User:Supisara: Difference between revisions

From XPUB & Lens-Based wiki
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* Design/production
* Design/production
* Assembly: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line], facilitated by Jian and Alex
* Assembly: [https://pzwiki.wdka.nl/mw-mediadesign/images/e/ef/Production-line.jpg production line], facilitated by Jian and Alex
{| class="wikitable"
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! Phase !! Description !! Output
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| 1. Processing || Example || Example
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| 2. Production || Example || Example
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| 3. Assembly || Example || Example
|}

Revision as of 21:26, 24 March 2022

Intro

✨ Currently excited about: ✨

  • buttons
  • breadboards, conductivity
  • cookies, scripts
  • inputs and event triggers, GUI controls
  • (user-unfriendly) interfaces and interactions
  • interstices, transitions, keyframes
  • tool/instrument misuse
  • sound as spatial sensor/animation
  • noise, granular synthesis
  • esolang, steganography

Special Issue #16: Vernacular Language Processing

Prototyping

for carrier-bag-of-notebooks (to be linked)

  • 21/09/21 XP4, 5, 6 + A House of Dust
  • 27/09/21 XP7 + NLTK1
  • 04/10/21 XP8 + NLTK2
  • 08/11/21 XP15

Group exercises

from class discussions (titles + descriptions renamed/worded/mixed for easy digestion)

letter ghosting / sticky spellcheck and punctuation
  • 22/09/21 Emoji markup with Jian, Kamo, Erica: annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0.
  • 28/09/21 Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word).
  • 05/10/21 Soliloquy slow processing with Chaeyoung, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device
  • 05/10/21 Soupboat spellbook with everyone: text processing with special customized commands/incantations for a collaborative spell book
  • 06/10/21 "A Mix of Sauces" / from pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles
  • 12/10/21 Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages
  • 01/11/21 Concrete Label with Kamo: manually filtering/annotating concrete poetry
  • 11/07/21 Selection Process (ongoing SI16 small group exercise) with Jian, Kamo, Kimberly

Observations

and/or reflections, side thoughts, curiosities, rabbit holes

  • processing is time and environment-based
  • rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)

Experiments

  1. Vernacular processing methods: archived here (for now)
  2. Digital breadboard (sidetrack rapid prototyping for future processing)
No. Description Sample
01 test CLICK
02-1 select to reveal TEXT
02-2 "br" TEXT



button 001 test

CLICK


C



button 002-1 select to reveal

TEXT



button 002-2 "br"


TEXT

"Learning How To Walk While Catwalking"

Processing

Production

Contributions: sub-group "Annotation Compass", visual identity, front end

  1. "Annotation Compass"
  2. Visual identity'
  3. Front end
  4. Reflection

Special Issue #17: Productive Play

Prototyping

arrow maze

Group exercises

Date Pad Description Output
19/01/22 RW&RM Annotation of an object of ideology Map with Gersande, Carmen, Emma, Miriam
02/02/22 RW&RM Productive Play glossary Glossary wiki Contributions (with Kimberley): "tempo vs. rhythm", "collective sensitivity(sensibility)", "artificial standard"
16/02/22 RW&RM Describing the loot box

Observations

  • containers types: AE scripts + plugins -> "silence remover", incubators

Experiments

  • From workshop game ideas with Steve. Game concept (abstract): delayed rewards/no thrill of the chase
  • Etherpad ↔︎ Bitsy jam with Jian
  1. Collaborative reflection & discussion
  2. Individual reflection
  3. Collaborative reflection
  4. Individual experiments: version 1
  5. Combined experiments

"This Box Found You For A Reason"

Processing

Production

"Unfinished Thoughts" Bitsy game
Team #1: Content
  • Curation
  • Design/production
  • Assembly: production line, facilitated by Jian and Alex
Phase Description Output
1. Processing Example Example
2. Production Example Example
3. Assembly Example Example