

Would be good to add: screenshots or other visual examples of trolling on the wiki or on the cards. For newbies, it's very important to give more clues on how each tactic looks like in practice.

All agree that both formats (handbook and cards) work stronger together. So perhaps it's not a question of picking one 'format', but about creating different game modes, which emphasize slightly different goals and strategies. E.g. Adventure mode (using the cards, more focussed on chance), Creative mode (picking from tactical handbook, more focussed on choice), Campaign mode (freeform, allowing each team to spend time on a self-directed quest)