User:Supisara

From XPUB & Lens-Based wiki

Intro

✨ Currently excited about: ✨

  • buttons
  • breadboards, conductivity
  • cookies, scripts
  • inputs and event triggers, GUI controls
  • (user-unfriendly) interfaces and interactions
  • interstices, transitions, keyframes
  • tool/instrument misuse
  • sound as spatial sensor/animation
  • noise, granular synthesis
  • esolang, steganography

Special Issue #16: Vernacular Language Processing

Group exercises

Date Pad Description Output
22/09/21 RW&RM Intro, first reading and writing workshop Emoji markup with Jian, Kamo, Erica. Annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0.
28/09/21 SI16 On orientation & navigation Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word).
05/10/21 SI16 Text processing 1.) Soliloquy slow processing with Chae, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device

2.) Magic words glossary with everyone: text processing with special customized commands/incantations for a collaborative spell book

06/10/21 RW&RM Reader prototypes From pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles
12/10/21 SI16 Transcription processes Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages
01/11/21 Prototyping Custom corpora Concrete Label (pad, tool (WIP)) with Kamo: manually filtering/annotating concrete poetry
letter ghosting / sticky spellcheck and punctuation

Observations

and/or reflections, side thoughts, curiosities, rabbit holes

  • processing is time and environment-based
  • rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)

Experiments

1.) Prototyping for carrier-bag-of-notebooks (to be linked)

Date Link
21/09/21 XP4, 5, 6 + A House of Dust
27/09/21 XP7 + NLTK1
04/10/21 XP8 + NLTK2
08/11/21 XP15

2.) Vernacular processing methods: archived here (for now)
3.) Digital breadboard (sidetrack rapid prototyping for future processing)

No. Description Sample
1 test CLICK
2.1 select to reveal TEXT
2.2 "br" TEXT



button 001 test

CLICK


C



button 002-1 select to reveal

TEXT



button 002-2 "br"


TEXT

Deliverables

"Learning How To Walk While Catwalking"

Phase Output
1.) Processing

1.) Understanding the API
2.) Understanding the "Selection Process"

2.1) Production: "Annotation Compass"

1.) Initial meeting for SI16 subgroup project distribution
2.) "Selection Process" with Kamo, Jian, Kimberley––see: 1.) pad, 2.) wiki, 3.) tool
2.2) Experiments:

3.) "Inverse Annotations"
4.) "Annotation Compass" with Alex, Emma, Jian, Kamo, Kimberley

2.2) Production: SI16 Visual identity With Kimberley, Kamo––see are.na
2.3) Production: SI16 Front end With Kamo, Emma, Chae––see Figma

In detail:

"Inverse Annotations"
SI16 Visual Identity
SI16 Front end

Special Issue #17: Productive Play

Group exercises

Date Pad Description Output
19/01/22 SI17 Ideology & gamification One-sentence game ideas with everyone
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Emma, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
08/02/22 SI17 Modding, fanfic Miller's Hollow fanfic wiki with Kimberley & Chae
16/02/22 RW&RM Describing the loot box

Observations

  • containers types: AE scripts + plugins -> "silence remover"
  • incubators

Experiments

  • From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
  • Etherpad ↔︎ Bitsy jam with Jian

Deliverables

"This Box Found You For A Reason"

3.) Launch || 1.) Assemble: (see: production line diagram by Alex)
2.) Set up
Phase Output
1.) Processing

1.)
2.)
3.) Group meeting facilitation with Emma on topics re: share & recap of prototypes, price & accessibility of the loot box, community & launch––see pad, summary

2.1) Production: "Unfinished Thoughts" Bitsy game with Jian

1.) Collaborative reflection & discussion
2.) Individual reflection
3.) Collaborative reflection
4.) Individual experiments: first draft
5.) Combined experiments

2.2) Production: Team 1 (inside the box/content) With Erica, Mitsa, Kamo

1.) Post-its
1.1.) Curation: (see: pad 1)
1.2.) Concept: (see: pad 2)
1.3.) Design: (see: Figma,)
2.) Website
1.) Overview
2.) Mockups
3.) Setup


In detail: