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=== The Machinic Life and Its Discontent (part 1)===
=== The Machinic Life and Its Discontent (part 1)===
* short introduction mythological view  
* short introduction & mythological view  
* modern view
* before cybernetic
** before cybernetics
* before AI
** before AI


=== The Machinic Life and Its Discontent (part 2)===
=== The Machinic Life and Its Discontent (part 2)===
* concept of 'machinic life'
* cybernetic
* contemporary view
* symbolic AI
* critiques
* limits
* new approaches & limits
 
=== The Machinic Life and Its Discontent (part 3)===
* sub-symbolic AI & Artificial Life
* other contemporary approaches
* possibilities & limits


=== Beyond Humans and Machines ===
=== Beyond Humans and Machines ===
* Intelligence augmentation (minds in between humans and machines)
* Intelligence augmentation  
* Cyborgs (bodies in between humans and machines)
* Cyborgs & Hybrid robotics
* Bio-digital fusion
* Bio-digital fusion & machinic phylum


== Part 2: Consciousness & Software ==
== Part 2: Consciousness & Software ==

Latest revision as of 12:41, 9 January 2020

HUMAN's MIND & COMPUTER's SOFTWARE

https://pad.xpub.nl/p/outline_tancre2

Introduction

  • What is going on?
  • What about the individual experience?
  • What is all this about?
  • What is my perspective?

Part 1: Bodies & Minds

The Hard Problem Of Consciousness

  • Before the hard problem
  • The hard problem
  • Consequences
  • Reactions & present situation

The Machinic Life and Its Discontent (part 1)

  • short introduction & mythological view
  • before cybernetic
  • before AI

The Machinic Life and Its Discontent (part 2)

  • cybernetic
  • symbolic AI
  • limits

The Machinic Life and Its Discontent (part 3)

  • sub-symbolic AI & Artificial Life
  • other contemporary approaches
  • possibilities & limits

Beyond Humans and Machines

  • Intelligence augmentation
  • Cyborgs & Hybrid robotics
  • Bio-digital fusion & machinic phylum

Part 2: Consciousness & Software

(I don't know the exact order this part yet)

OBE

  • out-of-brain experience
  • out-of-hardware experience

Recursive Worlds

  • world engine (simulation)
  • world emulator

Me, Myself and I

  • personal self model (Metzinger's PSM+PMRI)
  • nonconscious (Hayles)

Consclusions

  • software as a proto-subjectivity
  • mind-software tunneling
  • being with/in software