User:Supisara: Difference between revisions

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[https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Arrow maze Bitsy game] (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze]<br>
[https://hub.xpub.nl/soupboat/~supi/arrow_maze__wip_.html Arrow maze Bitsy game] (test/WIP), inspired by the [https://en.wikipedia.org/wiki/Maze#/media/File:Maze_Type_Arrow.png "loops and traps" maze]<br>
Goal: create a double maze where the arrows alternate between two directions, where the avatar is also the arrow
Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.


[[File:Arrow maze.gif|thumb|arrow maze]]
[[File:Arrow maze.gif|thumb|arrow maze]]

Revision as of 17:29, 24 March 2022

Intro

✨ Currently excited about: ✨

  • buttons
  • breadboards, conductivity
  • cookies, scripts
  • inputs and event triggers, GUI controls
  • (user-unfriendly) interfaces and interactions
  • interstices, transitions, keyframes
  • tool/instrument misuse
  • sound as spatial sensor/animation
  • noise, granular synthesis
  • esolang, steganography

Special Issue #16: Vernacular Language Processing

Prototyping

for carrier-bag-of-notebooks (to be linked)

  • 21/09/21 XP4, 5, 6 + A House of Dust
  • 27/09/21 XP7 + NLTK1
  • 04/10/21 XP8 + NLTK2
  • 08/11/21 XP15

Group exercises

from class discussions (titles + descriptions renamed/worded/mixed for easy digestion)

letter ghosting / sticky spellcheck and punctuation
  • 22/09/21 Emoji markup with Jian, Kamo, Erica: annotating a reader with emojis to indicate the beginning and endings of each person's side notes, questions, distractions, references, etc. Annotations became interruptions that were woven into the original reader and transformed it into reader 2.0.
  • 28/09/21 Text traverse + keyword geotag with Alex, Jian: selecting, combining, and rearranging texts from multiple readers to create a new one to perform with. Keyword repetition is used as a text navigation tool/method, so performance can vary (for example, start/stop reading at specific word).
  • 05/10/21 Soliloquy slow processing with Chaeyoung, Miriam, Carmen (lines 111-156): selecting a linguistic pattern to apply to a literary device
  • 05/10/21 Soupboat spellbook with everyone: text processing with special customized commands/incantations for a collaborative spell book
  • 06/10/21 "A Mix of Sauces" / from pad to bubbles with Kamo, Alex: converting chaos to calm in the form and flow of chat bubbles
  • 12/10/21 Multilingual multitasking with Mitsa: transcribing while recording, listening, thinking, editing, then generating translations in two more languages
  • 01/11/21 Concrete Label with Kamo: manually filtering/annotating concrete poetry
  • 11/07/21 Selection Process (ongoing SI16 small group exercise) with Jian, Kamo, Kimberly

Observations

and/or reflections, side thoughts, curiosities, rabbit holes

  • processing is time and environment-based
  • rejection as a vernacular processing method: masks, magnetic field, compressed directions/decisions, simultaneous selection + omission, frame rates of events/active-inactive states, physics (collision/energy)

Experiments

Further experiments on vernacular processing methods:

  • archived here (for now)

Digital breadboard

For quick prototyping

button 001 test

CLICK


C


button 002 select to reveal

TEXT

"Learning How To Walk While Catwalking"

"Annotation Compass"

"Selection Process"
"Inverse Annotations"

Visual identity

Special Issue #17: Productive Play

Prototyping

Arrow maze Bitsy game (test/WIP), inspired by the "loops and traps" maze
Goal: create a double maze where the arrows alternate between two directions, where the avatar is also an arrow.

arrow maze

Group exercises

Observations

Experiments

"This Box Found You For A Reason"

"Unfinished Thoughts"

Team #1: Content