User:Tancre/2/project proposal: Difference between revisions

From XPUB & Lens-Based wiki
< User:Tancre‎ | 2
No edit summary
No edit summary
Line 1: Line 1:
'''What do you want to make?'''<br>
'''What do you want to make?'''<br>
Continuing my research on consciousness (dot, wittgenstein) and my experimentations with interfaces (creative coding, a text within a map), the final outcome would be a responsive environment, a mix of experiments with interfaces and digital devices, with the aim to trigger an existential state of consciousness by unpacking software's complexity and showing how it mirrors the mind.
Continuing my research on consciousness (dot, Wittgenstein) and my experimentations with software (creative coding, a text within a map), the final outcome would be a responsive environment, a mix of experiments with interfaces and digital devices, with the aim to trigger an existential state of consciousness by unpacking software's complexity and showing how it mirrors our mind (digital existentialism?).
The different experimentations could be divided by arguments (discussed in the thesis), for example:
 
*language -> unpack the layers of language of the software
The different experimentations should highlight particular arguments (discussed in the thesis), for example:
*language -> unpack the layers of language in the software
*space -> allow to explore infinite space in a finite object
*space -> allow to explore infinite space in a finite object
*eroticism -> how the dissolution of the subject-object relation happens in the subject-interface-object relation
*eroticism -> how the dissolution of the subject-object relation happens in the subject-interface-object relation
*gameplay -> experiments in net art
*control-> digital devices controlled by sensors
*...
*...


The hardware, through a maze of layers of language, produces a proto-subjectivity in the software, and in the same way, the body produces a complete subjectivity (consciousness) in the mind. This isomorphic relation permits to transfer parts of our mind in the software environment, in particular, the illusion? of infinite space inhabited by dynamic and interactive objects that we can observe and play with.<br> [In this perspective the DE represent the organizational structure of our mind (how we could organize thoughts, memories, etc..) while on an upper level the GUI is the way in which our cognitive structure perceive reality in the space/form of vision.]<br>
The hardware, through a maze of layers of language, produces a proto-subjectivity in the software, and in the same way, the body produces a complete subjectivity (consciousness) in the mind. This isomorphic relation permits to transfer parts of our mind in the software environment, in particular, the illusion? of infinite space inhabited by dynamic and interactive objects that we can observe and play with.<br> [In this perspective the DE represent the organizational structure of our mind (how we could organize thoughts, memories, etc..) while on an upper level the GUI is the way in which our cognitive structure perceive reality in the space/form of vision.]<br>

Revision as of 13:13, 19 September 2019

What do you want to make?
Continuing my research on consciousness (dot, Wittgenstein) and my experimentations with software (creative coding, a text within a map), the final outcome would be a responsive environment, a mix of experiments with interfaces and digital devices, with the aim to trigger an existential state of consciousness by unpacking software's complexity and showing how it mirrors our mind (digital existentialism?).

The different experimentations should highlight particular arguments (discussed in the thesis), for example:

  • language -> unpack the layers of language in the software
  • space -> allow to explore infinite space in a finite object
  • eroticism -> how the dissolution of the subject-object relation happens in the subject-interface-object relation
  • gameplay -> experiments in net art
  • control-> digital devices controlled by sensors
  • ...


The hardware, through a maze of layers of language, produces a proto-subjectivity in the software, and in the same way, the body produces a complete subjectivity (consciousness) in the mind. This isomorphic relation permits to transfer parts of our mind in the software environment, in particular, the illusion? of infinite space inhabited by dynamic and interactive objects that we can observe and play with.
[In this perspective the DE represent the organizational structure of our mind (how we could organize thoughts, memories, etc..) while on an upper level the GUI is the way in which our cognitive structure perceive reality in the space/form of vision.]
If before the digital age our mind was limited to a static relation to the external reality, with software our mind reaches a new level of expansion in the outside world, an expansion that through the ubicomp will reach the 'everyware'.
In my graduation project, I want to create the consciousness of this digital existentialism and develope some tools, possibly unified in an environment, where to experiment and play with the mind outside of us.

How do you plan to make it?

  • close reading of relevant texts and network of thoughts between them / mapping concepts + commentaries
  • write texts to define this digital existentialism and my specifics interests in it (critique of AI / iperself / software studies / ...)
  • experiments with UI (CLI, GUI, ZUI])
  • experiments with capture human communication then mapped to move something else, always in a multisensorial stimulation approach (mapping movements, sounds, buttons, facial recognition etc..) + (arduino or raspberry pi for feedback)
  • experiments with how machines are being developed to recognize (words, emotions ...)
  • ...

What is your timetable?
Why do you want to make it?
Who can help you and how?
Relation to previous practice

  • the dot - in particular on the concept of space
  • wittgenstein's tractatus - in particular linguistic games and logiacl strucutres
  • a map within a text (SI8) - experiment with ZUI and mapping thoughts
  • thoughts on the book's condition in the digital age (SI9) - 'living text' and 'in-timeness' of the book as extension of a static world of the mind into a dynamic and interactive one

Relation to a larger context
References
marx - fragment on machines
heidegger - la questione della tecnica
guattari - on machines
kittler - there is no software